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(BCOD) Firts tests missions

commandos bcod new mission test

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#1 Salvadorc17

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Posted 18 July 2013 - 01:50 AM

Hi today im posting my firts test mission, to show you and give some feedback.
 
Make your opinion and comment for bugs.

 


 
Download here:
 
River Assault. v2 http://www.mediafire...ver_Assault.rar
 
Note: In order to play this mission you must extract the files from WARGAME.DIR and having a not modded version of Commandos BTCOD. This is a test version, must contain bugs.

 

 
s3pp.png


Edited by Salvadorc17, 27 July 2013 - 07:13 PM.


#2 mimi89

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Posted 18 July 2013 - 09:27 AM

Will not start. The panzerzug and shakinheavy hands work.



#3 Salvadorc17

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Posted 18 July 2013 - 08:33 PM

Thanks for the advertise,  uploaded wrong file, now is fixed and should work.



#4 mimi89

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Posted 19 July 2013 - 07:04 AM

Thank you for your trouble. It works, and the more you want. :thumbsupcool:



#5 dialog

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Posted 19 July 2013 - 04:19 PM

Interesting map. But some some sectors in SEC file are incorrect, and then game sometimes takes off...



#6 mimi89

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Posted 19 July 2013 - 04:41 PM

You can not pick up the bomb and the boat.

Do not have four people in the boat.


Edited by mimi89, 19 July 2013 - 05:05 PM.


#7 Salvadorc17

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Posted 19 July 2013 - 07:24 PM

@dialog: What sectors do you mean, can you explain?

 

@mimi89 You can actually take them, just use the hand with respective commando.

 

Pd. Now sapper can take the bomb, and some aqua sectors are fixed, about crash im looking for it.


Edited by Salvadorc17, 19 July 2013 - 08:20 PM.


#8 dialog

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Posted 21 July 2013 - 07:33 AM

@dialog: What sectors do you mean, can you explain?


For example, sectors on top-right of radiostantion.

#9 Salvadorc17

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Posted 27 July 2013 - 07:09 PM

Now i have to ask how to fix the sectors problems, because i make different results when using sec creator and sec editor, this causing me some conflicts in game, is possible they have differences in sector creation? (Those two programs )

 

By now im working with this on my second mission



#10 LWD5099

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Posted 28 July 2013 - 01:30 PM

yours sec file have much wrong

like this

 

1 0 0 0 0 0 0 384
12

 

9 0 0 0 0 0 0 384
87
84
101
85
111
110
109
112
112

 

8 0 0 25 0 25 0 384
112
112
112
112
112
112
109
110

 

12 0 0 25 0 25 0 384
112
112
112
112
112
112
112
112
112
112
110
113

 



#11 LWD5099

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Posted 28 July 2013 - 01:31 PM

2 0 0 0 0 0 0 276
114
53

 

9 0 0 0 0 0 0 276
114
53
115
49
50
116
51
48
114



#12 LWD5099

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Posted 28 July 2013 - 03:50 PM

I fixed sec poly

but no type flags

no all high

Attached Files



#13 Salvadorc17

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Posted 28 July 2013 - 07:25 PM

Sorry but dont understand what the numbers means, i no edit sector in text editor, i use sec creator/ editor tools, thanks for the help.

 

Pd. Now i need to know how to make ramps and climbs, or zones that not are regular land or water


Edited by Salvadorc17, 28 July 2013 - 08:24 PM.


#14 herbert3000

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Posted 28 July 2013 - 10:43 PM

Here you can find a tutorial on how to create ramps: https://sites.google...osmod/tutorials (it's called "How to create ramps (stairs) in SecEditor.pdf").

 

Common sector flags:

260 - can't walk on this sector but can look through (used for fences)

276 - blocked sector (can't walk/can't look through)

384 - standard sector (land/water/snow)

385 - ramp (see tutorial)

400 - can walk but can't look through (can be used for simplified doors)

448 - Green Beret can climb the sector (don't forget to set the height!)

1408 - soldiers must creep on this sector (used in the BCD tutorial map)



#15 LWD5099

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Posted 29 July 2013 - 06:18 AM

BEL SEC 3DsMAX import & export

no have briage  zone

 

 

 

 

 

bel3.png


Edited by LWD5099, 29 July 2013 - 07:25 AM.


#16 LWD5099

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Posted 29 July 2013 - 07:19 AM

a line wrong

 

fixed:

 format "%\n\n" sec_faces.count  to:fp

 

 

Attached File  belsec20130729.rar   2.16KB   142 downloads


Edited by LWD5099, 29 July 2013 - 07:24 AM.


#17 LWD5099

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Posted 29 July 2013 - 07:43 AM

bel4.png



#18 LWD5099

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Posted 29 July 2013 - 07:51 AM

bel4.png

 

Attached File  MAPA9998f.rar   2.12KB   148 downloads



#19 Salvadorc17

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Posted 29 July 2013 - 07:13 PM

Thanks for all you info and your files/ tools, but is not necessary you fix mi mission, i need to learn and work on it myself.



#20 herbert3000

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Posted 29 July 2013 - 10:16 PM

Now i have to ask how to fix the sectors problems, because i make different results when using sec creator and sec editor, this causing me some conflicts in game, is possible they have differences in sector creation? (Those two programs )

 

There is a difference: SecEditor doesn't allow you to create sectors with less than 3 points and it also ignores if you try to add a point twice to a sector. The SecCreator doesn't check these things.

 

This tool can help you to fix a SEC file manually: com_sec_checker.zip

It creates an output like this:

sec_conflicts.png

To fix the problems, you'll need a text editor with line numbers as well as a basic understanding of the SEC file format.






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