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Helms Deep


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#1 njm1983

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Posted 17 January 2013 - 01:40 AM

Long ago Naz asked me to look into this, map. Sadly I thought couldnt do anything with it. However Ive discovered what I could do, and Im endevouring to improve the map as much as possible:

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Ive improved the shape of the keep and outer wall, moved some pieces around and tightened up the keep. Im still fiddling with the ramp up to the keep, and havent solved the issue with the catwalk leading to the outer wall of the hornburg. Still its much improved.

#2 njm1983

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Posted 19 January 2013 - 12:59 AM

Finally worked out nearly all the kinks. Decided on some color pallette changes. Youll notice that when the map is set to nightcolors and use of the cliff objects mesh a little better. Ive tightened the outer wall of the hornburg its much closer to the film, as close as I can do, had to scacrifice the little bridge and door from the keep to the outer wall though.

 

helmsdeep2_zps4e24b586.jpg

 

helmsdeep3_zpsabcb1813.jpg



#3 MattTheLegoman

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Posted 19 January 2013 - 08:04 AM

It is lore accurate though, the bridge, so it would be nice if it stayed?

Any chance you can extend the map and get some sweet Glittering Caves action? Or is that best for a separate map?

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#4 njm1983

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Posted 19 January 2013 - 04:01 PM

Yeah I wanted the little bridge, I tried various objects used different scales, Nothing worked. I spent probably 4 hours working on that alone. I wouldnt be opposed to the glittering caves, Id need the arcades back wall punched out etc to make it all work though.



#5 njm1983

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Posted 23 January 2013 - 11:35 PM

Still going...

Retextured the inside of the deeping wall. Theres no grass now. Ive cleaned up the textures from moving the deeping wall as well.

 

helmsdeep4_zps4691b3f0.jpg



#6 MattTheLegoman

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Posted 24 January 2013 - 10:43 AM

Can I get a close up of the cliff terrain? ;]

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#7 njm1983

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Posted 24 January 2013 - 06:20 PM

Still need it? Here it is just incase

 

helmsdeepcliff_zps925e2bb5.jpg



#8 njm1983

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Posted 26 January 2013 - 05:54 AM

Particularly proud of the Arcade and inner keep today.

 

helmsdeepf_zps7cb97bdd.jpg



#9 Ridder Blauw

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Posted 26 January 2013 - 09:46 AM

Looking great! :thumbsuphappy:

 

So have you tried any of the new creeps out on a map?



#10 njm1983

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Posted 26 January 2013 - 03:14 PM

Yeah. Ive placed the corsair creeps on the havens of umbar. I put the orc creep on dagorlad for testing. They work great. Gonna need to tweak them if we go the indestructable route. Even with indestructable selected units auto aquire the buildings and attack them

#11 Ridder Geel

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Posted 27 January 2013 - 12:15 AM

Indestructible lairs or buildings?

  Body                = ImmortalBody ModuleTag_02
    MaxHealth         = 1.0
  End

UNATTACKABLE kindof?


Ridder Geel

#12 Bofur

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Posted 27 January 2013 - 11:05 AM

Any chance of making the rocky cliff pieces the same textures as the rest of the cliff, as imo it stands out a bit much...

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#13 MattTheLegoman

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Posted 27 January 2013 - 02:46 PM

That is exactly what we are doing - didn't you see the post where we wanted to change the texture of an object? I have made a texture but I haven't figured out the code. ;p

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#14 njm1983

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Posted 30 January 2013 - 10:44 PM

Finally finished this beezy up. Some nice custom night time lighting, the map will feature rainy weather. Ive removed all the trees and placed more grass.

 

helmsdeepfinal_zps784f2be3.jpg

 

Just need to figure out that map ini to retexture the cliff objects.



#15 njm1983

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Posted 01 February 2013 - 07:41 PM

Some ingame shots

 

 

 

 

Lighting based on the film - Done by MTL



#16 Bofur

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Posted 01 February 2013 - 07:58 PM

Dat Palantir!

Lovin' thmap too NJM:)


left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#17 Ridder Geel

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Posted 10 February 2013 - 02:19 PM

Looks great :D


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