Jump to content


Photo

Contra Feedback

contra beta 008 feedback balance bugs

  • Please log in to reply
304 replies to this topic

#61 predator_bg

predator_bg

    The predator

  • Hosted
  • 2,435 posts
  • Location:Bulgaria
  • Projects:Contra

Posted 15 May 2013 - 11:02 AM

 

i can confirm cloning for hackers did work

Yes it works. And altough you have limit on Hackers, is it fair to have more Hackers? Yes, they're vulnerable, but if I can have 10 more Hackers they'll generate me more money than 6 Supply carriers, until I can protect them. And if I have more income, I could have more opportunities to protect them. Cloning must not work on Hackers.

 

Here's Creator's answer.

 

"Cloning is rank 5 power and must bring big advantage. Having rank 5 power which increases your income at rank 5 is not an overpower. And besides, you have no place for cloned hackers in Internet Centers. So, you must put them on ground and wait until enemy uses Anthrax bomb or Ranger paradrop on them."



#62 rodonmanes

rodonmanes
  • Members
  • 8 posts

Posted 16 May 2013 - 11:24 AM

I know this isn´t maybe appropriated to ask for this in this post. I´ve commented this before and you were so kind to comment on this subject, though i didn´t get favorable answer, as i was asking if you could make contra mod for C&C3 engine, but that´s not the issue, and i understand why you don´t want to.

 

The thing is, that GuNsHiP_MK_II (http://www.moddb.com...erals-evolution) says he has asked you for help with his mod as he´s working on moving Generals into the RA3 engine for better performance (no random network errors, "over heating hardware, virus..." error messages or general crashes, making Generals unplayable), but he says that you´ve ignored him, why? 

 

I would jump on this opportunity as he didn´t even want to make other than basic vanilla generals mod to begin with, now he´s willing to make his mod in the image of Contra mod, only in a better and more powerful engine! With all due respect, why are you so persistent and closed to the idea of Contra crossing over and evolving in another game engine? Generals is getting too old, too much lag, network errors and other general issues, i would love to see Generals work 100%, i would play that game daily and LAN it as much as i could, but i can´t and so can´t many others! Now we have a chance of playing Contra in a much better engine, but you stick with the past, although, it´s a fantastic past, it´s just time to face the music and move on, and GuNsHiP_MK_II has made the groundwork for you, he only needs skins / textures and so on, if you could PLEASE provide him with that? You can still work on Contra for Generals, but now you can get Contra in other C&C engines :) You surely can see the logic in this, I´m sure you can make some sort of deal with him.

 



#63 dcesarec

dcesarec

    THE COON

  • Project Team
  • 3,091 posts
  • Location:Croatia, Slavonski Brod
  • Projects:Contra 008 Art (models, textures, wallpapers...)
  •  Color check! Is this text blue?

Posted 16 May 2013 - 12:42 PM

Personally, i also think it is a good oportunity. And yes, we are discussing lately about moving to another engine. But it is not decided yet on which engine will we move. But something in this area will surely change very soon. We are also tired of generals engine limitations. So, soon something will happen with this problem.
Posted Image

#64 ASD_auz

ASD_auz
  • Members
  • 27 posts
  • Location:Vienna

Posted 16 May 2013 - 05:32 PM

today i played the challange

and at the last (tiger) there is something wrong with the superweapons

they have "normal" countdown and after I had build some buildings I get already hit by some particel canon ... then i destroyed the first (right side cemical bunker) but the counters are not reset and my base get a atom and some chem rockets and was destroyed

it looks to me to be unpossible to win this...



#65 predator_bg

predator_bg

    The predator

  • Hosted
  • 2,435 posts
  • Location:Bulgaria
  • Projects:Contra

Posted 16 May 2013 - 05:35 PM

today i played the challange

and at the last (tiger) there is something wrong with the superweapons

they have "normal" countdown and after I had build some buildings I get already hit by some particel canon ... then i destroyed the first (right side cemical bunker) but the counters are not reset and my base get a atom and some chem rockets and was destroyed

it looks to me to be unpossible to win this...

Challenge is unfinished. China Boss has a lot of problems.



#66 vale90

vale90
  • New Members
  • 3 posts

Posted 16 May 2013 - 06:02 PM

Personally i think the AI need (especially the insane AI) to be more better . I don't see the AI build a lot of buildings or attack me with a big groups of units (i say about the insane AI) ,i like this mod and thx for your hard work.


Edited by vale90, 16 May 2013 - 11:16 PM.


#67 Nightfiraous

Nightfiraous
  • Members
  • 5 posts

Posted 17 May 2013 - 01:23 PM

i dont think there is an insane ai what ever do you mean?



#68 Treble

Treble
  • Members
  • 37 posts

Posted 24 May 2013 - 12:21 AM

I'm first to write reply to here. Nice too see you.

Anyway I have saved some replays in CNC contra. But I can't find the saved files. Where are they?

 

When I select the location of building and turned red, the shield picture on Super Weapons General's Command Center turned red too.

 

Some times Minigunners in bunker (upgraded of course) don't attack enemy aircraft at all even though they attack the bunker.

 

Demo Rebel throws bombs at the enemy. Is it intentional?



#69 predator_bg

predator_bg

    The predator

  • Hosted
  • 2,435 posts
  • Location:Bulgaria
  • Projects:Contra

Posted 24 May 2013 - 11:07 AM

Welcome to the forums, Treble.

Anyway I have saved some replays in CNC contra. But I can't find the saved files. Where are they?

They should be inside C:\Users\<USERNAME>\Documents\Command and Conquer Generals Zero Hour Data\Replays
 

When I select the location of building and turned red, the shield picture on Super Weapons General's Command Center turned red too.

This is related to the engine too. We can't fix it.
 

Some times Minigunners in bunker (upgraded of course) don't attack enemy aircraft at all even though they attack the bunker.

Good report.
 

Demo Rebel throws bombs at the enemy. Is it intentional?

Yes.

Edited by predator_bg, 24 May 2013 - 11:07 AM.


#70 Treble

Treble
  • Members
  • 37 posts

Posted 25 May 2013 - 01:59 AM

Thank you I found it. How do I send to show you may Contra play?

Also where is the music? I can't hear at all.

Also where is the new Contra 008 website? I hope it's not [moddb.com/mods/contra].



#71 Treble

Treble
  • Members
  • 37 posts

Posted 25 May 2013 - 03:50 AM

Personally, i also think it is a good oportunity. And yes, we are discussing lately about moving to another engine. But it is not decided yet on which engine will we move. But something in this area will surely change very soon. We are also tired of generals engine limitations. So, soon something will happen with this problem.

What is engine and what are you talking about? I can't understand about this discussion.



#72 predator_bg

predator_bg

    The predator

  • Hosted
  • 2,435 posts
  • Location:Bulgaria
  • Projects:Contra

Posted 25 May 2013 - 10:16 AM

Thank you I found it. How do I send to show you may Contra play?
Also where is the music? I can't hear at all.
Also where is the new Contra 008 website? I hope it's not [moddb.com/mods/contra].

You can attach the replay file here. When posting a reply, search for "Attach Files". It is above "Add Reply" button when posting a new reply.
There is no music because of a bug. Creator knows about it and will fix it.
Here's the website: http://contra.cncgui...e/Eng/index.php

What is engine and what are you talking about? I can't understand about this discussion.

http://en.wikipedia....iki/Game_engine

#73 Treble

Treble
  • Members
  • 37 posts

Posted 26 May 2013 - 08:08 AM

I couldn't find "Attach Files". Where is it? I found "Add Reply" button but nothing about it other than the area to type words in.

 

No "GPS Scanning" from USA command Center and "Reveal Enemy Position" from Strategy Center icon at the right side of the screen like Satellite Hack II's reveal all places or Radar Van's scan.

 

Why you add scorch marks when cancelling construction? I don't want to be laughed by redoing the construction because of poorly placed buildings or keep changing minds.

 

Speaker tower house color was red when normally gold.

 

SW rank 5 power patriot deploying shows one patriot but actually builds four.

 

SW rank 3 power dozer deploying description says "requires rank two".

 

When I select King of Fire or Elbrus Launcher from side icons and attacks a point, I need to press the same icon again for multiple units. Could you make it clicking the different location one after the other without reclicking the icon so I don't wasting time clicking on the icon? (canceling by click on the icon again or right click).

 

Could you use old cameos of Zero Hour Commando and use different cameos for every General? (Infantry and Cyber is remained unchanged).

 

Drone Controller's drones doesn't retarget after the enemy is destroyed and flies around and do nothing. Is enemies can gain ranks by destroying the flying drones?

 

Copied from my quote from modd

 

[When I play this in Beta, I found the eye beam is very overpowered.
It destroys anything on its way before even starting to build defenses. The beam maybe needs to be thinner as it has very low fire power.
I try to build defenses just close to Saturn but it wanders around before the construction starts, this makes the under construction buildings get destroyed easily. Could you please make the Saturn able to build defenses little further away so it can start building without the under construction buildings gets exposed?
When I move the Saturn the unable to move here icon doesn't disappear after construction of Saturn. Also it responds to idle worker icon while under construction.]

 

I don't like the icons of poisons and explosions. These are the hazard marks aren't they? I like the vanilla zero hour ones better.


Edited by Treble, 26 May 2013 - 08:50 AM.


#74 predator_bg

predator_bg

    The predator

  • Hosted
  • 2,435 posts
  • Location:Bulgaria
  • Projects:Contra

Posted 26 May 2013 - 11:51 AM

I couldn't find "Attach Files". Where is it? I found "Add Reply" button but nothing about it other than the area to type words in.

Maybe you don't have rights to use it yet. Use http://www.4shared.com/ or any other file sharing website.

 

No "GPS Scanning" from USA command Center and "Reveal Enemy Position" from Strategy Center icon at the right side of the screen like Satellite Hack II's reveal all places or Radar Van's scan.

Good report.

 

Why you add scorch marks when cancelling construction? I don't want to be laughed by redoing the construction because of poorly placed buildings or keep changing minds.

Who laughs at that? Scorch marks were added for better visuals.

 

Speaker tower house color was red when normally gold.

Already reported. It happens on snow maps.

 

SW rank 5 power patriot deploying shows one patriot but actually builds four.

Good report.

 

SW rank 3 power dozer deploying description says "requires rank two".

It's a leftover from 007. Good report.

 

When I select King of Fire or Elbrus Launcher from side icons and attacks a point, I need to press the same icon again for multiple units. Could you make it clicking the different location one after the other without reclicking the icon so I don't wasting time clicking on the icon? (canceling by click on the icon again or right click).

That's not possible. Same applies to multiple super weapons. But you can assign teams to your mobile launchers and select them faster.

 

Could you use old cameos of Zero Hour Commando and use different cameos for every General? (Infantry and Cyber is remained unchanged).

The old cameo of Burton does not fit (he holds a minigun). But some new cameos can be added. I will ask Creator.

 

Drone Controller's drones doesn't retarget after the enemy is destroyed and flies around and do nothing. Is enemies can gain ranks by destroying the flying drones?

They will pick a target if it's in range. They fly around the position they were launched at. I'm not sure if the enemy gains rank by destroying the drones, but I think they don't.

 

[When I play this in Beta, I found the eye beam is very overpowered.
It destroys anything on its way before even starting to build defenses. The beam maybe needs to be thinner as it has very low fire power.
I try to build defenses just close to Saturn but it wanders around before the construction starts, this makes the under construction buildings get destroyed easily. Could you please make the Saturn able to build defenses little further away so it can start building without the under construction buildings gets exposed?
When I move the Saturn the unable to move here icon doesn't disappear after construction of Saturn. Also it responds to idle worker icon while under construction.]

I know about this post. There will be changes.

 

I don't like the icons of poisons and explosions. These are the hazard marks aren't they? I like the vanilla zero hour ones better.

Icons are not very important. There are major bugs which need to be fixed now. But thanks for the feedback.



#75 dcesarec

dcesarec

    THE COON

  • Project Team
  • 3,091 posts
  • Location:Croatia, Slavonski Brod
  • Projects:Contra 008 Art (models, textures, wallpapers...)
  •  Color check! Is this text blue?

Posted 26 May 2013 - 11:59 AM

He has rights, but he needs to press " More Reply Options" first, to get full editor. Then he can attach files.


Posted Image

#76 vale90

vale90
  • New Members
  • 3 posts

Posted 26 May 2013 - 10:01 PM

i dont think there is an insane ai what ever do you mean?

I have this AI , i don't know if this is normally or not, i followed the instructions for install this mod with rename the script folder

 

this is  my screenshoot  http://imageshack.us.../sshot001v.jpg/    and i don't have any other mods installed


Edited by vale90, 26 May 2013 - 10:10 PM.


#77 Treble

Treble
  • Members
  • 37 posts

Posted 27 May 2013 - 05:43 AM

I clicked "More Reply Options" but still I can't find where to upload my Contra replays. It's not in the toolbar.

 

AI Laser General doesn't build reactors when he builds too many vehicles that require power.

 

Could you make a list of China and GLA units with non English names and meanings?

 

For future project, I like to add an idea. "Hercules Beetle" replacement of Dominator. Its shelled wings opens and reveals its missile mounted under wings. The secondary ability is to dash forward with its horns. Enemies who caught on its way get damaged and pushed. Deals massive damage to buildings if it hits.

 

vanilla Zero Hour has "Countermeasures" upgrade for planes. It deviates missiles in 50% chance and also reduces damage from bullet type AA attacks like gatlings or quad cannons. Is it same for Contra?

 

Where's the Roboraptor's sound when clicked? The sound is same as Sentry Drone's sound.

 

I would like an infantry for Infantry General that can repair buildings and vehicles even in the transport and heal infantry as a medic or propaganda type.

 

Battlefield repair drone and scout drone from Cyber General can Gain levels. Not sure why?

 

Drone Controller cannot attack base defences. It can however attack buildings but not GLA hole. Already launched drones can attack any type of building.



#78 predator_bg

predator_bg

    The predator

  • Hosted
  • 2,435 posts
  • Location:Bulgaria
  • Projects:Contra

Posted 27 May 2013 - 07:18 PM

AI Laser General doesn't build reactors when he builds too many vehicles that require power.

We know about it.

 

Could you make a list of China and GLA units with non English names and meanings?

Personally, I am not sure about some of the meanings since there is no information in Wikipedia. I could ask Gundamwen (he speaks Chinese) if he was active, but he isn't. I recommend you to search in Wikipedia for the meanings.

 

For future project, I like to add an idea. "Hercules Beetle" replacement of Dominator. Its shelled wings opens and reveals its missile mounted under wings. The secondary ability is to dash forward with its horns. Enemies who caught on its way get damaged and pushed. Deals massive damage to buildings if it hits.

This is a good concept.

 

vanilla Zero Hour has "Countermeasures" upgrade for planes. It deviates missiles in 50% chance and also reduces damage from bullet type AA attacks like gatlings or quad cannons. Is it same for Contra?

I will ask Creator to check its effect. If the upgrade reduces damage from this AA type, information will be added in the upgrade description.

 

Where's the Roboraptor's sound when clicked? The sound is same as Sentry Drone's sound.

No, that's strange. Robo Raptor uses the same voices as Pegasus, Raven and Nemesis.

 

I would like an infantry for Infantry General that can repair buildings and vehicles even in the transport and heal infantry as a medic or propaganda type.

A Troop Crawler can do all of this except repair buildings. Such infantry was suggested before, but Creator refused it.

 

Battlefield repair drone and scout drone from Cyber General can Gain levels. Not sure why?

It's because you purchased "Advanced AI" upgrade from Particle Cannon.

 

Drone Controller cannot attack base defences. It can however attack buildings but not GLA hole. Already launched drones can attack any type of building.

Already reported.



#79 Treble

Treble
  • Members
  • 37 posts

Posted 28 May 2013 - 08:17 AM

Could you send me an image where is the "Attach Files" button located?

 

Description for avengers that are they able to shoot down missiles but sometimes they don't. And also Microwave Tank from Laser General has no description for clearing garrisoned troops and disables enemy buildings. Could you fix the descriptions please?

 

Could you replace spider mines from repair droid to spider tank? Or make spider tanks create spiderlings that attack enemies in a limited life time? Or create a web to slow down infantry and disables vehicles?

 

Crab's disk attacks had the disks moved to another enemy when its primary enemy dies and if there are no enemies, the disk fly in mid air for some times.

 

When Drone controller's drones dies in limited time life I hear "Unit Lost".

 

As in Laser General, when power is down, Avenger and Laser Comanche can move normally. Future vehicles that requires power is freezed inside the factory. When power goes up, freezed vehicles came out of the factory but don't go to the rally point. Could you make a unit or structure that requires power to turn on or off manually?

 

LIsening Outposts requires hold fire button when loaded.

 

Spilling fuel around Immolator is almost like a suicide. Could you make it spray the fuel a little away so the Immolator couldn't catch its own fire?

 

Vanilla Inferno Cannons and Migs can create a firestorm in groups. Is Contra have this too?

 

As in Cyber General, Battle field Mechanic and Scout drone when build as normal but gets levels after while.

 

Cyclone get chip upgrade to have drone of their own but repaired as vehicles. Why?



#80 predator_bg

predator_bg

    The predator

  • Hosted
  • 2,435 posts
  • Location:Bulgaria
  • Projects:Contra

Posted 28 May 2013 - 12:00 PM

Could you send me an image where is the "Attach Files" button located?

Just use a file sharing website as I mentioned.

 

Description for avengers that are they able to shoot down missiles but sometimes they don't. And also Microwave Tank from Laser General has no description for clearing garrisoned troops and disables enemy buildings. Could you fix the descriptions please?

Already reported.

 

Could you replace spider mines from repair droid to spider tank? Or make spider tanks create spiderlings that attack enemies in a limited life time? Or create a web to slow down infantry and disables vehicles?

That would be overpowered.

 

Crab's disk attacks had the disks moved to another enemy when its primary enemy dies and if there are no enemies, the disk fly in mid air for some times.

Yes. It is normal. That cutting projectile will self-destruct in a while.

 

When Drone controller's drones dies in limited time life I hear "Unit Lost".

Already reported.

 

As in Laser General, when power is down, Avenger and Laser Comanche can move normally. Future vehicles that requires power is freezed inside the factory. When power goes up, freezed vehicles came out of the factory but don't go to the rally point. Could you make a unit or structure that requires power to turn on or off manually?

Already reported. Rally point bug is unfixable. Units and structures turning off automatically will make power control too easy. Solar Panels upgrade, Tocamac and Additional Power general's power will become unnecessary. Laser general's weakness is power consumption and it must stay.

 

LIsening Outposts requires hold fire button when loaded.

Good report.

 

Spilling fuel around Immolator is almost like a suicide. Could you make it spray the fuel a little away so the Immolator couldn't catch its own fire?

You must be careful when you use it. It is very powerful. If you are careful with it - you can annoy your enemy (spilling near buildings or trapping paths). It is not recommended to spill fuel while in combat, because you risk setting your own units on fire. The whole conception of Flame general is fire control.

 

Vanilla Inferno Cannons and Migs can create a firestorm in groups. Is Contra have this too?

Of course. But in 008, it's harder to create firestorms with MiGs because of large missile scatter. It was too easy and overpowered in 007.

 

As in Cyber General, Battle field Mechanic and Scout drone when build as normal but gets levels after while.

How did they get higher veterancy? Are you sure it's not that upgrade, which I talked about?

 

Cyclone get chip upgrade to have drone of their own but repaired as vehicles. Why?

Are you asking why they can be repaired by Battle Mechanic drones? It is intentional.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users