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mapping bfme1 worldbuilder

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#1 Athieric

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Posted 19 July 2013 - 11:48 PM

Hello, my name is Athieric, I recently was introduced to T3A through a friend. I am a mapper, primarily bfme 1 (though I have mapped bfme 2 and rotwk in the past) and I still enjoy mapping for and playing the series. Well I wouldn't want to be pretentious so I uploaded one of my more recent maps, it is my first one in about a year, but its not too shabby ;) Here is the link if you would like to check it out   - http://www.the3rdage...tem-765?addview



#2 MattTheLegoman

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Posted 20 July 2013 - 01:58 AM

If you can draw the minimap and send it and the art in a PM to me (or here or email) then I can make them into .TGAs for you.

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#3 Radspakr Wolfbane

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Posted 20 July 2013 - 03:24 AM

I had a look at the map and it looks good. 

A few things to look at though, the map has no border which gives an ugly hard edge to the map, if you are going to use Rohan structures like the Armory you should make them unselectable so you can't see units you can't build.

But I wouldn't use those buildings especially close to bases because it makes things confusing for the player.

Good start though.

If you really want to get back into and learn mapping send me a PM. ;)


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#4 Goldtouch

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Posted 20 July 2013 - 12:08 PM

1. Open you're map in worldbuilder. 
New -> Resize // add border size 10

Then make sure to put your "texture swatch" outside the actual map.

2. You could turn overlight x2 off under (Edit > Global lightning) and put a mood into it (Dawn, or night) that way your map will stand-out more.


Edited by THORONGlL, 21 July 2013 - 04:59 PM.


#5 _Haldir_

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Posted 21 July 2013 - 08:10 AM

I think it's really quite good. And don't be shy about uploading more maps, it's always nice to see some new talent, especially these days!

 

I agree with Rad in that you should set all those non-player rohan buildings to the civilian team, but i don't think they're too confusing or anything. You've placed them in a way that they obviously don't belong to any rohan players that might have control of that outpost/castle.

 

There's quite a few untextured tiles floating around though, just use the paint bucket (shift+click) to replace the grey textures with one of your ground textures.
And i'd maybe consider using a different grass type, one that doesn't stand out so much. Again, pretty easy to replace them with ctrl+m to select all of them, then edit>replace and pick a different shrub.

 

tdj1.th.jpg


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#6 Athieric

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Posted 21 July 2013 - 06:52 PM

Wow, thanks for all the support! I am currently doing most of the suggested edits and bug fixes, a more playable version should be ready soon.


Edited by Athieric, 21 July 2013 - 07:09 PM.


#7 Athieric

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Posted 31 July 2013 - 12:52 AM

I'm done with the beta of my second map Erech. Here is the link: http://www.the3rdage...m-767?visible=1



#8 Echo

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Posted 22 August 2013 - 02:12 AM

These maps look pretty good. Good selection of textures, I was never good at this. Are you still mapping?

 

(Why "Unfortunately not Germany", btw? :p )


26285.png


#9 Athieric

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Posted 24 August 2013 - 09:05 PM

School started back up :facepalm:  I may make a few more in the future.

 

(Germany is amazing, but i'm not in Germany right now, I wont be back till next summer...)



#10 Echo

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Posted 24 August 2013 - 10:28 PM

Ah too bad. Keep going, maybe a 2vs2 map this time? :p

 

Never really loved my own country so much.


Edited by Echo, 24 August 2013 - 10:29 PM.

26285.png


#11 -SilverBane-

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Posted 09 March 2014 - 08:38 AM

Hey if also talking about a 2v2 map, would you like to check this? http://bfme2.heaveng...php?fileid=1048

This is a 2v2 map made by me 1 or 2 months ago - it haves an oasis in the centre :evilthinkin:  and quite interesting for a dessert map...

It isn't my best map but it's playable I think :D.


2qm3dd5.jpg





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