Jump to content


Have a look at this, Miggy

  • Please log in to reply
1 reply to this topic



    title available

  • Members
  • 283 posts

Posted 04 June 2013 - 04:23 PM

I don't know if you have ever wondered why flags like JumpjetTurnRate and JumpjetAccel seems have no effect. The fact is WestWood spelt them wrong.

Check here:


I have tested the right spelt flags, and they work very nice. So it reminds me that fighters in DDay should have different TurnRate and Accel.


BTW: Besides those mentioned above, if I were in charge of DDay, I'd also give fighters Turret=yes and a limited ROT, then you have the best dogfight you can have out of jumpjets. The downside is, there may be some visal problems of open fire position. I would like to trade this for better gameplay. If you don't feel the same way, please at least fix the WestWood typo above.


#2 Mig Eater

Mig Eater

    5700 vxl files & counting...

  • Undead
  • 5,833 posts
  • Location:Eindhoven
  • Projects:D-Day
  •  Teh workaholic

Posted 04 June 2013 - 09:39 PM

Thx I'll fix the tags, blind faith in WW being thy enemy again XP. In theory dummy turrets could make fighters a lot more interesting but they have a few bugs that have made me reluctant to try them out, seeing as I'm gona fix the other tags tho I'll look into them too.

Posted Image
Posted Image

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users