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RR - 3D Design


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#1 Pasidon

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Posted 22 January 2013 - 03:39 PM

This topic is dedicated to:

 

-3D Modeling

-Texture work

-Lighting physics



#2 DIGI_Byte

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Posted 26 January 2013 - 06:02 AM

here's a temp model for you to play with for who ever is coding


Edited by DIGI_Byte, 26 January 2013 - 06:05 AM.


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#3 DIGI_Byte

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Posted 26 January 2013 - 07:03 PM

Since i love you guys....

here's alil something to get you started, its a basic starter model, should help with scale etc



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#4 DIGI_Byte

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Posted 28 January 2013 - 12:45 AM

*chirp chirp*

 

*chirp chirp*

 

Crickets?



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#5 Ridder Geel

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Posted 28 January 2013 - 11:54 AM

Looks good, now where are the people who should make use of this... -_-


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#6 Pasidon

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Posted 28 January 2013 - 12:27 PM

Fell and Duke are the only ones I know of.



#7 Mathijs

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Posted 28 January 2013 - 07:48 PM

It looks like a tractor. Maybe decrease the size of the back wheels.


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#8 duke_Qa

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Posted 28 January 2013 - 10:30 PM

Hehe, I have to admit if I'm the only one to program this things will go slow. Also its a busy week with local politics so that won't help.

 

Also yeah, the front-wheels might need to be a bit bigger on the cart, and the bump protection around it needs to protect the wheels both in the front,back and the sides. Or else it will look like a scaled down F1 car.


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#9 DIGI_Byte

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Posted 28 January 2013 - 10:38 PM

can do



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#10 Pasidon

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Posted 29 January 2013 - 08:20 PM

Hey Dig, be a champ and help Dukie out with the programming and modeling.  And keep the tractor... we may want to make a Farming Simulator.



#11 duke_Qa

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Posted 29 January 2013 - 08:47 PM

I challenge Pasidon to start making background art. You be doing a lot of texture work on minecraft stuff, make use of that color theory and sketch out some stylish concepts for backgrounds :p


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#12 DIGI_Byte

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Posted 30 January 2013 - 01:45 AM

backgrounds? so its a side scroller?
I think he means backgrounds as in main menu

but before then don't we need some art direction? since its going with an almost torchlight style we need locations or at least concept art
I'll happily work on the GoCarts in my spare time, just need some basic concepts of what you guys need



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#13 duke_Qa

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Posted 30 January 2013 - 10:26 PM

As mentioned, very busy week, just got back home from a long day. I've done some moodsetters in the other thread, But I guess some more fleshed out character concepts will be needed.


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#14 DIGI_Byte

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Posted 31 January 2013 - 01:17 PM

agree'd ill work on the generic cart when i have time between work and stuff but we cant move forward without some concepts, modeling them will be fine for me
i'll aim for optimized quality so better then BFME stuff i do, a nice change in pace



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#15 Pasidon

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Posted 31 January 2013 - 01:24 PM

Oh, if we challenge people to do things, we should probably PM them as well just in case they don't stop by the topic.  But yea... I can make a background.  But, uh... you talking like desktop background?  Or skyboxes?



#16 duke_Qa

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Posted 31 January 2013 - 02:47 PM

Something like that yes, skyboxes is probably the best place to start. We need more granular/definite thread names for things so we don't overlap the discussions.


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#17 Gen.Kenobi

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Posted 31 January 2013 - 03:23 PM

We really need some basic concept art, so DIGI and I can start going 3d with it.


kudos to Pasidon for this awesome avvy and siggy!


#18 Pasidon

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Posted 31 January 2013 - 03:48 PM

Well... I'll come up with some sort of skybox then think of concept art.  For the CA, I can start with in-game art, with a typical planet and what it may look like behind a racer looking into the distance, as if you were playing the game.

 

But for the skybox, I was actually thinking some sort of retro/colorful pixel style.  You have the 3D objects in the game with smooth cartoony HD textures and you have the skyboxes that are different on different planets with pixelated clouds and colors.  Also, if we're thinking having planet jumping in a race, we can have a space skybox as well.  The planet skyboxes can be semi-transparent so you can see the other planets faded in the distance, and these skyboxes can fade the further away a player goes from the surface.  But that's just super-thinking ahead... I'll just stick with a standard cloud skybox, and we can auto-change the color for different ascetics on different maps / planets.



#19 Gen.Kenobi

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Posted 31 January 2013 - 03:51 PM

I mean, first, before the env art, we should have some character style art, to really set up the art direction of the game.


kudos to Pasidon for this awesome avvy and siggy!


#20 Pasidon

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Posted 31 January 2013 - 04:00 PM

Yep... yep... can do some individual characters.  They can also help contribute to some desktop wallpaper art I suppose.  I all of a sudden went from 'no part in actual work' to '90% of the actual work' in 3 posts.

 

ALSO... I can give the logo a go.  I do have a really neat neon sign idea for it.  I have all of this game planned out like a dark retro game with bright lights and cartoony graphics... so some of the art I end up making for it may be reminiscent of my vision for the game.  Sort of looks like the cool racing game you linked us to, Gen.. exept more colorful, more smooth, and more details based on lighting.  Man... if we can pull off the crazy stuff I have in mind, this game will be worth gold.  I'm really gitty for it, actually...

 

A L S O... what's our development name?  Sort of need us to figure that out soon since I may start advertising our game development and making sure we have all our logos set (maybe sig bars... yay).  I was thinking Revorian Game Forge, or something epic... but I may be alone there.


Edited by {IP}Pasidon, 31 January 2013 - 04:05 PM.





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