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RR - 3D Design

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#41 DIGI_Byte



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Posted 08 February 2013 - 08:16 PM

wheels animated via script
capture the body speed and rotated wheel by speed*modVariable

RIP 2323

#42 duke_Qa


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Posted 18 February 2013 - 10:42 PM

yeah, no custom animation should really be needed off the bat...

But I guess if we are going to add some go-go-gadget deployment of weapons we are going to need joints/deploy-undeploy animations. those should in theory be possible to combine if we need multiple animations.

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