Helms Deep
#1
Posted 17 January 2013 - 01:40 AM
Ive improved the shape of the keep and outer wall, moved some pieces around and tightened up the keep. Im still fiddling with the ramp up to the keep, and havent solved the issue with the catwalk leading to the outer wall of the hornburg. Still its much improved.
#2
Posted 19 January 2013 - 12:59 AM
Finally worked out nearly all the kinks. Decided on some color pallette changes. Youll notice that when the map is set to nightcolors and use of the cliff objects mesh a little better. Ive tightened the outer wall of the hornburg its much closer to the film, as close as I can do, had to scacrifice the little bridge and door from the keep to the outer wall though.
- Rider of Rohan likes this
#3
Posted 19 January 2013 - 08:04 AM
Any chance you can extend the map and get some sweet Glittering Caves action? Or is that best for a separate map?
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#4
Posted 19 January 2013 - 04:01 PM
Yeah I wanted the little bridge, I tried various objects used different scales, Nothing worked. I spent probably 4 hours working on that alone. I wouldnt be opposed to the glittering caves, Id need the arcades back wall punched out etc to make it all work though.
#5
Posted 23 January 2013 - 11:35 PM
Still going...
Retextured the inside of the deeping wall. Theres no grass now. Ive cleaned up the textures from moving the deeping wall as well.
- Rider of Rohan likes this
#6
Posted 24 January 2013 - 10:43 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#7
Posted 24 January 2013 - 06:20 PM
Still need it? Here it is just incase
#8
Posted 26 January 2013 - 05:54 AM
Particularly proud of the Arcade and inner keep today.
#9
Posted 26 January 2013 - 09:46 AM
Looking great!
So have you tried any of the new creeps out on a map?
The Nazgûl's Watch
#10
Posted 26 January 2013 - 03:14 PM
#11
Posted 27 January 2013 - 12:15 AM
Indestructible lairs or buildings?
Body = ImmortalBody ModuleTag_02
MaxHealth = 1.0
End
UNATTACKABLE kindof?
#13
Posted 27 January 2013 - 02:46 PM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#14
Posted 30 January 2013 - 10:44 PM
Finally finished this beezy up. Some nice custom night time lighting, the map will feature rainy weather. Ive removed all the trees and placed more grass.
Just need to figure out that map ini to retexture the cliff objects.
#15
Posted 01 February 2013 - 07:41 PM
Some ingame shots
Lighting based on the film - Done by MTL
#17
Posted 10 February 2013 - 02:19 PM
Looks great
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