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making a fighter!

fighter help aircraft

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#1 algerianmajor

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Posted 25 October 2013 - 12:40 PM

well i need a fighter ini code for the USA and but as a kirov(or D-DAY)



#2 Atomic_Noodles

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Posted 25 October 2013 - 01:21 PM

You can't make an Aircraft into a Jumpjet.


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#3 algerianmajor

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Posted 25 October 2013 - 03:35 PM

well i saw that it is possible in D-DAY

PS:they are made in war factory and not in an airfield



#4 Graion Dilach

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Posted 25 October 2013 - 04:57 PM

Those are jumpjets. Refer to the Kirov or the Siege Chopper or the Nighthawk or even the Rocketeer or the Cosmonaut as an example...


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#5 algerianmajor

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Posted 26 October 2013 - 08:49 AM

well i tryed a "COPY-PASTE" but it didnt worked there was a crash



#6 algerianmajor

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Posted 26 October 2013 - 08:52 AM

well here is the INI CODE

[F15]
UIName=MW:F15
Name=BlackHawk Transport
Image=ZEP
;Prerequisite=GAHPAD
Prerequisite=GAWEAP
Primary=23mmNR23
Secondary=VirtualScanner2
Strength=175
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
RadarInvisible=yes
Landable=NO
Speed=43
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=1500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff    ;Taking off
;AuxSound2=BlackOpsLanding    ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
;OmniFire=yes ;GEF moved to weapon
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=23mmNR23E
PreventAttackMove=yes
;Bombable=no
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units de

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