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Announcing Mental Omega 3.0 Public Beta


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#21 YuriInitiate98

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Posted 10 November 2013 - 05:20 PM

I have an idea for a stream: Could you possibly make a Q&A stream in the future? I think it would be a lot of fun!

#22 Hecthor Doomhammer

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Posted 10 November 2013 - 05:52 PM

Well, thoughts of several interviews during the streams have crossed my mind, but we're not ready for those yet. I'll talk with the guys about a possible set up


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#23 fir3w0rx

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Posted 11 November 2013 - 03:09 PM

I just wanna say something to the mission-makers of Mentalmeisters:

 

When people complete your missions on the highest difficulty (without exploiting bugs or cheating), it does not mean that your missions are too easy or that you have failed to make challenging missions, it simply means that they spent hours and hours and OOOOUUUUWWWARRRRRSSSS of their precious time trying to solve them. So in other words...

 

STOP MAKING YOUR MISSIONS TOO GOD DAMN FRIKN HAAAARRRD! (please) Oh wait, that needs more exclamation marks... FRIKN HAAAARRRD!!!!!!!!

 

PS. My wife will hate you guys for keeping me real busy during xmas, but I don't care.



#24 Speeder

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Posted 11 November 2013 - 03:16 PM

No, no, it definitely will mean that the missions are still not hard enough.

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#25 Zenothist

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Posted 11 November 2013 - 04:03 PM

I just wanna say something to the mission-makers of Mentalmeisters:

 

When people complete your missions on the highest difficulty (without exploiting bugs or cheating), it does not mean that your missions are too easy or that you have failed to make challenging missions, it simply means that they spent hours and hours and OOOOUUUUWWWARRRRRSSSS of their precious time trying to solve them. So in other words...

 

STOP MAKING YOUR MISSIONS TOO GOD DAMN FRIKN HAAAARRRD! (please) Oh wait, that needs more exclamation marks... FRIKN HAAAARRRD!!!!!!!!

 

PS. My wife will hate you guys for keeping me real busy during xmas, but I don't care.

 

Get your wife to play MO. Problem solved. :D



#26 fir3w0rx

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Posted 12 November 2013 - 10:55 AM

Get your wife to play MO. Problem solved. :D

Ask my missis to play video games??? Im only 1 or 2 fights away from having my GTAV disk snapped in half, no thanx. Plus I prefer to sleep on the bed.

#27 lovalmidas

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Posted 14 November 2013 - 11:59 AM

Well, there is always Easy difficulty for the more casual players. It's your fault for wanting to complete Hard (now Mental) mode so badly (but we don't blame you :D). Besides, we do want to give some kind of a challenge. A pushover mission just isn't as interesting.

 

Also, missions tend to be much harder when they are first made before adjustments to make them more suitable for their difficulty level.

 

We do appreciate the efforts made by our testers (and future players) for going through the gruesome gauntlet that is the campaign. In fact, some of their comments (besides bug-finding) has helped the staff in adjusting their missions to be more manageable.

 

 

 

Get your wife to play MO. Problem solved. :D

Ask my missis to play video games??? Im only 1 or 2 fights away from having my GTAV disk snapped in half, no thanx. Plus I prefer to sleep on the bed.

 

 

Use your gaming fingers to give her some hot massage, maybe (just a random thought, really). You might just convince her on the usefulness of gaming. Who knows? :p


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#28 fir3w0rx

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Posted 14 November 2013 - 02:38 PM

Well, there is always Easy difficulty for the more casual players. It's your fault for wanting to complete Hard (now Mental) mode so badly (but we don't blame you :D).

I always try to finish my games on the most difficult settings because I know that I'm not missing out on anything and that I'm experiencing everything that the creators had to offer. If I complete a game on a lower level, I'll be thinking; "I wonder what the harder difficulty is like? Maybe the enemies use different tactics or there are more bosses or an extra level that unlocks or a special ending or..."
 

Besides, we do want to give some kind of a challenge. A pushover mission just isn't as interesting.

Oh so if I complete it, that means it's a "pushover" ??? Thanx! :umad:



#29 Atomic_Noodles

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Posted 15 November 2013 - 10:19 AM

If you finish it on hard and with lots of extra time and not over the par time you have alot of micro managing skills. :V


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#30 Petya

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Posted 17 November 2013 - 09:55 AM

I just wanna say something to the mission-makers of Mentalmeisters:

 

When people complete your missions on the highest difficulty (without exploiting bugs or cheating), it does not mean that your missions are too easy or that you have failed to make challenging missions, it simply means that they spent hours and hours and OOOOUUUUWWWARRRRRSSSS of their precious time trying to solve them. So in other words...

 

STOP MAKING YOUR MISSIONS TOO GOD DAMN FRIKN HAAAARRRD! (please) Oh wait, that needs more exclamation marks... FRIKN HAAAARRRD!!!!!!!!

 

PS. My wife will hate you guys for keeping me real busy during xmas, but I don't care.

Missions aren't that nightmarishly hard than they were in v2.0. Also the lack of save feature makes them really hard now, but saving will be available in the future (not in the public beta though). And that will make lots of missions a piece of cake. :D



#31 Black/Brunez

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Posted 17 November 2013 - 11:30 AM

 

I just wanna say something to the mission-makers of Mentalmeisters:

 

When people complete your missions on the highest difficulty (without exploiting bugs or cheating), it does not mean that your missions are too easy or that you have failed to make challenging missions, it simply means that they spent hours and hours and OOOOUUUUWWWARRRRRSSSS of their precious time trying to solve them. So in other words...

 

STOP MAKING YOUR MISSIONS TOO GOD DAMN FRIKN HAAAARRRD! (please) Oh wait, that needs more exclamation marks... FRIKN HAAAARRRD!!!!!!!!

 

PS. My wife will hate you guys for keeping me real busy during xmas, but I don't care.

Missions aren't that nightmarishly hard than they were in v2.0. Also the lack of save feature makes them really hard now, but saving will be available in the future (not in the public beta though). And that will make lots of missions a piece of cake. :D

 

 

Actually, some missions are really on par with 2.0´s difficulty level...



#32 Petya

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Posted 17 November 2013 - 03:09 PM

Actually, some missions are really on par with 2.0´s difficulty level...

 

Perhaps. Some of the missions are very hard until you know what you should do. I never could complete Think Different until I got what I must do. After that, the mission wasn't hard. However imo difficult missions are better, because daydream difficulty would be boring. Anyway it feels very good when you beat a hard mission :D



#33 fir3w0rx

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Posted 29 November 2013 - 11:19 AM

...
The Mental Omega 3.0 Public Beta will be released on the 30th of November, 2013. Stay tuned!

Which timezone are you going by? Not American I hope, or worse :D Go Samoan coz um... uh... there are a lot of MO fans there. :p

#34 Petya

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Posted 29 November 2013 - 03:26 PM

Which timezone are you going by? Not American I hope, or worse :D Go Samoan coz um... uh... there are a lot of MO fans there. :p

A European timezone. :p


Edited by Petya, 29 November 2013 - 03:26 PM.


#35 Speeder

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Posted 29 November 2013 - 04:03 PM

Random zone!


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