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#1 Ale2110

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Posted 12 October 2013 - 09:21 PM

Hi =) I tried to do what this topic explains to put in my personal ROTWK mod the Argonath menu which is in B4MEII:

 

http://forums.revora...nu/?hl=argonath

 

but nothing changed, when I start the game the image of the main menu is always the same image of the Witch King. How can I change it? [If it's important, I use the Unofficial v2.02 patch]



#2 Ridder Geel

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Posted 12 October 2013 - 11:26 PM

If you did what the guy explained there, make sure that you are running the game at a high enough settings, otherwise it might automatically disable the shellmap.

Also how are you editing it? (mod command or not?)


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#3 Ale2110

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Posted 13 October 2013 - 06:21 AM

I'm using -mod command, if it's possible I don't want to change the files of the original game =) I cut the part of code after these strings:

;//=============================================================
;//= 			    GAME DATA 			       =
;//=============================================================

pasting where the topic says, and changing this:

ShellMapOn = Yes

I also extracted the shellmap files, but it didn't work =(. Which settings do I have to try to change? =)


Edited by Ale2110, 13 October 2013 - 06:22 AM.


#4 Ridder Geel

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Posted 14 October 2013 - 08:44 AM

Where did you put that gamedata.ini?

Did you put it in the objects folder? :)


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#5 Ale2110

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Posted 14 October 2013 - 08:57 AM

There's always a gamedata.ini in data/ini that contains all the part of code before the gamedata block. In data/ini/object I put a gamedata.ini file that contains only the cut/pasted gamedata block (I hope it's right =) )



#6 Ridder Geel

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Posted 15 October 2013 - 06:40 PM

Did you also change other things to possibly test if the mod is working correctly?

What does you mod command look like? :)


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#7 Ale2110

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Posted 15 October 2013 - 06:58 PM

At the moment in my mod I added three factions, when I start a skirmish they're still in the playable factions =) the only thing I have great difficulties to do is this menu and the Nazgul horde in the other post =) ... I think the mod command works correctly or in my game I wouldn't see my new factions ... I followed all the passages of the post about the Argonath menu I read, but nothing happens =( ... But I moved the gamedata block without using Macro Renamer, I simply cut and pasted this part of code, can it be the problem? =(



#8 Ale2110

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Posted 23 October 2013 - 09:27 AM

If it-s useful, my mod is realized this way:

 

- in my game directory ("L'Ascesa del Re Stregone", =Rise of the Witch King, I'm italian =) ) I put another directory called "MyMod"; in this directory I put all the modified files;

 

- the string in the shortcut is

 

"E:\Program Files (x86)\Electronic Arts\L'Ascesa del Re Stregone\lotrbfme2ep1.exe" -mod "E:\Program Files (x86)\Electronic Arts\L'Ascesa del Re Stregone\MyMod"



#9 Ridder Geel

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Posted 23 October 2013 - 11:12 AM

Well that looks correct...

Try giving a hero an insane amount of health, that way you could check if your mod is being read by the game :)

you did put the files in folders such as data\ini right? (just checking, since that is quite important :) )


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#10 Ale2110

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Posted 23 October 2013 - 11:43 AM

I think the mod is read by the game, every time I do a change in a file it's applied =) I modify yhe game using unpacked ini (data/ini/etc.) =) are there other things you need to know? =)


Edited by Ale2110, 24 October 2013 - 08:20 AM.


#11 Ridder Geel

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Posted 24 October 2013 - 09:38 AM

Hm...

So you also extracted the shellmap1 from BFME 2 and put it in your mod? (maps/shellmap1/shellmap1.map)

Did you add this code to the mapcache.ini found in maps/ ?

MapCache maps_5Cshellmap1_5Cshellmap1_2Emap
  fileSize = 3907
  fileCRC = 1690668198
  timestampLo = 210408310
  timestampHi = 29772280
  isOfficial = yes
  isMultiplayer = no
  isScenarioMP = no
  numPlayers = 1
  extentMin = X:0.00 Y:0.00 Z:0.00
  extentMax = X:500.00 Y:2000.00 Z:0.00
  displayName = _24_00M_00a_00p_00_3A_00S_00h_00e_00l_00l_00M_00a_00p_001_00
  description = M_00a_00p_00_3A_00S_00h_00e_00l_00l_00M_00a_00p_001_00_2F_00D_00e_00s_00c_00
END

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#12 Ale2110

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Posted 24 October 2013 - 10:50 AM

Ops, I ignored that part =) I tried to do this tutorial reinstalling the game but without the v2.02 patch. It worked well, so I didn't think to modify mapcache.ini file when I installed v2.02 patch. Now it works well =) thanks for your help and your patience =)



#13 Ridder Geel

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Posted 24 October 2013 - 11:00 AM

No problem, If you have any other questions, feel free to ask them in these forums :)


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#14 Ale2110

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Posted 24 October 2013 - 02:56 PM

It's a very good forum, I find everything I need here, there are many tutorials =) my great problem is on hordes, I'm not able to modify anyone ahah =) for example I'm trying to create a fellbeast horde in my other topic, but I don't understand anything about the structure of a horde object =( I don't have to pass any art and audio parameters, this sounds right 'cause every single object of a horde has parameters on its own. When I have to modify engineering parameters, things make very difficult =( I'd like to add other Noldor Warriors at the Elven horde, but inserting this horde contain behavior:

Behavior = HordeContain ModuleTag_HordeContain
		FrontAngle 			= 270 ;;,;; Added (;;;)
		FlankedDelay 			= 2000 ;;,;; Added (;;;)
		ObjectStatusOfContained 	= 
		InitialPayload 			= NoldorWarrior 15
		Slots 				= 15
		PassengerFilter 		= NONE +INFANTRY
		ShowPips 			= No
		ThisFormationIsTheMainFormation = Yes			; Used to determine which armorset to use (and anything else we want!)
		RandomOffset 			= X:0 Y:0

		MeleeBehavior = Amoeba
		End

		RankInfo = RankNumber:1 UnitType:NoldorWarrior Position:X:50 Y:0			Position:X:50 Y:20				Position:X:50 Y:-20				Position:X:50 Y:40				Position:X:50 Y:-40 
		RankInfo = RankNumber:2 UnitType:NoldorWarrior Position:X:30 Y:0 Position:X:30 Y:20 Position:X:30 Y:-20	Position:X:30 Y:40 	Position:X:30 Y:-40 
		RankInfo = RankNumber:3 UnitType:NoldorWarrior Position:X:10 Y:0 Position:X:10 Y:20 Position:X:10 Y:-20	Position:X:10 Y:40 	Position:X:10 Y:-40 

		; Positions for 6
;;,;;		RankInfo = RankNumber:1 UnitType:NoldorWarrior 	Position:X:50 Y:7.5		Position:X:50 Y:-7.5		Position:X:50 Y:25		Position:X:50 Y:-25		Position:X:50 Y:42.5		Position:X:50 Y:-42.5
		;RankInfo = RankNumber:1 UnitType:NoldorWarrior 	Position:X:10 Y:7.5   Position:X:10 Y:-7.5   Position:X:10 Y:25   Position:X:10 Y:-25   Position:X:10 Y:42.5   Position:X:10 Y:-42.5	;;,;;
		;RankInfo = RankNumber:2 UnitType:NoldorWarrior Position:X:30 Y:0 Leader 1 0	Position:X:30 Y:20 Leader 1 1	Position:X:30 Y:-20 Leader 1 2	Position:X:30 Y:40 Leader 1 3	Position:X:30 Y:-40 Leader 1 4
		
		RanksToReleaseWhenAttacking = 1 

		MeleeAttackLeashDistance = 50 ;;,;;
	End

the warriors of the horde remain in an unique point. In the fellbeast horde I'm trying to create in another topic the fellbeasts don't fly and don't move in the map, so I'm trying to think that I need a w3d model ... but I'm not sure =( why aren't the hordes as simple as the single units? =(



#15 Ridder Geel

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Posted 24 October 2013 - 03:40 PM

Maybe you should continue this a new topic, that way people searching for something similar have an easier time finding it :p (or in that topic you already have)

So which horde do you want to change? you mention two hordes, but i'm not entirely certain on which you want changed/made...


Edited by Ridder Geel, 24 October 2013 - 03:41 PM.

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#16 Ale2110

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Posted 24 October 2013 - 08:19 PM

You're right =) I'll use another topic for the problem with Noldor horde =) the problem with Fellbeast horde is a "sub-problem" of this topic =) http://forums.revora...w-nazgul-horde/ thanks again =)



#17 The Rational Stoic

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Posted 01 July 2020 - 11:05 AM

Has the issue with the gamedata.ini been resolved yet in your case? In my personal experience, using the -mod command my game doesn't read the modified gamedata.ini file. All other files are properly read. When I add a modified gamedata.ini in the main RotWK game folder inside a newly made .big file, it works for me. Is this an issue you have as well?



#18 Kwen

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Posted 04 July 2020 - 01:24 AM

Has the issue with the gamedata.ini been resolved yet in your case? In my personal experience, using the -mod command my game doesn't read the modified gamedata.ini file. All other files are properly read. When I add a modified gamedata.ini in the main RotWK game folder inside a newly made .big file, it works for me. Is this an issue you have as well?

This is a common issue, the only true solution is to make a second gamedata file. You can either make one that contains only your changes (must delete the matching lines in the default gamedata) or create a "dummy" gamedata.ini that contains nothing and make a new ini with gamedata contents which the game will read as an overwrite.


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