Jump to content


Photo

SEE Balrog (fortress) Monument


  • Please log in to reply
31 replies to this topic

#1 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 21 April 2013 - 12:48 AM

YES! Finally it's done! The fortress monument of SEE Moria faction... the Balrog Monument, allowing the Goblins to call upon their god. Completely made from my concept, by Digi_byte, rigged and textured by Ridder Geel, complete with nice buildup anims by the very same!  :thumbsuphappy:

 

a4737ede33db35783a0c614432afe60e.jpg

 

Model by: Digi_byte

Rigging, texuring & BuildUp animation by: Ridder Geel

Concept by: Nazgûl


Edited by Nazgûl, 21 April 2013 - 12:49 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#2 DIGI_Byte

DIGI_Byte

    Unitologist

  • Hosted
  • 1,747 posts
  • Location:Australia
  • Projects:GTFO
  •  Everybody do the Flop!

Posted 21 April 2013 - 02:16 AM

interesting, that texture wasn't finished...
I guess ill have to get around to updating the one on dropbox



Lyon-Fixed.gif
RIP 2323


#3 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 21 April 2013 - 10:14 AM

Oh? Update, how? =)


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#4 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 21 April 2013 - 12:30 PM

The texture does look like it's just clad over the model, without a plan.


T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#5 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 21 April 2013 - 12:46 PM

I think it's fine (as in good enough), but sure... I'm open for improvements if possible. Can't really do it by skinning though as I don't know how it's mapped really.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#6 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 21 April 2013 - 01:03 PM

Hehe... Yea I wasn't that impressed by the texture, to be honest :p But still it looks like what we wanted, so that's good :)


Ridder Geel

#7 Bofur

Bofur

    The Bolicious One

  • Hosted
  • 1,766 posts
  • Location:England
  • Projects:Age of the Firstborn
  •  The Bolicious T3A Team Chamber Member

Posted 21 April 2013 - 01:18 PM

Still looks great!

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#8 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 21 April 2013 - 01:24 PM

I think it's fine (as in good enough)

Of course, this is the most important.


T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#9 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 21 April 2013 - 08:37 PM

Im all for better textures. It looks good, but if it can be improved....

#10 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 23 April 2013 - 05:58 PM

Just incase you dont see my comments in staff.. I think the monument needs to be smaller, maybe 50%. Right now its extremely huge and overwhelmingly large. I think with it smaller the head should fit nicely inside the fortress walls while still peeking above it. Right now the horns span the entire thing.

#11 Bofur

Bofur

    The Bolicious One

  • Hosted
  • 1,766 posts
  • Location:England
  • Projects:Age of the Firstborn
  •  The Bolicious T3A Team Chamber Member

Posted 23 April 2013 - 06:05 PM

Even you can do that NJM.
"Scale = 0.50"
:p

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#12 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 23 April 2013 - 10:21 PM

Check the other fortresses and their monument and such...


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#13 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 24 April 2013 - 12:28 AM

Yeah but....This one is over the top huge. Atleast look at how it looks before dismissing my idea...

#14 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 24 April 2013 - 12:41 AM

My phallus-sense is tingling. 


No fuel left for the pilgrims


#15 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 24 April 2013 - 01:09 AM

lol....

 

balrogmonument_zps4a955976.png



#16 Rider of Rohan

Rider of Rohan

    The Lazy Modder

  • Division Leaders
  • 1,555 posts
  • Location:The Caribbean
  • Projects:Age of the Ring and the HD Editions
  •  Mathijs' Bug fix expert
  • Division:BFME
  • Job:T3A Leader

Posted 24 April 2013 - 01:13 AM

Ok, I'm with Njm on this one, it should be toned down a bit.


99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

No parent should have to bury their child - King Theoden


#17 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 24 April 2013 - 10:46 PM

I'm not. Sorry... again, check the others. Post images and you'll see. Btw, where's the FX NJM? It's supposed to be fire and smoke FX. You sure you have updated your wc?  :whatoa:


Edited by Nazgûl, 24 April 2013 - 10:47 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#18 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 24 April 2013 - 10:55 PM

lol....

 

balrogmonument_zps4a955976.png

 

the-lord-of-the-rings-the-battle-for-mid

 

I don't see the problem :-P


Edited by Nazgûl, 25 April 2013 - 12:05 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#19 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,669 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 19 June 2014 - 02:59 PM

As this is the Moria faction - how about something more like this? - but more goblin infested?

http://nortenyo.devi...Altar-103456194

 

P.S. the artist is one of the designers for LotR Conquest. Which is where I think you got the idea for a Balrog monument?


Edited by MattTheLegoman, 19 June 2014 - 03:00 PM.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#20 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 19 June 2014 - 05:33 PM

Wait a minute... when was this concept drawn? I have not seen it, ever? It's not in the game? My idea was my own, since we chose Balrog as a fortress creature! Wow, this is odd....


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users