Jump to content


Photo

News - News Topic!


  • Please log in to reply
364 replies to this topic

#321 NewErr

NewErr

    Elf-friend

  • Project Team
  • 2,177 posts
  • Location:Romania
  • Projects:Wars of The Firstborn
  •  World Wide Artist

Posted 08 August 2016 - 06:34 AM

You rock!



#322 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 08 August 2016 - 06:50 AM

Thanks NewErr :p



#323 Miraak5

Miraak5

    title available

  • Members
  • 389 posts
  • Location:France
  • Projects:ROTWK Patch 2.02, Wars of the North, BFME1 1.08 Complete Edition
  •  BIG coding, Map scripting and AI coding

Posted 10 August 2016 - 05:07 PM

I have discover new e3 things by browse the porter give upgrade and lotr.str i have discover that in the demo there was only 1 rohirrim type and there was 2 upgrade: horse lance and horse bow
So i have think that they start with a sword
After i have see the bfme1 credit and i have see rohirrim with sword !! :)
lol
The portrait and Button is still present (for the 2 upgrade and rohirrim swordman)

Edited by Miraak5, 10 August 2016 - 05:13 PM.

He was the first...


#324 Miraak5

Miraak5

    title available

  • Members
  • 389 posts
  • Location:France
  • Projects:ROTWK Patch 2.02, Wars of the North, BFME1 1.08 Complete Edition
  •  BIG coding, Map scripting and AI coding

Posted 10 August 2016 - 05:19 PM

I have also discoverd that the evil porter see are able To gold To corrupt ennemy i will post à video with the diffrent porter feratures

He was the first...


#325 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 22 December 2016 - 04:12 PM

Updated Mordor Archer Animations:

Spoiler



#326 Pasidon

Pasidon

    Splitting Hares

  • Network Admins
  • 9,126 posts
  • Location:Indiana
  • Projects:Writing Words With Letters
  •  I Help
  • Division:Community
  • Job:Community Admin

Posted 22 December 2016 - 04:39 PM

Pretty smooth.  Their right arms get a bit stiff after the arrows fire, but everything else is mucho good'cho.



#327 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 22 December 2016 - 05:09 PM

Thanks man, I believe it's the weapon timing making them get stuck in that pose, instead of returning to their combat idle.



#328 Miraak5

Miraak5

    title available

  • Members
  • 389 posts
  • Location:France
  • Projects:ROTWK Patch 2.02, Wars of the North, BFME1 1.08 Complete Edition
  •  BIG coding, Map scripting and AI coding

Posted 29 December 2016 - 04:30 PM

looks like you scall up the cursor the are little too big

 

ps: evil forged blade are strange 

in the inside the battle 4 we can see uruk fighter with white blade and pikeman with blue (why did they use 2 color)


Edited by Miraak5, 29 December 2016 - 04:37 PM.

He was the first...


#329 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 29 December 2016 - 05:55 PM

I didn't scale up the cursor, the game did, I started playing in 800x600.

 

The Uruk-Hai also had blue forge blades if you look closely. :p



#330 Miraak5

Miraak5

    title available

  • Members
  • 389 posts
  • Location:France
  • Projects:ROTWK Patch 2.02, Wars of the North, BFME1 1.08 Complete Edition
  •  BIG coding, Map scripting and AI coding

Posted 08 January 2017 - 11:19 AM

and for aragorn bow

if the toggle anim not work maybe you could use an hide/show sub object to remove his bow when he are in mele


He was the first...


#331 Miraak5

Miraak5

    title available

  • Members
  • 389 posts
  • Location:France
  • Projects:ROTWK Patch 2.02, Wars of the North, BFME1 1.08 Complete Edition
  •  BIG coding, Map scripting and AI coding

Posted 08 January 2017 - 12:40 PM

sorry for double post but i understand how work the old palantir:

(i took this pic from bfme inside the battle vol 5)

http://www.noelshack...-sans-titre.png

 

in red it's the old map

in blue the command point/ money

in green one of the old palantir (in the E3 palantir that we know the select all hero button replace the button of the right bottom)

in brown a button that looks like a compas it's seems to replace the flag button model

 

ea also make other concept like this one: http://www.noelshack...-sans-titre.png

i think all the button in red was for select diffrent heroes


Edited by Miraak5, 08 January 2017 - 12:41 PM.

He was the first...


#332 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 02 April 2017 - 06:30 PM

Elves

Spoiler



#333 Fudge

Fudge

    title available

  • Project Team
  • 531 posts
  • Location:Devon, England
  • Projects:Luckily AotR Mapping

Posted 02 April 2017 - 08:23 PM

Fantastic recreation! Those firing animations look the spitting image of the old promos!



#334 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 02 April 2017 - 08:35 PM

Thanks man :)



#335 Miraak5

Miraak5

    title available

  • Members
  • 389 posts
  • Location:France
  • Projects:ROTWK Patch 2.02, Wars of the North, BFME1 1.08 Complete Edition
  •  BIG coding, Map scripting and AI coding

Posted 03 April 2017 - 08:23 AM

nice job :)


He was the first...


#336 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 15 April 2017 - 11:29 PM

Made a new topic, Campaign Previews, shows off short sections of each major campaign map. Enjoy. :)



#337 Unknown

Unknown

    title available

  • Hosted
  • 1,314 posts
  • Location:England
  • Projects:Work
  •  I changed

Posted 27 June 2017 - 02:44 AM

Any idea on a release date? This looks truly awesome.



#338 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 28 June 2017 - 09:51 PM

Sorry man I don't wanna state any releases anymore, I'm working on getting the beta ready, atm I need to finish the major campaign missions, for good and evil, and rework some Mordor animation sets and finish some Rohan animation sets.



#339 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 24 July 2017 - 07:16 AM

Updated Mordor Fighter animations, final version.

 

Spoiler



#340 NewErr

NewErr

    Elf-friend

  • Project Team
  • 2,177 posts
  • Location:Romania
  • Projects:Wars of The Firstborn
  •  World Wide Artist

Posted 24 July 2017 - 08:10 AM

That looks very good, keep up the good work. :D






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users