Those of you who know me, knows how much I loathe the fact that I never could master modeling. That is, master the clients of traditional modeling. I tried numerous times, with GMax/RenX and 3DStudioMax, but failed miserably. Thus my mod has always been depending on others to model for me. I have been extremely lucky to come across so many helpful and talented guys through the years that have contributed with awesome models for SEE, but some things have been left undone. The answer to this problem spells ZBrush, and with Zb's awesome scuplting features I could finally do some modeling of my own - just like (well kind of) sculpting in real clay. So.. I thought it could be fun to show some stuff here in their raw high poly format. All these models will have to undergo serious poly count reduction though, as well as re-topology, UV mapping, texturizing and rigging before they go in game. Hopefully I can do most of that myself (excluding rigging). We'll SEE
I'll update post #1 each time a finish a model...
HUNTER ORC heads
WARG (low poly, 2k)
STONE GIANT (low poly, 3k)
MORIA ORC head
MORIA ORC helmet
MORIA ORC shield
Edited by Nazgûl, 21 August 2014 - 12:49 AM.