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[3D] Base Human Meshes - FBX

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#1 DIGI_Byte

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Posted 25 March 2013 - 12:52 PM

*sings*
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moving to better places because the leaders wack


Edited by DIGI_Byte, 17 December 2013 - 02:05 PM.


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#2 Irenë Hawnetyne

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Posted 25 March 2013 - 05:19 PM

I must use these in future! Hate scratch-making bodies, such a tedious thing to do.


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#3 duke_Qa

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Posted 02 April 2013 - 09:19 AM

You need to know how to model before you can complain about the modelling tools :p

 

Looking forward to the next edition of Maya, they are integrating a third-party tool that lets you retopo high-poly sculpts and easily switch between vertice/face/edges during modelling.


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