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MO3.0 Support // BUGS


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#361 Divine

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Posted 29 May 2014 - 02:40 PM

...

Having deployed colossus with a 0 speed will cause it to be unable to undeploy because it is too busy 'trying' to move to a new location. Unless you EMP it (and reset is order).

I don't get it, a deployed Colossus can't be ordered to move at all, it has to be manualy undeployed first, right? I just gave it speed 0 and it seemed to be all right.


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#362 wcvechten

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Posted 04 June 2014 - 03:04 PM

Little bug like thing in the Map Hammer and Sickle.

 

Obsolete Ore was found, huzzah, and just 1 square of it!

 

Spot the odd one out. 

Spoiler

 

Also how the fk do I spoiler tag or hide this huge ass image?

I am spoiler image god.


Edited by wcvechten, 05 June 2014 - 02:49 PM.


#363 Divine

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Posted 04 June 2014 - 06:53 PM

Little bug like thing in the Map Hammer and Sickle.

 

Obsolete Ore was found, huzzah, and just 1 square of it!

 

Spot the odd one o

Spoiler

 

Also how the fk do I spoiler tag or hide this huge ass image?

Wild Tiberium crystal appeared. With wrong palette. Funny thing is, that such "odd ones" seem to be naturaly spawning when ore fields grow in size.


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#364 wcvechten

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Posted 05 June 2014 - 02:53 PM

Oh joy, this seems to be a Kappa tank issue, or even more like, a map issue, map was Army of the Potomac 2 - 6

 

feast on these images

 

Spoiler

 

Spoiler

 

Spoiler

 
Additionally, when I tried to recreate it next game(this time, everyone was Pacific front) I saw some other interesting things!
 

Spoiler

 

this guy got into the canals by scaling down the cliffs.

Aaaand now he just got up again from the X's starting position to where he is now.

 

So that's pretty odd if you ask me.

 

Additionally, this time, only 1 Kappa tank got stuck at the edge of the map

 

Spoiler

 

so idk what's up with this map, or kappa's 

or why the final image suddenly turned into a jpg


Edited by wcvechten, 05 June 2014 - 02:56 PM.


#365 Divine

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Posted 05 June 2014 - 08:06 PM

Also, on Army Of The Potomac (2-6), in the lower right corner of the map, there is a shore error.

iO3eLoC.png

 

EDIT: on second look, the whole image is full of shore errors, but the circled one is the most noticable.


Edited by Divine, 05 June 2014 - 08:07 PM.

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Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
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#366 wcvechten

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Posted 05 June 2014 - 11:39 PM

seems like Army of the Potomac is quite the mess, isn't it?



#367 Divine

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Posted 06 June 2014 - 10:42 AM

I checked the map btw, Attack Dogs could never get down those cliffs, so I guess these bugs are related to the Kappa Tank itself, and not the map.


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Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
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#368 wcvechten

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Posted 06 June 2014 - 12:12 PM

as to add on that divine, I haven't seen a single robot tank down there either, as you'd think those should be able to get there too.



#369 zzzzaaazzzz

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Posted 11 June 2014 - 02:51 PM

Not a bug, but some linguistic mistake: PsiCorps` mission 9, first to minutes. Text on top left says something like:''Don`t these bla-bla...'' Maybe it`s my wrong, but check.



#370 zzzzaaazzzz

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Posted 11 June 2014 - 03:00 PM

Same thing- PsiCorps, mission 10, first minutуж something like:''...thems...''



#371 zzzzaaazzzz

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Posted 19 June 2014 - 08:09 PM

a2fcf282a956.jpg

#372 Meyerm

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Posted 19 June 2014 - 08:26 PM

All the trains (that I've seen) have the model of a San Fran-style trolley and can't be interacted with (targeted, minc controlled, etc.) in any way. A bug, or just a placeholder?



#373 tangjiashiertui

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Posted 02 July 2014 - 04:06 PM

Here is series bug to report.

1.The mirage tank can't hit any unit if the unit is on the bridge.

51f98422720e0cf362ced6210846f21fbf09aa5f

2.The Fake Construction Yard  of Scorpion Cell has a bug.

1).Build a Fake Construction Yard.

cd989b44ebf81a4c902e7413d52a6059242da67c

2).Turn the fake construction yard into the MCV.

 cbfeaf19ebc4b745318f2fcccdfc1e178b821578

 3).Then try to "build" the fake construction yard again, even the cameo is darken.

c2e464f0f736afc31416a7bfb119ebc4b6451279

4).Well, maybe the game try to "build" one, but accroding to the buildlimit,it will be 0% all the time.Then you just can't build any other build after.(Turn the real construction yard into MCV can solve the promble.)

cf5f07d5ad6eddc41dd52c213bdbb6fd53663361

3.Maybe this bug is the serious BUG in the game,even in the ARES.The multiple control bug.

The bug exist because of the Chimera Core.The mind controled unit control by another PSI unit!

5e96e4dcd100baa1f436df614510b912c9fc2e79

A rainbow is on the Zubr's head!

3c51b351f3deb48f8b733904f21f3a292cf57879

 

The AI unit chaoed by deviator doesn't attack the unit nearby,instead it will attack the deviator.

 

Morales's weapon will kill friendly unit, maybe this is not a bug,but this is a really nettlesome setting


Edited by tangjiashiertui, 02 July 2014 - 04:15 PM.


#374 lovalmidas

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Posted 04 July 2014 - 05:21 PM

Stuff


Hmm, tell me the Baidu thread you use to host these pictures, so I can replace the pictures with working ones. Baidu does not allow people to hotlink the images from outside its network.

Morales' team-kill is intended to balance his superb range and firepower.

30m70ag.png

 

Mental Omega on the web:
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IRC: #menthosogma (Rizon)

 


#375 tangjiashiertui

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Posted 05 July 2014 - 02:56 PM

 

Stuff


Hmm, tell me the Baidu thread you use to host these pictures, so I can replace the pictures with working ones. Baidu does not allow people to hotlink the images from outside its network.

Morales' team-kill is intended to balance his superb range and firepower.

 

Hmm..I will appreciate for that.Actually copy the picture's URL in to the explorer and the picture will be show.



#376 Petya

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Posted 18 July 2014 - 09:50 AM

The AI unit chaoed by deviator doesn't attack the unit nearby,instead it will attack the deviator.

Deviator will be repurposed into an anti-infantry toxin sprayer.



#377 Watty

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Posted 24 July 2014 - 05:52 AM

Instal problem.Launcher is up but when I hit 'Launch Mental Omega" "binkw32.dll is missing" comes up. So what is 'binkW32.dll' and where do i find it and where do I place the file to be able to run MENTAL OMEGA in such extreme fashion's?


Edited by Watty, 24 July 2014 - 05:59 AM.


#378 Speeder

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Posted 24 July 2014 - 08:49 AM

You didn't install MO3 in Red Alert 2 directory.


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#379 Trin

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Posted 11 August 2014 - 06:08 AM

Playing infantry only skirmish maps and I've found one bug and one oddity

 

Bug: spies disguised as desolators seem to be immune to radiation (edit: this seems to only happen with soviet spies against soviet player)

Oddity: When playing as Russia against other soviet bot the ai doesn't seem very active (doesn't build turrets but still sends out units) and I've noticed I also start with fewer units 


Edited by Trin, 11 August 2014 - 06:48 AM.


#380 Karpet

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Posted 11 August 2014 - 05:13 PM

Playing infantry only skirmish maps and I've found one bug and one oddity
 
Bug: spies disguised as desolators seem to be immune to radiation (edit: this seems to only happen with soviet spies against soviet player)
Oddity: When playing as Russia against other soviet bot the ai doesn't seem very active (doesn't build turrets but still sends out units) and I've noticed I also start with fewer units

Actually that bug is already fixed as far as I know.
The saboteur is immune to radiation in the current version.(because he explodes with radiation and you sure wouldn't like to see that money go down the drain)




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