It's a very good forum, I find everything I need here, there are many tutorials =) my great problem is on hordes, I'm not able to modify anyone ahah =) for example I'm trying to create a fellbeast horde in my other topic, but I don't understand anything about the structure of a horde object =( I don't have to pass any art and audio parameters, this sounds right 'cause every single object of a horde has parameters on its own. When I have to modify engineering parameters, things make very difficult =( I'd like to add other Noldor Warriors at the Elven horde, but inserting this horde contain behavior:
Behavior = HordeContain ModuleTag_HordeContain
FrontAngle = 270 ;;,;; Added (;;;)
FlankedDelay = 2000 ;;,;; Added (;;;)
ObjectStatusOfContained =
InitialPayload = NoldorWarrior 15
Slots = 15
PassengerFilter = NONE +INFANTRY
ShowPips = No
ThisFormationIsTheMainFormation = Yes ; Used to determine which armorset to use (and anything else we want!)
RandomOffset = X:0 Y:0
MeleeBehavior = Amoeba
End
RankInfo = RankNumber:1 UnitType:NoldorWarrior Position:X:50 Y:0 Position:X:50 Y:20 Position:X:50 Y:-20 Position:X:50 Y:40 Position:X:50 Y:-40
RankInfo = RankNumber:2 UnitType:NoldorWarrior Position:X:30 Y:0 Position:X:30 Y:20 Position:X:30 Y:-20 Position:X:30 Y:40 Position:X:30 Y:-40
RankInfo = RankNumber:3 UnitType:NoldorWarrior Position:X:10 Y:0 Position:X:10 Y:20 Position:X:10 Y:-20 Position:X:10 Y:40 Position:X:10 Y:-40
; Positions for 6
;;,;; RankInfo = RankNumber:1 UnitType:NoldorWarrior Position:X:50 Y:7.5 Position:X:50 Y:-7.5 Position:X:50 Y:25 Position:X:50 Y:-25 Position:X:50 Y:42.5 Position:X:50 Y:-42.5
;RankInfo = RankNumber:1 UnitType:NoldorWarrior Position:X:10 Y:7.5 Position:X:10 Y:-7.5 Position:X:10 Y:25 Position:X:10 Y:-25 Position:X:10 Y:42.5 Position:X:10 Y:-42.5 ;;,;;
;RankInfo = RankNumber:2 UnitType:NoldorWarrior Position:X:30 Y:0 Leader 1 0 Position:X:30 Y:20 Leader 1 1 Position:X:30 Y:-20 Leader 1 2 Position:X:30 Y:40 Leader 1 3 Position:X:30 Y:-40 Leader 1 4
RanksToReleaseWhenAttacking = 1
MeleeAttackLeashDistance = 50 ;;,;;
End
the warriors of the horde remain in an unique point. In the fellbeast horde I'm trying to create in another topic the fellbeasts don't fly and don't move in the map, so I'm trying to think that I need a w3d model ... but I'm not sure =( why aren't the hordes as simple as the single units? =(