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March 20th: Plans for the future


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#1 Nertea

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Posted 20 March 2013 - 07:26 PM

It's been two weeks since we released the demo of Star Villains and Space Heroes. We're super excited by the reception so far. The demo has been downloaded about 250 times counting all mirrors, which is awesome! Thanks everyone!

We've been busily working away on the full version of Star Villains and Space Heroes, assembling the first beta release. We're going to work on a tiered release schedule - we'll have periodic updates at important points in the development cycle.

The first thing that we're going to work on is a full-featured skirmish mode. You'll be able to set up battles between two (and eventually up to four) fleets - choosing from all of the playable factions and starships. We aim to include several configurable game modes, like convoy escorts, all-out fleet battles and others.

Eventually, we'll move that skirmish mode online and introduce multiplayer. You'll be able to play versus type matches as well as work cooperatively against AI fleets.

Finally, we'll release a single-player campaign which will tell the story of the Star Villains and Space Heroes universe.

Here's a quick breakdown of what to expect as we release betas and updates:

 

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First beta: skirmish mode. Set up battles of whatever size your want, wherever you want.

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We're always working to improve and streamline controls. And look forward to a completely new fully 3D game interface!


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A future update will feature functioning multiplayer. We're really excited for this one!
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Carriers! These vessels (along with some of the larger capital ships) are the main dimension of gameplay excluded from the Demo. We've been working on it all along, but we want to make sure the experience is awesome, so look forward to fighter furballs in future versions!
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More ships! Each faction will feature about 10 unique starship frames. Ship classes will include Scouts, Frigates, Destroyers, Cruisers, Battleships, Dreadnoughts, and Carriers, all with different play styles, and variants for when you get tired of the stock weapon loadouts.
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More factions! The final version of SVSH will include at least five main playable factions, each with a full space navy of capital ships.
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The Campaign : SVSH takes place in a big universe, and if you're a fan of space opera, you might enjoy some characters and story to motivate your epic space battles.


Let us know what you think - If you've played the demo, tell us what you thought! If you've got any thoughts, or things you'd like to see, comment here. If you didn't play the demo, you should go try it!


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#2 Dc.ZCochrain

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Posted 21 March 2013 - 01:17 AM

This is rely exsiting!



#3 MattTheLegoman

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Posted 22 March 2013 - 11:08 AM

I saw the comment on Indie Database about carriers. I am really excited about this. I have never imagined captaining a carrier in a game like this. I am interested in how much control you have over the space fighters? Is there a command to release the fighters and the AI determines what they do or is there a way of organising their attack from the carrier?


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#4 Gen.Kenobi

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Posted 22 March 2013 - 06:17 PM

The C&C way of carriers? Or the player will be abble to be a fighter squadron leader/pilot?


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#5 Nertea

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Posted 22 March 2013 - 10:59 PM

I'm excited about this too (Alex sent me the first render of the first fighter last night)! We're still working on the specifics of how the actual control scheme will work, however, we're aiming for some key points:

  • Simple but flexible control system that would mostly be context-sensitive
  • Control over individual squadrons (up to 10 per ship we hope)
  • Three main types of fighter (Interceptors, Fighter/Bombers and Bombers)

Initial work is based around a rock-paper-scissors type of model - Interceptors counter Bombers, Bombers counter capital ships, and F/Bs kinda do ok with both. The idea is to be able to assign strike craft to either an Attack or Defense role, and have the squadron AI decide what to do from there. 

 

It's a tough balance - on the one hand, a pure carrier has to be interesting enough for a player to use even though it'll have few actual weapons. On the other hand, we'd also like to have standard ships with only one or two squadrons of fighters, so the system has be simple enough to work well with our existing combat model. 


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#6 Dc.ZCochrain

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Posted 23 March 2013 - 12:32 AM

wat if you guys have simply the ship with anty fighter and missle gins and missle tirest on it as well for ship to ship combat. the fighters simply go in formations on how meny of a surten kind there ar like fighters defending bombers will fighter bombers join the capitol ships. and the you don't meby control the ships but it could say stay behind the lighns and plovide fighters to suport the main ships. how about also you can ceventualy customise you stok with drown manufacturing and you can spit out mor fighters. though not powerful theyrs olot of them.






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