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MO3.0 Support // BUGS


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#161 Atomic_Noodles

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Posted 14 December 2013 - 11:21 AM

Siegfried does not seem to be gaining any XP from kills. I had kim kill a shitton of Tesla Reactors, Radar Towers, a Refinery and some troops, a Science Lab, but not a single veterency level gained.

You can actually get him experience but he has to deal the actual first hit on the unit in question.


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#162 Antiproton

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Posted 14 December 2013 - 05:09 PM

Is it just me or does the mod have no music at all?



#163 Graion Dilach

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Posted 14 December 2013 - 05:13 PM

Soundtrack is a separate download.  :dry:


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#164 Petya

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Posted 14 December 2013 - 08:10 PM

I don't think that when I infiltrated a PsiCorps ConYard that I should've got Stolen Epsilon MCV. :p



#165 Speeder

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Posted 14 December 2013 - 08:42 PM

All is right with that picture.


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#166 Divine

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Posted 14 December 2013 - 08:45 PM

I don't think that when I infiltrated a PsiCorps ConYard that I should've got Stolen Epsilon MCV. :p

I have pointed out the redundancy of stolen MCVs in cases like this, but "it is necessary so u can build even if u don't have radar + conyard". Cheap excuse is cheap.


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#167 magachs

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Posted 15 December 2013 - 03:53 AM

Here are some gameplay bugs I have encountered so far:

  • Oxidizers are unable to deal damage at all after a while - happened to me during a Wolfhound raid from the AI. I'm not entirely sure, but I think it happened after I infiltrated a War Factory.
  • The Resheph's projectiles bug out when shot towards higher ground (around two cliffs' worth of height) - they are unable to hit the target, and instead spastically and rapidly circling around their target. This turns out to be annoying afterwards, as they tend to get in the way of my cursor when I want to destroy said target by any other means.

These are the ones I can remember so far. I'll post again if I can find any more.


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#168 Speeder

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Posted 15 December 2013 - 04:10 AM

Oxidizers do not deal damage. They decrease armor.

 

Resheph bug has been fixed.


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#169 WhiteDragon25

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Posted 15 December 2013 - 04:24 AM

I've noticed that this still isn't on the BUGLIST, so here's the issue I've spotted previously:

 

Epsilon Campaign 03 - "Scrapyard": After you gain control of Rashidi's outpost, putting Rashidi himself into his Stinger does not result in the Stinger gaining a Repair mode as was intended.


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#170 Atomic_Noodles

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Posted 15 December 2013 - 04:59 AM

  • Oxidizers are unable to deal damage at all.

 

Oxidizers are meant to be used in tandem with other Anti-Air Units (Think of them as the Target Painter the Avengers used in Zero Hour, except its used on air units.


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#171 NHunter

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Posted 15 December 2013 - 07:14 AM

AI seems to be ... ahem, unaccustomed to playing in island game mode. It took it around 30 (!) minutes to think of building a war factory. And in over 50 minutes of gameplay it didn't build any aircrafts at all. OK, building naval shipyards on that map was a bit tricky, but still... it did nothing to even try creating one.

 

At the same time, AI, even the easy one, is ...brutal when it comes to standard battle modes.

 

Not that I'm really complaining about the second one (though toning easy down a little bit might not be bad), the first one is... well, it was rather disappoining when 2 chorono-legioneers (and no stationary defenses) were capable of keeping my base safe for a long long time.


Edited by NHunter, 15 December 2013 - 07:16 AM.


#172 SkyFire

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Posted 15 December 2013 - 03:06 PM

The orange base and Boris are handed to you once you return to the base with red forces after securing the bridges.

I only get 1 paradropped engineer in the first bridge at the right side of the map, which is used to repair the said bridge, i get no other engineers to fix the path to the orange base.



#173 RP.

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Posted 15 December 2013 - 04:18 PM

Correct. You have to secure the bridges first, then you get access to the base.


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#174 RP.

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Posted 15 December 2013 - 11:13 PM

A list of 'errors' in the INI files.

Take a look at them, if the indexes are fucked up after you fixed the issues, put (unique!) dummies at the end of the list, that should fix it.

 

DialogList -> EVA INI file

SoundList -> sound INI file

AITriggerTypes -> AI INI file

 

http://pastebin.com/5DPrd6b3


Edited by RP., 15 December 2013 - 11:14 PM.

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#175 NHunter

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Posted 16 December 2013 - 09:40 AM

Driller APC can't reach some of the islands on the "Heisenberg" map (Islands game mode)

 

Some buildings on Illusive Peace map can't be garrisoned due to being too close to the top of the map

 

----- Edit:

Apparently I was mistaken about the smoke bombs.  At least I was not able to replrooduce it yet


Edited by NHunter, 17 December 2013 - 08:08 AM.


#176 Petya

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Posted 16 December 2013 - 09:10 PM

One of the gates in E12 Moonlight is considered as an air unit by the Tsivils, because they use their anti-air weaponry to destroy it.

 

 



#177 Malekron

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Posted 17 December 2013 - 03:04 AM

Borillos in the water when shot by Morales become useless since engineers, desperate drivers or hijackers can't swim. I recommend that Borillos that are shot in the water simply sink since their hull has compromised by Morales incendiary sniper rifle while in water. (While not really a bug it's just odd to see a non-piloted Borillo in the water).



#178 lololala1245

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Posted 17 December 2013 - 10:02 AM

I couldn't build vehicles with stalin's fist deployed in Epsilon mission 12 ( I had lost the war factory before)

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#179 mevitar

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Posted 17 December 2013 - 11:14 AM

Stalin's Fist works like that everywhere. Not a bug (hey, don't blame me, it's not me who made that decision :p ).
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#180 Zenothist

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Posted 17 December 2013 - 11:17 AM

Stalin's Fists only work as an extra conduit from where to produce vehicles from. If you do not have a War Factory of your own, they are reduced to really slow omni-crushers.


Edited by Zenothist, 17 December 2013 - 11:18 AM.





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