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Mordor buildings

mordor buildings

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#1 Dark Lord

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Posted 17 April 2013 - 04:59 AM

Mordor is a faction forgotten, fallen into BFME concepts that I think are appalling and children 

 

I think all buildings should look more mordor the architecture dark sauron,

 

shadowforge.gif

 

 

tower_mentalmagic.gif

 

forge_mast.gif

 

 

forge.gif

 

smeltingworks.gif

 

 

mine_mithril.gif

 

 



#2 Irenë Hawnetyne

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Posted 17 April 2013 - 05:59 AM

Yeah, they look nice, but they aren't yours, aren't BFME's, and are part of SpellForce, I gather. So what's your point?


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#3 Bashkuga

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Posted 17 April 2013 - 11:55 AM

He never said the concepts were his? He said the vanilla BFME buildings look to childish, so his point is that the buildings should look more like the ones from the images he posted.


Edited by Fredius, 17 April 2013 - 11:59 AM.


#4 Irenë Hawnetyne

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Posted 17 April 2013 - 03:46 PM

Sorry, a misunderstanding on my part.  :smile2ap:


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#5 Dark Lord

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Posted 17 April 2013 - 06:12 PM

I would have explained it better, thanks Love my motherland, I think is at stake here is not whether they are models of SpellForce, warhammer or other game if not the buildings and units mordor get hurt :facepalm: , I think it's time to make a change in the way they look.
 
And of course, it's to get an idea, how serious of scared to stay the same, there are thousands of models that can be taken for reference, the important thing is to do something to change


#6 Lauri

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Posted 17 April 2013 - 06:20 PM

Well, SEE does not have any modelers at hand, so to take on this job would be pretty silly. I'm afraid that there won't be any new Mordor buildings, at least not any time soon ;)


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#7 Dark Lord

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Posted 17 April 2013 - 07:04 PM

if I was, but at least, leave a base for the future...... :whathuh:



#8 Nazgûl

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Posted 17 April 2013 - 11:23 PM

Well, the thing about structures is this...

 

BFME structures, being good looking or bad, do have the following:

 

1) Buildup anims

2) Damage states, with anims of falling pieces

3) Destruction (collapse) anims

 

All this is part of the crucial "realism" factor of SEE. So even if I could find a new structure modeler, as good as my former one (TT), everything would still require animations. So, the only thing I can do is work on the textures...


Edited by Nazgûl, 17 April 2013 - 11:23 PM.

// C}{riZpc_punch.gif
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#9 Kwen

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Posted 18 April 2013 - 11:20 AM

Ah yes.. The pains of largescale mods.


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#10 Nazgûl

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Posted 18 April 2013 - 11:03 PM

Indeed. New models are fine for non attackable static objects, but not for faction structures that require all of the above..


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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