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MO3.0 Feedback // SUGGESTIONS


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#481 Teletuleja

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Posted 30 December 2013 - 12:24 PM

A unit idea which follows the overall MO3 inspiration with RA 1:

General Nikos Stavros!!!

 

Background:

 

On the outcome of Second Great War general Stavros was left bitter and frustrated. The war influenced him more, than anyone could imagine. After he had witnessed the cruelty of russian grunts, ruthlessly murdering his Greek nationals, the death of the Stalin was just not enough. He was the man who demanded the most that the whole Russian high command and senior officers were accused of homicide and properly sentenced. Moreover, he wanted to charge the whole Russian nation with horrendous reparations and impose strict control over every aspect of Russian military and industry. However, his demands couldn't be fullfilled and he became a growing nuisance for Allied commanders. He was then hastily moved to be a reserve commander and subjected for quick retirement. After that, Stavros grew even more bitter and his hatred for Russians escaleted.

 

During the Third Great War the situation was growing desperate for Allies. The Russians were pressing hard and the Allied commanders were seeking for every possible opportunity to turn the tides of war. In that grim hour the Stavrous saw his opportunity to re-emerge and make the things his way. He was however too violent and mentally unstable to be a full - fledged general but he was the perfect candidate for a field commander. The military granted him access to a modified Thor gunship, the Achilles, which was more suitable for offensive purposes rather than defence. Stavros was perfectly fine with that.

 

Name: General Nikos Stavros/Achilles Gunship

Faction: Euro Alliance

Purpose: Offensive support hero unit

Cost: 3000

Weapons: upgreaded lightning storm beacon, speakers
Deploy ability: Stavros inspires nearby troops with his furious leadership. This differs from Thor's ability, as it increases all ground unit's damage and speed by 50%, but reducing armor by 25%
Description: Achilles is a faster and more durable version of Thor Gunship. Although is attacking power is not very formidable for a hero unit it is a perfect assault support vessel, due to it's powerful ability. Moreover, upon being taken down, the crushing Achilles deals horrendous damage by land crushing into target below (a lot more than a crushing Kirov, being able to level down the Con Yard). The Stavros will sacrifice anything to bring the Russians to their knees.
Remarks: Stavros should be voiced as an elderly man, who is seething with hatred as ordered to attack. His flying ship should be slightly bigger than Thor but more slim.



#482 Jargalhurts

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Posted 30 December 2013 - 01:51 PM

Buratinos are the worst T3 artillery I have EVER seen in MO. Honestly, who would use those shits in the first place? So I suggest a replacement for it in LC.

 

Conquistador Artillery (Latin Confederation-exclusive)

Cost: $1500

Speed: 5

Hitpoints: 350

Armor Class: Light

Prerequisite: Soviet War Factory, Soviet Lab

Purpose: Siege

Weapon: "SPW MK.I" Artillery Cannon

Range: 14

It has been no secret that the Buratino MLRS's imported from the Soviet Union was no doubt an extremely ineffective and outdated piece of artillery. The Latin Confederation needed a different weapon to compensate for it and they needed it fast, so they had to fall back on old Soviet blueprints. Latin engineers had stumbled upon the old war's MAD Tank, a seismic wave generator megaweapon that had been considered obsolete due to it's difficulty in usage and placement, but the technology behind it has been reused for the Hammer Defense. After months of research and testing, Latin engineers had developed a way to deliver and generate seismic waves in small warheads. These warheads were labeled Seismic Penetration Warheads, short for SPW. The way the warhead works is that, it penetrated into the ground with extreme force and generates a strong seismic detonation under the surface, causing massive erosion to the ground above it, easily breaking building foundations like twigs. The process happens so fast that there is almost no break between the ground penetration and the detonation. The first prototypes of the Conquistador had been extremely successful and were instantly put into production and it easily replaced the Buratino as the Latin Confederation's landmark artillery. More than that, the Conquistador artillery is the very first time the Latins had contributed to Soviet military technology, making it highly revered among the Latin generals and engineers alike. However, due to the sophisticated nature of the weapon, each warhead takes a rather long time to reload, demanding strategic precision from the commander that gets to use it in battle.


Edited by Jargalhurts, 30 December 2013 - 01:54 PM.

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#483 Petya

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Posted 30 December 2013 - 01:54 PM

Buratino is very decent at killing hordes of infantry.



#484 Jargalhurts

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Posted 30 December 2013 - 01:56 PM

Buratino is very decent at killing hordes of infantry.

I think that's the role Vulture ought to fill in IMO.


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#485 Petya

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Posted 30 December 2013 - 01:58 PM

I think that's the role Vulture ought to fill in IMO.

 

Anti-air units say hello!



#486 Jargalhurts

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Posted 30 December 2013 - 02:00 PM

 

I think that's the role Vulture ought to fill in IMO.

 

Anti-air units say hello!

 

Wolfhounds are air units meant for surface attacks and I don't hear people complaining it's weak.


Edited by Jargalhurts, 30 December 2013 - 02:01 PM.

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#487 Martinoz

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Posted 30 December 2013 - 02:01 PM

 

 

Buratinos are the worst T3 artillery I have EVER seen in MO

Strange you didn't post such a feedback during beta phase but right after the release 0_o.


Edited by Martinoz, 30 December 2013 - 02:06 PM.

7fqd2Qz.png


#488 LusiGoosi

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Posted 31 December 2013 - 04:33 AM

I like the Buratino :(



#489 X1Destroy

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Posted 31 December 2013 - 07:30 AM

I do use Buratino alots in my matches as LC.

It works better than Vulture when there are a bunch of Guardian GIs turtling around the base. Using Vultures is like asking to lose cash.


Edited by X1Destroy, 31 December 2013 - 07:55 AM.

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efXH1rz.png
 


#490 Admiral_Pit

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Posted 31 December 2013 - 07:39 AM

The Buratino has its uses, as does the Vulture.  Vultures can pursue and shoot down aircraft at the same time (best examples being fleeing Rocketeers and jets) as well as weaken enemy attack with its deployed smoke cannon.  Then you got Buratinos that do their thing with area-of-effect against infantry.  In groups, the fire the missiles leave build up and do more damage.  It's more effective against groups of infantry of course.  Remember each unit has its ups and downs.  It's just up to you to use em right.  Remember...

 

"Knowledge is power." -Yunru


Edited by Admiral_Pit, 31 December 2013 - 07:43 AM.

"Knowledge is Power."  -Yunru

#491 Protozoan

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Posted 31 December 2013 - 08:13 AM

"Knowledge is power." -Yunru

 

you're so up yourself :L, why don't you make that your signature?


Edited by Protozoan, 31 December 2013 - 08:13 AM.

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#492 Admiral_Pit

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Posted 31 December 2013 - 08:20 AM

 

"Knowledge is power." -Yunru

 

you're so up yourself :L, why don't you make that your signature?

 

 

Norio agrees, and Yunru approves.


"Knowledge is Power."  -Yunru

#493 someonebutnoone

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Posted 31 December 2013 - 01:45 PM

Soviet Red Death (Stolen Epsilon tech for Soviets)
Cost :$2400
Speed: 5.5
Hitpoints :850
Armor: Heavy
Prerequisite:Soviet War Factory, Soviet Lab
Purpose:Anti-Armor, Anti-Infantry
Weapons: "Putrifier" Chemical Thrower, "Chernobyl" Radon Beam, "Chernobyl" Canisters
Range : 8.25/8.25/ Close

An Epsilon infiltration mission instigated by the Chinese has revealed that Yuri and his cohorts have been researching chemical weaponry. China has saw the deadly potential of their research and immediately made haste to incorporate toxins and chemicals into one of their prototypical war machines.
The Red Death, or how their fellow Soviets call it,when considered to be the ultimate affront to environmental health and safety, when multitudes of civilians, health workers, and environmentalists called for the Chinese government to outlaw the war machine, but their requests fell into deaf ears as testing of the Red Death on an uninhabited island near Taiwan.
The test was so highly successful, that island has to be erased off the map for being extremely dangerous to humans. Capable of throwing vast amounts of hydrochloric and nitric acid that can waste away the armor of tanks and flesh of infantry, leaving areas desolate for a few minutes. and emitting super-high radiation beams to either attack aircraft or radiation from the exhaust pipes while deployed. the Red Death strives nothing more than the extermination of its enemies, by using grossly inhumane ways.

Edited by someonebutnoone, 31 December 2013 - 03:23 PM.


#494 fff

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Posted 31 December 2013 - 07:41 PM

The suggestion was subtle joke at the recent suggestions for a Filipino-based Unit for the PF to be honest and a subtle reference for my own WIP Unit in my own Mod. Its hard to find a suitable niche replacement unit for the PF atm actually from what I can tell. Each Faction has plenty units unique to their own already. The one I could really imagine getting in is probably a Jumpjet Infantry (One that can land like in TS) and is armed with a Cryo Rifle and C4 Charges. And then the PF would have it combining the roles of the SEAL (Flight instead of Swimming and Anti-Bridge/Buildings) & Rocketeers (Anti-Air & Anti-Infantry Capability)

I kinda like your idea about the jump jet infantry but it shouldn't have the cryo rifle when its a unique feature to Norio (think laser rifle of Tanya) + lorewise it would be expensive as hell mass producing these experimental weapons...though the idea of unique version of the "rocketeer" is something i truly wish would happen in some kind of way. Something similiar to my idea of Tenshi Rocketeer.



#495 NutCracker

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Posted 01 January 2014 - 12:13 AM

Tetsu AAV(amphibious assault vehicle). T2 or T3 unit.

 

I Needed to suggest this because PF lacks a dedicated AA and Anti-personnel vehicle (Blizzard tanks are weak, Hailstorm too slow and low rate of fire and too expensive)

 

The Tetsu AAV looks like the pacifier FAV with its hoverlifts.

 

It has two anti-personnel machine guns when mobile, when deployed it deploys its two autocannons which are good against light armored vehicles and aircraft.

It cannot deploy on water. It works well with kappas and zephyrs

 

Cost: 1600 or 1700 or 1400

HP: 370

Range: undeployed: 5.75 deployed: 11(Aeroblaze range) when attacking aircraft, 7 or 6 when attacking infantry or tanks, vehicles.

 

It's good when defending important units like zephyr from air attacks.


Edited by NutCracker, 01 January 2014 - 12:15 AM.


#496 NutCracker

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Posted 01 January 2014 - 12:58 AM

I also suggest the Cryo trooper, it replaces the Navy Seals, it has C4 but it has a cryo rifle which is anti-personnel and slows enemy armored vehicles, it fires slower than the

Navy Seal though it is also amphibious. A good T2 unit.

 

Cost: 720 (Seal is 700)

Speed: 6 

Range: 6.5 

 

Good support unit and can also do covert ops. Not as fast as the Navy Seal though.

Rate of fire is like Siege cadre's.



#497 Toveena

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Posted 01 January 2014 - 01:57 AM

I also suggest the Cryo trooper, it replaces the Navy Seals, it has C4 but it has a cryo rifle which is anti-personnel and slows enemy armored vehicles, it fires slower than the

Navy Seal though it is also amphibious. A good T2 unit.

 

Cost: 720 (Seal is 700)

Speed: 6 

Range: 6.5 

 

Good support unit and can also do covert ops. Not as fast as the Navy Seal though.

Rate of fire is like Siege cadre's.

IMO keep the seals, replace rocketeers with cryo rocketeers, more badass XD


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#498 X1Destroy

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Posted 01 January 2014 - 07:40 AM

IMO there's no need to replace the rocketeers or seal. Just give the rocketeers a pair of missile launchers to attack vehicles and aircrafts and it's done.

Or at least, make it exclusive to Pacific Front.

As for me, I think the USA is certainly isn't good enough in fighting enemy vehicles. It sure have devastating anti infantry firepower however.

How about a limit 1 anti armor and support unit?

Name: "Liberty's Last Stand" Command Vehicle.

This is a tank, it looks like a giant Abrams tank with a single big gun. Once deployed, an American flag will pop out on top of its turret.

The last effort of the American resistance forces. An iconic vehicle that represent the will of the American people, who sought to fight against the Soviets till the end. Nobody know when and how this vehicle was created, as all documents related to the thing have been destroyed during a brutal Soviet assault. There is only a single LSS unit in the entire North American continent, and it would only appears in the most dangerous and bloody battles. It's sight on the field means that the American troops fighting here might all die today, but as long as the vehicle is still functioning, there's still hope for a victory in the future.

Purpose: Anti-Armor, Support.

Cost: 2450.

Build Limit: 1

Speed: 3.5

Weapon: Either a heavy battle cannon or a particle cannon that is good against vehicles, moderate against infantry and useless against everything else. Have very slow firing rate and mid-size AOE.

Range: 9

Armor: Medium

HP: 1750

Ability aka Support power: When deployed, the LSS increases the attack range by 3 and firing rate by 40% of all units around it, while decreases speed up to 60%.

Ability Range: 7

Immune to Radiation, Gas, EMP, Mind Control and Chaos.

I don't know if it's possible to make it that if you build the LSS, you can't build Mercury satelite and vice versa.

 


Edited by X1Destroy, 01 January 2014 - 11:29 AM.

"Protecting the land of the Free."
efXH1rz.png
 


#499 delulytric

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Posted 01 January 2014 - 08:04 AM

Basically Allied forces has no faction-exclusive units except for the three heroes. At least PF would stand to gain from its cryo-rocketeers. 



#500 someonebutnoone

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Posted 01 January 2014 - 08:32 AM

More feferences to pop culture/






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