ya, its a game that is very simular to Xcom, but not?
one thing i hated about Xcom was the whole expendable team, with this, it follows the old school approach where every team member is an expert in their field
its closer to a turn based Alien swarm with no aliens, or maybe?
I posted these threads because these are idea's i've been wanting to do for a long time, so these are kinda reminder/dev posts for the future which anyone can post in for ideas or even some concepts etc
Unit Classes
Leader/commander - Assault Rifle/Satcom device
Heavy specialist - shotgun/minigun
Scout/Medic - Pistol//smg/grenades
Sniper/Spy - Rifle/pistol
Engineer/hacker - Assault Rifle/
each class has a primary role that you start off with, as you play through the game you will unlock points to spend upgrading them in a direction, that direction will be very specific and will lock the other role tree gradually
Edited by DIGI_Byte, 09 February 2013 - 05:51 AM.