The ANY object filter
Posted 01 August 2013 - 11:17 AM
So I basically understand object filters, for example
ObjectFilter = NONE +INFANTRY
will only allow infantry through. But how does ANY work? I've been searching a bit and i can't find anything to explain it. For example:
ObjectFilter = ANY +INFANTRY -MONSTER -MACHINE -CAVALRY -ARMY_OF_DEAD
So it allows infantry through, and not monsters, machines, cavalry or army of the dead. But what about everything else? Do they pass or fail this filter? If they all pass why have +anything, and if they fail why have -anything? Or is there a specific list of unit types that pass the ANY filter?
Posted 01 August 2013 - 11:23 AM Best Answer
I think the any might be for objects have both the monster and the infantry, and that those would be an exception to the general rule, but not entirely sure about that
Posted 01 August 2013 - 11:27 AM
ObjectFilter = ANY +INFANTRY -MONSTER
lets infantry through but not monster infantry, whereas using NONE would let any infantry through and ALL would let any none-monster through. Got it.
Posted 01 August 2013 - 03:11 PM
I think that NONE +INFANTRY would affect those who only have the INFANTRY KindOf, and nothing else. That basically makes it useless for KindOfs, because there is nothing that only has the INFANTRY KindOf and nothing else. ANY +INFANTRY affects anyone who have INFANTRY as a KindOf, while ALL affects everything.
Basically NONE is used for specific objects, while ANY is used for types of objects. Examples:
NONE +GondorFighter = This thing only affects the Gondor Fighters.
ANY +INFANTRY -ARCHER -HERO = This thing affects Gondor Fighters and Tower Guards, but will not affect Archers and Rangers, even though they are INFANTRY too. Any hero is excluded too.
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