At last found a modeling program I can grasp somewhat good. The concept of modeling is still extremely complex to me, but at lest the tool is finally somewhat more comprehensible. This is defenitely due to me being an old school "regular" artist for about 25 years. Besides drawings, illustrations, paintings and 2D graphical design and layout on a professional basis as Art Director, Illustrator etc, I've always loved sculpting. Mostly in clay. So that's defenitely what drew me to ZBrush, as it's not like the other modeling clients. I've tried to learn modeling what seems to be a dussin times, but I've awalys failed since I can't seem to master the UI and tools. ZBrush is like a dream come true. If I can learn to operate this at a basic level, I could reduce the need to harass other modelers soo much, lol.
Now... there are a few things that I can't figure out. So if any of yo know Zb, please do guide me through the following problems...
1) Floor. When modeling from a basic shape, say a round ball. In Edit mode, you get a "floor" (3d grid) below the model. If I need to create something below this grid - how do I do that?
2) Reconstruct Subdiv. This is a function that sometimes (?) makes it possible to reduce the number of polys by the click of a button. It works on some of the pre made models. But when I edit a model to my liking (like the Azog wip below), I can't reduce the number of polys to below what it was from start? In order to do this I have to use a plugin called Decimation Master. That plugin won't give the same result though. I'd like to know why this function only works sometimes. So what are the pre requisites to use Reconstruct Subdiv, if any?
3) Merging meshes? Say I have a body made. Now I want o make a shield, or helmet, or sword etc, to add to the model. How do I go about doing this? Do I have to create a totally new object (called "tool" in Zb) and then import it somehow. Or do I go to Draw mode and ad to the same project? If I do the latter, the added mesh becomes the only part of the project that I can work with, while the old mesh (in this case body) is no longer editable in any way (can't even move it)? So, how to I add a mesh and then MERGE it to the full model so I can rotate the body, with the shield/helmet or whatever attached to it in the correct location?
4) Delete meshes? I sometimes need to delete stuff from the project. While fiddlling and experimenting with the above problem... say I ad a ball shape mesh to my existing body, supposed to be a shield. Now I can fiddle with that ball and move it etc, but not the body. How do I delete the ball without having to step back with Undo? There's no simple Delete button, just as there is no basic Select button (like in GMax etc).
5) Cutting? Is there any way to "cut" a model? Say I wan't to cut an arm of this Azog wip. Is there a way to do that, or would I have to remodel the arm slowly by somehow deleting poly by poly, starting with fingers? Once again - there is no delete function???
2 & 3 are probably what I need to master the most, in order to have the basic skills to make at least simple models for SEE. I know there are tutorials, but most of them cover too much. More than I need, so to save time I thought I'd ask for help here - assuming we have Zbrush skilled modelers that can find time to help =)
Edited by Nazgûl, 22 June 2013 - 11:55 AM.