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RJ Rotwk World builder 1.06?


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#1 francjus000

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Posted 27 July 2013 - 07:35 PM

Is the world builder 1.05 fine for the new 1.06 update?

#2 Devon

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Posted 27 July 2013 - 10:51 PM

It may or may not work.  I did find a 1.06 private beta version of worldbuilder from earlier, which also may or may not work with the newest release.  Here's the link and the installation instructions:

 

http://rjrotwk.the3r...ret_1_06/WB.rar

 

 

To use, follow the instructions below:

 

1) Extract the _RJ_RotWK.big file to "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king"
2) Extract the englishstringsRJ.big file to "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king\lang"
4) Rename asset.dat in "C:\Program Files\Electronic Arts\The Battle for Middle-earth ™ II" to asset.bak.
5) Extract the asset.dat to "C:\Program Files\Electronic Arts\The Battle for Middle-earth ™ II"
6) Open up Worldbuilder.

To unistall:
1) Rename the asset.dat -> asset.rj. Rename asset.bak -> asset.dat
2) Rename englishstringsRJ.big -> englishstringsRJ.rj.
3) Create a folder named "backup" in "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king".
4) Move the _RJ_RotWK.big to the backup folder.


Edited by Devon, 27 July 2013 - 10:52 PM.

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#3 Scryer

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Posted 05 August 2013 - 03:11 AM

Are there any major differences to the RJ worldbuilder in comparison to the regular game one?


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#4 MattTheLegoman

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Posted 05 August 2013 - 03:37 AM

Skyboxes, buildings and units that are in RJ-mod.


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#5 Scryer

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Posted 05 August 2013 - 03:55 AM

Skyboxes, buildings and units that are in RJ-mod.

 

Cool.  Would you map without the RJ version of WB though?  Like does it make a HUGE difference?


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#6 MattTheLegoman

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Posted 05 August 2013 - 04:20 AM

I haven't actually mapped for RJ-mod (I wasn't registered or good with maps at the time he was working on it). I have played around with it however (not the Dev's Worldbuilder, actually it was an earlier release) and I will say that it isn't neccessary.

 

I am a mapper for SEE and it only became important for me to specifically use the SEE Worldbuilder when I started putting objects in it myself to use for my maps.

 

In mapping for RJ the main things I can think of is that you need is to put in the RJ-cam using scripts and put Rohan and Evil Men in the player list for it to work seamlessly in RJ-mod like the other maps (check them out to see exactly what you need).


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#7 Scryer

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Posted 06 August 2013 - 05:21 AM

Cool!  Thanks for the insight, Matt!


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#8 MattTheLegoman

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Posted 06 August 2013 - 06:46 AM

However - check the Dev release as I have no idea what could possibly be inside it (Waiting about a week to get back to my own computer). ;p


Edited by MattTheLegoman, 06 August 2013 - 06:50 AM.

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#9 Devon

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Posted 09 August 2013 - 06:03 PM

It you want to make a scripted map with RJ units, definitely use this worldbuilder otherwise you won't be able to access those units.  If you're just making a regular skirmish map, no need. (Probably better to avoid it in fact, it crashes a fair amount I think.)


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