Best Answer DIGI_Byte, 19 November 2013 - 02:19 PM
if you dont have it its here
https://www.dropbox....r1j9/9doGgnouv5
BFME V2 I believe, Correct me if I'm wrong.
Go to the full postBest Answer DIGI_Byte, 19 November 2013 - 02:19 PM
if you dont have it its here
https://www.dropbox....r1j9/9doGgnouv5
BFME V2 I believe, Correct me if I'm wrong.
Go to the full postPosted 12 November 2013 - 02:36 PM
This has been a problem for quite some time now, unfortunately. No animations play in W3Dview, so whilst you can rotate and zoom lights and W3Ds, animations simply don't play. It's not just a case with my custom ones, but even EA's don't work in there. I'm using Windows 8 64-bit and the W3D viewer packaged with RenX, if that's any use. Also, I won't reply quickly, my Internet's out so I'm using school's.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 12 November 2013 - 03:52 PM
Solution:
Run dual boot partitions on a drive, and install two OS'. One for modding purposes, one for personal use.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
Posted 12 November 2013 - 09:23 PM
you know running dual partitions require a format of the HDD before right?
But he is right, what i DO recommend (if you want to bother with this) is getting a cute exHDD and enabling USB Booting, installing XP or win7 on this HDD then booting from it on startup would fix the problem
I did this for myself to run windows 8 for testing enviroments on a $35 320GB imation Apollo M100 exHDD
RIP 2323
Posted 13 November 2013 - 08:27 AM
It's a viable and actually a nice option.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
Posted 19 November 2013 - 01:32 PM
So... W3Dview is completely incompatible with Win8?
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 19 November 2013 - 01:34 PM
It works fine for me, actually. Try using the one that came with EA's mod SDK.
No fuel left for the pilgrims
Posted 19 November 2013 - 02:19 PM Best Answer
if you dont have it its here
https://www.dropbox....r1j9/9doGgnouv5
BFME V2 I believe, Correct me if I'm wrong.
RIP 2323
Posted 19 November 2013 - 02:25 PM
ChiliSkinner, what did that do again?
No fuel left for the pilgrims
Posted 19 November 2013 - 02:45 PM
It cuts up the mesh and makes a UV map based on angle or something. I'm going to give it a try on my cliffs. =D
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 20 November 2013 - 11:34 AM
Oooh wow. Big box of tools, I'll have to play around with this stuff sometime, thanks!
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 20 November 2013 - 12:24 PM
I'm trying to collate all other 'tools' for BFME 1 and 2, so we can get them hosted on a dedicated machine for future references
That includes faction creators, particle editors etc etc
Edited by DIGI_Byte, 20 November 2013 - 12:26 PM.
RIP 2323
Posted 20 November 2013 - 05:06 PM
So does the SDK's viewer work for you Irene?
No fuel left for the pilgrims
Posted 20 November 2013 - 06:00 PM
SUCCESS! Lots of hugs, y'all!
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
Posted 20 November 2013 - 06:05 PM
Good. I thought as much.
No fuel left for the pilgrims
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