^ Nice ideas. I've always wanted infantry healing for Epsilon (The most infantry focused side in the game). Though; there has to be a better name than "Gas Healer".
Considering that some Epsilon infantry already heal in Virus gas, you could make the Dune Rider or Tyrant a "healer" in a way.
Though; I don't really care about the Soviets having infantry healing, considering that a Conscript will be costing $50 but I guess it'd be nice to have for balance reasons.
Although your second suggestion is a nice idea, it's a bit vague. What other roles could be played in naval combat? T3 "monster" ships? Stolen-tech ships? I miss Boomers
I'd like to suggest a new / replacement unit for the Latin Confederation Kirov Airship: The Confederate Airship (or; whatever, more creative, name anyone else can think of for it).
What is it? Well, it's pretty much a slightly faster / weaker / cheaper Kirov Airship that drops napalm bombs, similar to Ivan bombs. It's smaller in size so it holds less bombs at the ready (4), as well.
Other suggestions:
- Make it so Airships have a "constant attack" mode, accessible by "deploying" them, because then you could carpet bomb bases!
- Make the Shadow Tank movable in its "pacifist" mode, like how Malver is, because It'd make scouting dangerous territory more leisurely.
- Make / put a little shield (or whatever you think of as better) insignia on Shadow tanks that are in "pacifist" mode, just for distinguishing purposes.
- Make it so "Vehicle / EMP-able" infantry (Mortar Quads / Seigfried / Cyborgs) can't be healed by medics. Just have them "self heal", or rather; "self repair". Seigfried+Medics=OP IMO.
- Maybe make it so Seigfried takes up 4 slots in transports? "Seigfried no fit in Driller"
- Make it so Seigfried, Volkov, & Libra cost $2000 and that it takes %25 more time to train them from barracks. Have one faction from each side have a superior $2000 Hero variant.
- Make it so Chitzkoi costs $1500, give the player more time to shot at him when he's transferring between "immortal jumping phases".
- Make it so Mercury IFVs are only accessible via Tanya(s), and slightly decrease its range & splash damage.
- Make it so Pyros are immune to lingering fire / napalm (That fire from Crazy Ivan bombs).
- Slightly nerf Pyros / Borillos / Buratinos initial attack damage, but make it so Pyro / Borillo / Buratino attacks leave lingering fire / napalm (One flame per shot).
- Make Attack Dogs and Brutes attack %50 faster, but with %50 less damage (Preferably two Attack Dog bites to kill basic Infantry). Dogs should be dogged, not derpy.
- Make Tesla Troopers a Russia exclusive unit, and give China & LC Shock Troopers (Lighter / faster Tesla Troopers. Can be bit by dogs) as an alternative / replacement.
- Make it so Sentinels can out-range the Irkilla, or at least give them some sort of buff in favour of bringing down the Irkilla.
- Slightly buff the Qilin Tank but increase its cost to $1000.
- Slightly buff the Nuwa Cannon but increase its cost to $2000, and make sure that there's a good counter for them by every faction.
- Slightly buff the Centurion Siege Crawler but increase its cost to $4000, and give China another artillery unit that isn't "heroic", which is massable (Maybe Mortar Troopers).
- Slightly buff the Irkilla but increase its cost to $4000, have it be built as an invisible structure, & make it uncloak/take-off or cloak/land via deploying.
- Makes it so Thors make thunder clouds, because It'd be much more aesthetically pleasing and it'll increase the badassery of the Thor by %80
- Take away the Thors ability to "Hold the line" but add a new type of "Thor" that provides a blue force field over vehicles / structures (when "deployed") that increases armour / decreases speed.
- Make it so the support power "Force Shield" only temporarily increases armour / decreases speed on friendly units / structures instead of temporarily making structures indestructible.
- Make it so Weavers can burrow / deploy into toxic mines on land, and have them able to swim.
- Make it so Allies can build Sandbags, Soviets can build Barb-wire, Epsilon can build Prison-fences, and Foehn can build a wall that isn't lasers? (all for aesthetic options, not all replacements)
- Give the Soviets a buildable repair unit.
- Make it so you can repair a deployed Stalin's Fist.
- Make it so repair units will repair things on their own without you having to tell them to.
- Make miners always go to the nearest ore without you having to tell them to, and preferably have them prioritize gems if possible.
And now; discus. (PS: I know I've already suggested a smidge of this before, I just want all my ideas in one spot)
Edited by BlackAbsence, 15 January 2016 - 07:59 AM.