Hey guys! I am new here to Revora forums and am interested in joining a modding team. If you are looking for someone that codes or maps, feel free to interview me for further information on my capabilities!
#2
Posted 11 February 2013 - 10:15 PM
Can you show us something (interested in the mapping part ) you have already done ?
#3
Posted 12 February 2013 - 08:24 PM
if your interested in moving to something different you can move to a unity project
RIP 2323
#4
Posted 13 February 2013 - 05:14 AM
#5
Posted 13 February 2013 - 11:51 AM
Hehe... I suppose he represents the Ridder Clan Mod
It might indeed be interesting to possibly have a new member in that team Show us whatcha got
#6
Posted 13 February 2013 - 04:17 PM
If that is the case, I will upload a screen shot of a map I have made when I get home also, I do perfer coding, but wherever you need me.
#7
Posted 13 February 2013 - 05:54 PM
Coding won't be so bad also.
#8
Posted 14 February 2013 - 03:36 AM
#9
Posted 14 February 2013 - 04:00 AM
just explain what coding you've done, or been able to do
RIP 2323
#10
Posted 14 February 2013 - 05:10 AM
1st the forest
Just a well textured map, lots of mountains and green terrain. Large size for (8) players.
forest1.bmp 832.98KB 80 downloads
2nd is in space
The area between the stairs is black (in-game) and has red, yellow, and blue stars underneath. The black area separating the stairs is actually walkable.
spaceland.bmp 780.43KB 73 downloads
And lastly is just another terrain map, with some water and random camps
river.bmp 1.02MB 71 downloads
As for coding, I have recreated the animation code for a model that obtained all new animations. I have added spells obviously. Changed character costumes. Changed what 'upgrades' they receive at what levels. I have created new Particle Systems for FX. I have created FXlists. Added new units, helped set up AI to work with the new factions. Ive changed cah powers. I have added cah powers to normal heroes, and normal powers to cahs; although, i have never changed the cah object you can choose from in the cah selection screen(ex. Which helmet/weapon/what color etc.) When it comes to code, almost everything that is generally done. Of course there are random things that are a little harder that ive never tried, but hey, just because I haven't tried it doesn't mean I cant do it
Here are a couple things I did to make Saruman a SUPER hero when I was bored haha
First, Saruman now has a 'blademaser' ability. When he enters it, his health doubles, armor doubles, as well as his movement speed.
saruman.bmp 81.56KB 105 downloads
Another is I took the word of power, and changed its fx to the rain of fire explosion, but bigger.
boom.bmp 320.38KB 93 downloads
He also has summon dead, call allies(like 20 trolls and a balrog were added to the egg spawner).
And last but not least, how's this for raw power, one hit everything
How_is_this_for_power2.bmp 1003.54KB 75 downloads
If you have any question just let me know.. Thanks guys
Edited by zezkersar, 14 February 2013 - 05:29 AM.
#11
Posted 14 February 2013 - 07:47 AM
Not bad with the maps. I can see that there is some excellent thought for realism. A place for improvement is your transitions between areas (ford to grass, river to grass, and camp-site to grass). Forest I can only one tree variation - I think it is best to find a couple the suit the map.
Post in the Worldbuilder Forum if:
- you want some more tips for your maps
- you would like to show us some work in progress
- or you have some tips that you would like to share
As a mapper myself I would like to see more of your work.
Edited by MattTheLegoman, 14 February 2013 - 07:48 AM.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#12
Posted 14 February 2013 - 11:08 AM
I say you are fit for our mod .Mainly we lack maps , and I see a big talent there ( and if you say you know to work with scripts it's perfect ). Secondly we need someone to make powers for our units in the mod ( and some extra coding aswell ).
If you are interested in joining our mod , give me or Ridder Geel a PM.
IF you are interested what our mod does and what we had achieved until now , browse our sub-forum or visit our moddb page http://www.moddb.com/mods/rc-mod .
#13
Posted 14 February 2013 - 02:02 PM
I agree with MtL good maps, The Horse Lords will need a mapper,but not as yet. When we are I'll post up in the Hosting Services, I'm sure you would like to join . My main needs in mapping though is Campaign Scripting but I think you've said you can do that.
#14
Posted 14 February 2013 - 02:04 PM
#16
Posted 14 February 2013 - 06:18 PM
Alright sounds good. When the times comes that you need something done, just PM me and if I'm not being overwhelmed with projects, I'd love to help you out.
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