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Lucas' (maximanbfme2tut) Showcase.

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#21 Maximan

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Posted 01 July 2013 - 11:49 PM

EPIC !!!!!!!!

Haha :), glad you liked it mate ^^



#22 TroDuS

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Posted 03 July 2013 - 08:59 AM

Your animations look so well-fitting. By what technique do you animate the bfme-skeletons? I'm just that curious about it.



#23 Maximan

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Posted 03 July 2013 - 11:52 AM

Your animations look so well-fitting. By what technique do you animate the bfme-skeletons? I'm just that curious about it.

Ehm it's a technique where you make certain bones move and rotate with certain circles :) and ofc some HI Solvers and Orientation Constraint added into that :)


Edited by MaximanBFME2Tut, 03 July 2013 - 11:52 AM.


#24 Maximan

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Posted 03 July 2013 - 02:16 PM

Showcase of the Battlefield... again x) :

https://www.youtube....h?v=6hegcuTEE9c

 

Credits:
Animations: Me
Coding: Me
Modeling: Me
Textures: Rider of Rohan


#25 Rider of Rohan

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Posted 03 July 2013 - 03:23 PM

Nice Job again, but this one laced some demonstration to me.


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#26 Maximan

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Posted 03 July 2013 - 03:27 PM

Nice Job again, but this one laced some demonstration to me.

Thanks buddy :D



#27 Maximan

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Posted 08 July 2013 - 12:27 AM

Hey guys, so what i tried to do here, was create a very calm experience, how Minas Tirith would be like at nights, when there are no battles going on.

 

 

 



#28 Goldtouch

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Posted 12 July 2013 - 08:35 PM

Ahh! I was waiting for nine Nazgul to appear and let them scream their lungs out :shiftee2: .. Don't let the units walk to close to those sidewalls  :huh:



#29 Maximan

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Posted 12 July 2013 - 09:26 PM

Ahh! I was waiting for nine Nazgul to appear and let them scream their lungs out :shiftee2: .. Don't let the units walk to close to those sidewalls  :huh:

They're wandering around, I can't control their wandering



#30 Rider of Rohan

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Posted 12 July 2013 - 09:46 PM

You can control the distance they wander. 


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#31 Bofur

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Posted 13 July 2013 - 08:03 AM

Or you can make paths for them...

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#32 Bashkuga

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Posted 13 July 2013 - 09:33 AM

You can create trigger areas around the walls and use a script that makes that area impassable for that team, I think you can find the script under the name "Map_".

#33 Maximan

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Posted 13 July 2013 - 11:50 AM

Well Making paths for 100 citizens aren't really fun.. Btw ROR these aren't slave units. Fredius idea is a lot better


Edited by Maximan, 13 July 2013 - 11:54 AM.


#34 MattTheLegoman

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Posted 14 April 2014 - 11:29 PM

Is that tower alive!?!


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There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

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#35 Mathijs

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Posted 14 April 2014 - 11:58 PM

It looks like it struggles to stay alive as it dies. It even seems to attempt to 'get back up' a few times.

 

The animation is way too organic.


No fuel left for the pilgrims





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