Hello all,
I'm learning to eidit the INI codes in a zero hour mod Reborn V6 data folder in the main directory. I have edited some of the INI folders and somehow the game started to crash on startup. I have only edited select parts that I thought would be okay. It worked fine until I edited something that I don't know that made the game start crashing : Here is a some of the files that I edited:
USA Rogue General INI Folder: ; ***DESIGN parameters *** DisplayName = OBJECT:Humvee Side = AmericaRogueGeneral EditorSorting = VEHICLE TransportSlotCount = 1(this was originally 3) ;how many "slots" we take in a transport (0 == not transportable) ; ***DESIGN parameters *** DisplayName = OBJECT:PaladinDouble Side = AmericaRogueGeneral EditorSorting = VEHICLE TransportSlotCount = 1 ;how many "slots" we take in a transport (0 == not transportable) ; *** ENGINEERING Parameters *** RadarPriority = UNIT KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS VEHICLE SCORE PARACHUTABLE Body = ActiveBody ModuleTag_02 MaxHealth = 750.0(Max and InitialHealth where increased) InitialHealth = 750.0 ; ***DESIGN parameters *** DisplayName = OBJECT:Tomahawk Side = AmericaRogueGeneral EditorSorting = VEHICLE TransportSlotCount = 1 ;how many "slots" we take in a transport (0 == not transportable) ; *** ENGINEERING Parameters *** RadarPriority = UNIT KindOf = PRELOAD SELECTABLE DONT_AUTO_CRUSH_INFANTRY CAN_ATTACK CAN_CAST_REFLECTIONS VEHICLE SCORE Body = ActiveBody ModuleTag_02 MaxHealth = 380.0(Increased from 280) InitialHealth = 380.0
USa Rogue General INI Folder continued: ; ***DESIGN parameters *** DisplayName = OBJECT:Battleship Side = America EditorSorting = VEHICLE TransportSlotCount = 1 ;how many "slots" we take in a transport (0 == not transportable) ExperienceValue = 500 500 1000 1500 ;Experience point value at each level ExperienceRequired = 0 500 1000 2000 ;Experience points needed to gain each level IsTrainable = Yes ;Can gain experience CommandSet = BattleShipCommandSet WeaponSet Conditions = None Weapon = PRIMARY BattleShipGunReal Weapon = SECONDARY BattleShipGunReal Weapon = SECONDARY BattleShipGunReal AutoChooseSources = PRIMARY FROM_SCRIPT FROM_PLAYER FROM_AI AutoChooseSources = SECONDARY FROM_SCRIPT FROM_PLAYER FROM_AI End MaxSimultaneousOfType = 100(changed from 3)
Mainly all I edited in the INI folders in change the Trasport slot count for ground vehicals, increased their health and change some of the build limit of some of the naval ships. It worked fine when I just changed the Transport slot count number, then after I changed the build limit plus increased health on some of the vehicals, it started crashing when I launched the mod from the mod folder. I have one other mod with this but it has worked fine until now. Also I want to add that I changed the healing amount for most of the GLA vehicals to 4 instead of 2.
GLA Terror Leader INI Folder: Behavior = AutoHealBehavior ModuleTag_08 HealingAmount = 4 HealingDelay = 1000 ; msec TriggeredBy = Upgrade_GLAJunkRepair End
China Rogue Genaral INI Folder: ; ***DESIGN parameters *** DisplayName = OBJECT:SuperOverlord Side = ChinaRogueGeneral EditorSorting = VEHICLE TransportSlotCount = 1 ;how many "slots" we take in a transport (0 == not transportable) ; *** ENGINEERING Parameters *** RadarPriority = UNIT KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS VEHICLE SCORE HUGE_VEHICLE Body = ActiveBody ModuleTag_02 MaxHealth = 2500.0(Increased Health) InitialHealth = 2500.0
Edited by Slenderman135, 28 September 2013 - 04:24 AM.