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Westernesse: A Team?


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#1 Irenë Hawnetyne

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Posted 01 April 2013 - 04:21 PM

release_title_by_obsidianlake-d5nlhc1.pn

 

Having (finally) learned how to rig and animate, I'm stuck on the problem of coding. Whilst a number of people earlier in the project's development offered to help me out with Westernesse, they have since become involved with other mods and I would rather not drag them out of their work or divide their time more than it already is between life and modding.

 

As it is, I would like someone able to code units and buildings, special powers, factions and create 'asset.dat's, as it seems my computer is unable to create them, no matter what I try; mapping would also be a useful asset, as though I can map, the results are never exceptional, nor to EA's quality. I also need someone who has patience.

 

Think that's about it, there, but if you have any questions or if you would like to help, just post below or PM me, it would be greatly appreciated.


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#2 Lauri

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Posted 01 April 2013 - 05:01 PM

Is this where you tell people about your mod, or do you expect them to find all this info themselves? The links in your signature are very subtle.


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#3 Irenë Hawnetyne

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Posted 01 April 2013 - 08:52 PM

Well, I apologize for that little problem; the forum post is here, with much of the progress pictured: http://goo.gl/bDWct

The Google Code wiki which shows all the Black Numenorean 'tech trees' is here, though a little outdated: http://goo.gl/n8ghq


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#4 Radspakr Wolfbane

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Posted 02 April 2013 - 06:56 AM

the_a-team_nbc_tv_show_image__1_.jpg

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#5 Bofur

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Posted 02 April 2013 - 06:15 PM

I could give some of it a go, I'm alright on all of your list bar special powers.

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#6 Bashkuga

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Posted 03 April 2013 - 01:28 AM

the_a-team_nbc_tv_show_image__1_.jpg

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Haha, first thing I thought when reading the topic title XD


Edited by Fredius, 03 April 2013 - 01:28 AM.


#7 Irenë Hawnetyne

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Posted 03 April 2013 - 06:24 AM

I'd be glad to have you, Bofur! I've also recruited Zezkersar, so thanks for both of you.


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#8 Bofur

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Posted 03 April 2013 - 08:48 AM

BTW, that wretch texture is huge! 2048x2048!

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#9 Irenë Hawnetyne

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Posted 03 April 2013 - 08:56 AM

Most of it's like that, as BFME doesn't really slow down with big textures; however, before release I'll rescale it for the weight.


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#10 Bofur

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Posted 03 April 2013 - 09:09 AM

And can you add me to your SVN?

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#11 Irenë Hawnetyne

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Posted 03 April 2013 - 10:34 AM

Done.


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