Edited by MaximanBFME2Tut, 11 July 2013 - 04:38 PM.
BFME: Classic Edition - Hosting Request!
#1
Posted 09 July 2013 - 05:11 PM
#2
Posted 09 July 2013 - 06:41 PM
The Living Organic Cities and Castles
#3
Posted 09 July 2013 - 07:11 PM
All The Pictures of the Heroes will be here and a bit about them (There will be added more by time.)
Edited by MaximanBFME2Tut, 09 July 2013 - 09:19 PM.
#4
Posted 09 July 2013 - 07:57 PM
Absolutely loving it man. The E3 demo was the bomb, and I'm extremely happy to see it actually come to light.
(Aragorn looks epic too btw)
Edited by Dúnedain Ranger76, 09 July 2013 - 07:58 PM.
#5
Posted 09 July 2013 - 08:07 PM
Absolutely loving it man. The E3 demo was the bomb, and I'm extremely happy to see it actually come to light.
(Aragorn looks epic too btw)
Happy to see you liked it man :-)
#6
Posted 09 July 2013 - 09:15 PM
To make the calm Minas Tirith more realistic, place some villagers who do not walk around their waypoints, like villagers who talk to each other or are in front of a shop. To do that just make two separate teams on plyrcivilian, one team walks around their waypoint, the ohers don't. You could also use certain props so you could make it look lit it's the inside of a building, an inn perhaps. Worldbuilder is such an awesome feature of BFME.
#7
Posted 09 July 2013 - 09:36 PM
To make the calm Minas Tirith more realistic, place some villagers who do not walk around their waypoints, like villagers who talk to each other or are in front of a shop. To do that just make two separate teams on plyrcivilian, one team walks around their waypoint, the ohers don't. You could also use certain props so you could make it look lit it's the inside of a building, an inn perhaps. Worldbuilder is such an awesome feature of BFME.
I'll do that, if I can get this new Living World I'm trying to code / make working.
#8
Posted 10 July 2013 - 07:33 PM
Sorry, but why do you wish to be hosted? For the most part, hosting is for those that require a co-ordination platform, and due to the simplicity of this mod in terms of assets I must ask if you actually need hosting? I mean, what will it bring you that will encourage your mod's flourishing?
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#9
Posted 10 July 2013 - 07:46 PM
A dedicated, interactive place for users to post and interact with news topics/FAQs/new versions.
Most mods here don't *need* a staff forum. It's a convenience, but not the point of hosting.
No fuel left for the pilgrims
#10
Posted 10 July 2013 - 07:53 PM
Fair point.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#11
Posted 10 July 2013 - 09:41 PM
I like the idea of completely redoing the animations. That is brilliant but other then that what is the point of the mod? You stated your goal. But your goal is probably the most obvious one.
To have a release. all I see here that is even remotely advanced is the animations and a living world map. That's it. Sure new models are nice and new skins as well but this looks more like a basic enhancement mod. No offense ment of course sure he whole idea of organic castles is cool but it's not new. So what I recommend is to try balancing changes out and improve the AI. Make a full enhancement mod. now that would be quite an interesting mod. Something that adds a new feel with the animations, models, and skins. As well as a new play style for the AI. This mod has a lot of potential. I hope you succeed
#12
Posted 10 July 2013 - 10:03 PM
I like the idea of completely redoing the animations. That is brilliant but other then that what is the point of the mod? You stated your goal. But your goal is probably the most obvious one. To have a release. all I see here that is even remotely advanced is the animations and a living world map. That's it. Sure new models are nice and new skins as well but this looks more like a basic enhancement mod. No offense ment of course sure he whole idea of organic castles is cool but it's not new. So what I recommend is to try balancing changes out and improve the AI. Make a full enhancement mod. now that would be quite an interesting mod. Something that adds a new feel with the animations, models, and skins. As well as a new play style for the AI. This mod has a lot of potential. I hope you succeed
Well I'm sorta working on a new AI too, I just don't wanna show undone AI's in videos.
Edited by MaximanBFME2Tut, 10 July 2013 - 10:07 PM.
#13
Posted 10 July 2013 - 10:16 PM
Apollo... hmmm...
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#14
Posted 11 July 2013 - 01:01 AM
#15
Posted 11 July 2013 - 01:10 AM
The mods purpose is to make the BFME game experience to be like before it's release, this is imo the most original mod I've ever seen in the forums, it doesn't need balancing or new AI, there was nothing wrong with all those stuff in the original game, not for me at least. This mod is to me like an unreleased lost patch 1.04 for BFME. Keep it up my friend .
Thanks man, it's things like these that makes me keep going. Means a lot
#16
Posted 11 July 2013 - 02:39 AM
hmm. Why make it before its release? Wouldnt that basically make it an incomplete game. No offense or anything of course i am just trying to understand this better.. and thank you for clearing that up Maximan about the AI.
And yes Irene??
#17
Posted 11 July 2013 - 04:22 AM
Basically he's trying to add everything back into the game in which EA initially planned to have. Pretty much he's making Mark Skagg's original vision of BFME.
http://www.youtube.c...h?v=85MCdXZOvZg
http://www.youtube.c...h?v=Af5V5XPqVZM
The E3 demo as well as the earlier Inside the Battle videos EA released show a lot of various things that were originally meant to be ingame that never saw the light of day.
#19
Posted 11 July 2013 - 09:09 AM
I like the idea of completely redoing the animations. That is brilliant but other then that what is the point of the mod? You stated your goal. But your goal is probably the most obvious one.
To have a release. all I see here that is even remotely advanced is the animations and a living world map. That's it. Sure new models are nice and new skins as well but this looks more like a basic enhancement mod. No offense ment of course sure he whole idea of organic castles is cool but it's not new. So what I recommend is to try balancing changes out and improve the AI. Make a full enhancement mod. now that would be quite an interesting mod. Something that adds a new feel with the animations, models, and skins. As well as a new play style for the AI. This mod has a lot of potential. I hope you succeed
I like the idea of adding an Arnor faction. That is brilliant but other than that what is the point of this mod? You stated your goal. But your goal is probably the most obvious one. To have a release. all see here that is even remotely advanced is a bunch of structure models and a fancy logo. That's it. Sure Arnor is nice and Rohan as well but this looks more like a basic faction mod. No offense ment of course sure he whole idea of adding Rohan is cool but it's not new.
Need I go on?
No fuel left for the pilgrims
#20
Posted 11 July 2013 - 09:35 AM
Maximan you should find yourself an avatar, make a sig image and maybe shorten your name down to Maximan.
It seems superficial but when promoting a mod it's good to make yourself stand out that way people are more likely to remember you and your mod.
As for the mod itself the idea is good and so far it's showing great promise.
We are currently discussing your hosting request which is as much as I can say for now.
Keep up the work.
Break dancing into the hearts of millions
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