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The Horse Lords - Preview 1 (ALPHA) Thoughts


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#1 Rider of Rohan

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Posted 24 February 2013 - 04:47 PM

So here is where you can share your thoughts so far on the Preview of The Horse Lords BETA . :)


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#2 Elric

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Posted 24 February 2013 - 05:12 PM

Can't wait for it! :p i will help beta test. give me a yell on facebook sometime



#3 Rider of Rohan

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Posted 25 February 2013 - 01:02 AM

Thanks :p, when your going through the game be sure to tell me any missing str files other than in the new stuff please. 


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#4 Elric

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Posted 25 February 2013 - 02:04 AM

OK my thoughts will be updated in this post:

 

Update 1:

 

GONDOR

  • Name for the Rohirrim in the Gondor barracks name it spear men.
  • The soldiers that run around make them walk/make them look like they are patrolling around not just running everywhere.
  • Archers come out of the stables? No, they don't.
  • Yemen Archers can be bought at rank one and they are a little powerful don't you think? Make them rank 2 or 3 for now.
  • Yemen Archers need fire arrows.
  • OBJECT:EdorasArchers needs to be added
  • Gandalf needs splash damage - Aragorn has it and can kill like 3 orcs at once and Gandalf the WIZARD can only kill them one at a time?

ELVES

  • Civilians at the start of the game come out of the side of the entrance.
  • Not sure if this has to do with my game settings but fortress has a huge light in the middle and its a little weird. looks like something is being build there in a way.

Edited by {IP}Apollo, 25 February 2013 - 02:27 AM.


#5 Rider of Rohan

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Posted 25 February 2013 - 02:07 AM

Well yea some of the Str thingy's are incomplete, the locomotor set can be changed as well just a tad or so :p.


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#6 MattTheLegoman

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Posted 25 February 2013 - 03:48 AM

Here is my basic post for little bits here and there.

The main thing is that the mod felt like it added very little, I kinda felt the same way about SEE too because the new effects are subtle. Basically I love it :) Obviously things still need to be polished eventually. My first concern was not being able to click on Theoden properly, and the Rohan guys that are built in the Gondor Barracks, they do not have a proper image, and I personally think they line up a bit too straight (same animation as the Tower Guard). Next thing I noticed is that the Tower Guard are build-able in the first level of the Gondor Barracks, so I spammed them.

 

I'll test elves later, I forgot you modded them too.


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#7 Ridder Geel

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Posted 25 February 2013 - 12:03 PM

Not being able to click on theoden? So someone remodeled him and forgot the almighty boundingbox? :O


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#8 Rider of Rohan

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Posted 25 February 2013 - 06:23 PM

Archer's come out of stables ? Which Faction is this ? Rohan Archers will be moved to rank 2 and Gondor Rangers to Rank 3 (because they can be fire arrows and rohan's archers cannot). Gandalf could use that so I'll fix him up. For the Elves it is purposely the Mallorn Trees do not spawn the Civilians out side the Structure (instead by were the pedestal should be). The Glowing Thing was a test, forgot about that :p. And for the Men of the West Rohan Spearmen will be up on rank 1 (being basic spearmen) and Tower Guards on level 3. King Theoden was a donation from RadagastTheMusical :p. Thank you guys for the Feedback so far :D !!!


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#9 Elric

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Posted 25 February 2013 - 08:52 PM

I put it in a list if you hadnt noticed. so obviously Gondor is where the archers come out of the stables. lol :p



#10 Rider of Rohan

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Posted 25 February 2013 - 09:01 PM

I have no memory of this ! Also it's men of the west still XD, Also can you screenshot it ?


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#11 Elric

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Posted 25 February 2013 - 10:43 PM

uh no. i am telling you what i saw and Gondor/MOTW is basically one in the same. but what eve haha 



#12 Rider of Rohan

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Posted 25 February 2013 - 10:57 PM

Well I just checked the Stable Command Set and no Archer was there ? I prefer MOTW :p XD.


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#13 Elric

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Posted 26 February 2013 - 02:26 AM

I am talking about civilians spawning from it..



#14 Rider of Rohan

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Posted 26 February 2013 - 06:44 PM

._. why not it's supposed to do that XD. 


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#15 Elric

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Posted 26 February 2013 - 09:07 PM

uh archers coming from stables is not really err good. spawn scouts/weak horsemen instead.



#16 Rider of Rohan

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Posted 26 February 2013 - 09:32 PM

That would be like adding Wargs to the Warg Pit :p XD but I could try again and see. They weren't very effective last time just running strait into pikes and shit :p XD


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#17 Lauri

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Posted 26 February 2013 - 09:59 PM

Don't. Cavalry forces is not an effecient defence unit. We went over this in your original topic, remember? :p


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#18 Rider of Rohan

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Posted 26 February 2013 - 10:03 PM

O Yea XD, Alos to boost Isengards defences you can buy the Warg Sentry. Mordor has the Men of Darkness to reinforce and Goblins the Half-Trolls and Spiderlings.


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#19 Elric

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Posted 27 February 2013 - 09:34 PM

Well then make no units come from the stables. it just looks plain wrong when other none cavalry units come out.



#20 Rider of Rohan

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Posted 27 February 2013 - 09:40 PM

But it's just a defense group XP. Of Course I might make actual Horses come out of the Stable as well. Not to sure on that though. Have you'll tested against Isengard ?? It may prove a bit challenging. 


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