Ok, as you guys know I have been attempting to work on a port of the galactic story for the original campaigns using and still allow PR to play with that. I have figured out how to do it but I am still plugging away at school so I dropped the project for a while but still tinkered with it now and again. I have a few other pans in the fire so its not a primary concern but still plugging away at it now and then. With that out of the way I wanted to ask about something that I think is possible within the scope of the game through scripting but not sure of its effect.
I had asked previously in the food/population thread about adding a new resource to the game and you said it was possible but potentially could hurt performance. So I was thinking about this and looking through how units transfer from one unit to another within the upgrade schema you guys use and I had an idea. Is it possible to add a value to a unit "experience" such that when a "hero" kills it that unit gains the experience such that once they have enough hat unit is replaced by its upgraded unit. Then have the transport unit be upgraded through tech upgrades. This would effectively decouple character growth from what equipment/craft the unit wields. Obviously this could get really complicated so I was also considering a hero tier to go with this. Something along the lines of Minor heroes which can only level a few levels (3), Lesser Heroes which can be killed but can level higher (~5), and then Major hero's not kill-able and can level much higher(10).
So something like this.
Major Heroes;
Luke, Leia, Han/Chewie, Mon Mothma, Emperor, Vader
Lesser Heroes;
Wedge, Thrawn, Ackbar, Tarkin
Minor;
Most everyone else.
This may or may not even be possible but would bring a great amount of depth to the game about wanting to protect your hero units a little more besides the obvious financial and time lost by having to recruit and upgrade them. This wold make it that you would want to protect them even better and grow them throughout the game. Maybe just a pipe dream but there it is.