Jump to content


Photo

Project Phantom January 2013 Update

project phantom news update 2013

  • Please log in to reply
2 replies to this topic

#1 Starkku

Starkku

    Putting 'Pro' In 'Procrastination'

  • Hosted
  • 422 posts
  • Location:Finland
  • Projects:Project Phantom
  •  C&C YR modder & Project Phantom mod leader.

Posted 14 January 2013 - 04:05 PM

And here is the long overdue Project Phantom progress update. Quite media-heavy this time, actually.

First of all, I'd like to announce that Project Phantom has successfully moved on to use Ares for enhancing the mod features.

Months ago when I revived Project Phantom Youtube Channel, it didn't have any new content on it. That issue has now been rectified with the video below, showing cityscape combat between Phantom Project forces and the Eurasian Dominion, featuring new & revamped units such as Dominion Eradicator Artillery that can spread radiation and hammer enemy structures, and Phantom Eclipse Projector that uses powerful weapon known as 'Black Sun' generator to hinder the movements of enemy forces and inflict damage.



And here comes the massive voxel showcase. Couple of these have been shown before, but some of those have either gone through tweaks or might've only reached ModDB audiences, which is why I am including them here now. Click one of the small images to see a full-sized one.

af_atlas_thumb.pngaf_marksman_thumb.pngaf_meteor_thumb.pngaf_paladin_thumb.png
af_pulv_thumb.pngaf_svarrow_thumb.pngaf_vindic_thumb.pngcn_mirage_thumb.png
cn_shiftc_thumb.pngdm_brim_thumb.pngdm_eradicator_thumb.pngdm_fort_thumb.png
dm_mole_thumb.pngdm_obli_thumb.pngdm_oppr_thumb.pngdm_overl_thumb.png
ph_cargo_thumb.pngph_chimera_thumb.pngph_eclipse_thumb.pngph_exodus_thumb.png
ph_hades_thumb.pngph_sentinel_thumb.pngph_styx_thumb.pngph_supply_thumb.png
ph_tempest_thumb.pngph_typhon_thumb.pngph_wraith_thumb.png


In the miscellanneous section, we have basic infantry for all factions, new Allied Demolisher bomb drone infantry that can plant bombs ala Crazy Ivan while staying cloaked and deploy into a mine and new Eurasian Dominion Airfield artwork. Also in the same picture with Demolisher are visible two other, fairly recent additions to Allied infantry arsenal: Field Medic & new Juggernaut Combat Suit, armed with missile launchers and hand mortar cannon.

newsbasicinf.png
newsbombd.png
newsdomiairfield.png

One big thing I've been working on for past few months is new terrain. Currently only temperate theater is deemed fully complete, as it has been converted to custom palette and urban theatre tiles have also been integrated to it. Tundra theater, that replaces the old arctic theater, as well as desert and standard urban theaters are also mostly complete. Below are some previews of this work. Again, click on the images to view full-sized ones.

newsterrain01_thumb.pngnewsterrain02_thumb.pngnewsterrain03_thumb.pngnewsterrain04_thumb.png
newsterrain05_thumb.pngnewsterrain06_thumb.pngnewsterrain07_thumb.pngnewsterrain08_thumb.png
newsterrain09_thumb.pngnewsterrain10_thumb.pngnewsterrain11_thumb.pngnewsterrain12_thumb.png

Quite a while ago I posted an image to PP ModDB Image Gallery, showing logos for all of the factions, both playable and unplayable that are included in the mod in one fashion or another. This image can also been seen below, click to see it in full size.

newsfactions_thumb.png

Aside from the playable factions (top three), the factions to logos belong to are listed below. From top to bottom, left to right.

Crimson Claw: A crime syndicate/private military company with ties to renegade, ex-Dominion officers and access to a large arsenal of WWIII-era technology. Mostly operates in Eastern & Central Asia.
Wasteland Patrol: A former Dominion military squad consisting mainly of 'scraps' and things that can survive in harsh environments like Desolators. Nowadays more of a some sort of Desolator cult led by someone named 'Azrael', with little to no interaction with main Dominion military command. WP equipment has been spotted in Caucasus, Middle Eastern & Central Asian areas.
Nova Squad: An elite fast-response taskforce of Phantom Project with a special penchant for stealth warfare. Recently went rogue and carried out a terrorist attack on Phantom HQ. According to Director Jacob Milton, their objective is to use Phantom technology to topple current governments and build a new world order.
Scavengers: A catch-all term for certain group of mercenaries that are mostly active in Eastern Europe & Middle East. In general, the said mercenaries harbor hatred towards both Allied Forces & Eurasian Dominion, although some of them are ready to bury their grudges if paid enough.
The Conduit: An underground circle of smugglers, informants, arms dealers, the list goes on. Kind of just appeared out of nowhere in late 80's. Not particularly organized either, and people who are known to be in the loop are usually on top of the wanted lists of various law enforcement organizations. Conduit activity hotspot is in Central Europe and nearby areas.

As for the question mark, that remains to be seen.

Last thing on the list is promotional artwork, a mock box cover for the mod and a new wallpaper featuring the capital ship of Phantom Project faction - Hades Cruiser. The wallpaper can be found in various sizes on website media page.

newsppboxart_thumb.png newshadeswp_thumb.png

Speaking of website, currently the content on Project Phantom website is mostly outdated. Due to the amount of time it consumes to prepare descriptions and pictures, it will only be brought up to date on a later date, likely in increments. Any major updates will probably be announced via Twitter & Facebook at very least.

That's all for this time folks.

Follow Project Phantom At
btn_fb.png btn_moddb.png btn_twt.png btn_yt.png

Edited by Starkku, 05 April 2016 - 01:06 PM.

ppsign.gif

#2 Jaku

Jaku
  • New Members
  • 1 posts

Posted 13 February 2013 - 05:47 PM

Your mod is great. I am in awe.
New story, units, new and more grim new graphics, effects. You are super! :) So I expect the output to look great. Good luck to you!

I'm really sorry that there is no classical Soviet Union. Of course your alternative story is very interesting but what it lacks in the Soviet Union, very sorry.

Many fashion usually poorly affect balance. More often break it. And as you have to balance things?

There is also a question about the screenshots and videos.

1)Do not you think that the Power Plant is very small in size?

yapowr.png

 

2)What a dark flash that occurs at some point during the fight?

69ea1c5adc78.jpg

 

 3) Will the animation new buildings?


Edited by Jaku, 13 February 2013 - 05:55 PM.


#3 Starkku

Starkku

    Putting 'Pro' In 'Procrastination'

  • Hosted
  • 422 posts
  • Location:Finland
  • Projects:Project Phantom
  •  C&C YR modder & Project Phantom mod leader.

Posted 13 February 2013 - 09:01 PM

Your mod is great. I am in awe.
New story, units, new and more grim new graphics, effects. You are super! :) So I expect the output to look great. Good luck to you!
I'm really sorry that there is no classical Soviet Union. Of course your alternative story is very interesting but what it lacks in the Soviet Union, very sorry.
Many fashion usually poorly affect balance. More often break it. And as you have to balance things?

 

First of all, thanks for comments & compliments.

 

Well classical Soviet Union has been done so many times before, eh? I think it was one of the better decisions of mine in the mod development to combine old Soviet Union & Yuri factions (well, sort of anyways) into the Eurasian Dominion. There are still things that in a way evoke the classic Soviet feeling but I guess it's not the same. Can't help if people feel put off by the different factions, setting etc. in the end I suppose. Few 'classic' units such as Apocalypse Tank for an example are probably gonna appear in the eventual story campaign, though.

As for the gameplay balance, that's certainly a thing that's being paid attention to so no need to worry about that aspect being neglected in development.
 

1) Do not you think that the Power Plant is very small in size?
2) What a dark flash that occurs at some point during the fight?
3) Will the animation new buildings?

  1. Perhaps. It's not as tall (unless you count in the chimneys) as the power plants in unmodified RA2/YR, but I don't think that's a huge issue in the end, considering it does not look too small in comparison to other buildings.
  2. Phantom Eclipse Projector aircraft has a weapon which uses anti-matter technology to inflict large amounts of damage and generate distortion field around units caught within the blast that slows them down. Those black flashes in this mod are always associated with such technology, in this case it's one of the units caught in the distortion field blinking black. In case you're asking it from a modder's viewpoint, it's a negative alpha light.
  3. New buildings will have animations. The power plant in that picture you posted has smoke coming out of it's chimneys for an example. other buildings have other sorts of animations.

Edited by Starkku, 13 February 2013 - 09:09 PM.

ppsign.gif





Also tagged with one or more of these keywords: project phantom, news, update, 2013

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users