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Neutral Cavetroll Wanders off


Best Answer Goldtouch, 13 April 2013 - 07:31 PM


Just to clear the troll spawns right next to the lair but first he starts wandering off.
If an enemy object or unit comes into its path it will glitch the troll out and go back and forth.
If the neutral troll get to the end of his scouting he simply returns and does what he should initially do...

 

Never mind I found it!

For those who are curious look for GuardMaxRange.

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#1 Goldtouch

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Posted 13 April 2013 - 07:12 PM

At the initial start the cave troll wanders off, which can be sometimes a long distance.
Does anyone have an idea on why that is and how to resolve this?



#2 Rider of Rohan

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Posted 13 April 2013 - 07:19 PM

My guess is it has something to do with this :

	Behavior = QueueProductionExitUpdate ModuleTag_11
		UnitCreatePoint			= X:0.0 Y:-20.0 Z:0.0
		NaturalRallyPoint		= X:0 Y:0 Z:0.0
		ExitDelay				= 300 ; Mainly for the multiple produced Red Guard.  Make them come out one at a time.
	End


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#3 Goldtouch

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Posted 13 April 2013 - 07:31 PM   Best Answer

cavetrollwandering.jpg
Just to clear the troll spawns right next to the lair but first he starts wandering off.
If an enemy object or unit comes into its path it will glitch the troll out and go back and forth.
If the neutral troll get to the end of his scouting he simply returns and does what he should initially do...

 

Never mind I found it!

For those who are curious look for GuardMaxRange.


Edited by THORONGlL, 14 April 2013 - 01:07 PM.





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