Jump to content


Photo

MapMirror - Symmetrical map creator

map program tool symmetry symmetrical

  • Please log in to reply
8 replies to this topic

#1 wesnoth

wesnoth
  • Members
  • 6 posts

Posted 10 June 2013 - 01:25 PM

MapMirror is a tool to mirror part of an existing RA2 map (and possibly other games, untested), the idea is to take the pain away from creating symmetrical maps. It is nowhere near complete (maybe 15% done).

What is implemented:

  • Some of [IsoMappack5]:
    • LAT tilesets,  MiscPaveTile, PavedRoadEnds, RoughGround, DirtRoadSlopes, PavedRoads, Medians, RampSmooth, PavedRoadSlopes, WaterBridge, RampBase, ClearTile, RoughTile, BlackTile etc
    • ShorePieces (except the last two odd shaped pieces)
    • WaterSet
    • BridgeSet (ground to bridge junctions mirrored in V only)
    • Many cliff sets (mirrored in V only)
  • [Terrain] (note this is a naive mirror, poles and signs keep the original orientation)
  • Overlay (including ore, gems, walls, bridges etc. 95% of the overlay elements)
  • Starting locations
  • Buildings

 

How to use:
It's a commandline program, so you'll need to use the commandline. If you're a complete novice try this guide.

 

 

Map_Mirror_0_01a_example.png

 

 

http://pa-mods.com/m...Mirror-0.04a.7z

 

See readme and program help for help, or post here. If the link dies let me know. It's now in a state where usable albeit less detailed symmetrical maps can be created. As it stands it could be used to create a symmetrical foundation that the user finishes manually.


Edited by wesnoth, 04 March 2014 - 10:52 PM.


#2 wesnoth

wesnoth
  • Members
  • 6 posts

Posted 23 June 2013 - 12:10 PM

Bump, because the maybe 5 people who are interested in this will probably not think to check for edits (and enough has changed to make the program much more useful than before). I'll bump whenever there's a big change, unless a mod stops me.



#3 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 24 June 2013 - 06:50 AM

Wait, I have a question. Are there controls on what portion of the map shall be mirrored?


kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#4 wesnoth

wesnoth
  • Members
  • 6 posts

Posted 24 June 2013 - 10:36 AM

Yes there are, unfortunately the ui is not the easiest thing to use. Apologies for no help text, changes from 0.02a to 0.04a broke it triggering. There should also be a small readme but I forgot to include it, here's a pastebin of both:
Help
Readme

Examples:
To mirror as in the above image: --octants 0
To mirror the top right (square) quarter: --octants 01 --mirror VH
To mirror the top (triangular) quarter: --octants 07
To mirror from top to bottom: --octants 6701 --mirror H
To mirror from left to right: --octants 4567 --mirror V

Neglecting the mirror order can cause odd effects. For example --octants 4567 without defining the mirror order (which is XYVH by default), will copy the top left quarter to bottom right, and bottom left quarter to top right.



#5 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 24 June 2013 - 12:05 PM

Mhm, cool. I might gonna finish up an old map of mine with this.


kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.


#6 wesnoth

wesnoth
  • Members
  • 6 posts

Posted 04 March 2014 - 10:54 PM

Bump to refresh a dead link. It's the same version as before, but this link shouldn't die ;)



#7 Lord Nikademis

Lord Nikademis
  • Members
  • 113 posts
  • Location:Wilkes Barre PA

Posted 11 March 2014 - 11:48 PM

Curious, how many people use this function? It appears that the topic is dead and no one cares. If there is a need for this maybe it could be some thing of use that could be a function added to a new version of FA. Is there any plans for a new FA in the future.


DO NOT USE THE NPATCH WITH THIS MOD. It will not work.
As a warning, if you post a bug report that says you're using NPatch version x
or y, your post will be deleted.

#8 Atomic_Noodles

Atomic_Noodles

    Colony Hivemind

  • Project Team
  • 854 posts
  • Location:Planet Earth
  • Projects:Red Alert - Colony Wars
  •  Colony Wars Hive Mind

Posted 12 March 2014 - 02:23 AM

Closest thing to a New FA is the FinalOmega one which RP is making.


~ Getting cringe reactions when you see a RAINBOW means you have issues. ~

 

"This World is an Illussion,Exile" -High Templar Dominus


#9 Graion Dilach

Graion Dilach

    Supérior Caliburwielder

  • Project Team
  • 2,187 posts
  • Location:Iszkaszentgyörgy, Hungary
  • Projects:Infinty Engine modding, OpenHV, Attacque Supérior (sometimes)
  •  That guy you keep hearing the stories about.

Posted 12 March 2014 - 04:41 AM

I care about this but having no time to actually play with it. ;_;
kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

AS Discord server: https://discord.gg/7aM7Hm2

ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users