System Details: Windows 7 - 8GB Ram - Intel Core i7-2600K CPU @ 3.40GHz 3.70GHZ
Type Of Installation: EAW Gold Boxed
Mods: None.
So i've noticed a rather show-stopping bug in the first campaign (Galaxy Far Away) for the latest version out. It appears that saving is causing crashes to the desktop. In fact, I can say that on my end, this is the sole apparent cause of crashes. Furthermore, from talking to a friend we discovered that it appears to be the root cause of all of his crashes as well. He just wasn't aware of it since he relies on the auto save system and hadn't paid much attention to what the cause was.
This is most evident when manually saving during a period of high activity on the galaxy map or on tactical battle maps on the ground that are overrun with units. Doing so during a period where the game is moving slowly seems to almost ensure a crash.
More annoyingly, this bug appears to happen with auto saves too. Since there is no way to disable auto saving in game that i've found, this means that you're basically rolling the dice to see when the game will crash on you. Even more annoyingly, rarely it wipes the auto save.
Unfortunately despite how much fun this mod is, it has made my ability to play this mod just about impossible. I've replayed the last few sieges of different planets maybe a dozen times each before I lucked out and managed to get a working save after them.
I'm not sure if this bug occurs in other campaigns, but it appears to be the case. I'm trying a number of short term fixes, including trying to find a way to manually disable auto saving and messing with the 64-bit compatibility patch to see if it's an available resources issue but I haven't had much luck so far.
I'll post here if I can find a fix, but I was wondering if anyone else had any input on the issue?
Edited by Power Moron 5000, 02 November 2013 - 02:21 PM.