The Tsivil is badass already. Better than the HalfTrack.
MO3.0 Feedback // SUGGESTIONS
#881
Posted 20 February 2014 - 02:03 PM
DID SOMEBODY SAY DERP?
Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?
...
Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!
#883
Posted 23 February 2014 - 10:08 PM
Any chance that the Original MO MP maps will be put in? There was one one I liked, it was Seattle Lights or something like that.If you guys don't have it I can extract it from the original MO files
#884
Posted 24 February 2014 - 02:52 PM
enpowered by my voice
That's enough to make it OP.
Edited by Zaker, 24 February 2014 - 02:52 PM.
#885
Posted 24 February 2014 - 03:37 PM
How about Side Missions, the Side Missions are sub-faction based campaigns that are connected to the main storyline except we see and play in their viewpoint
For Example:
- The Chinese perspective of Epsilon Mission 10 Focus Shift
- The Russian perspective of Epsilon Mission 10 Focus Shift
- The Euro Alliance perspective of Soviet Mission 9 Road to Nowhere
- The Russian perspective of Epsilon Mission 2 Accelerant
- The Confederate perspective of Allied Mission 3 Road Trippin'
- The U.S.A. perspective of Soviet Mission 3 Happy Birthday
But these are just examples and doesn't have to be necessarily like this for every mission but this will also be half applicable to Epsilon due to the fact that Epsilon HQ isn't up and online in the South Pole, so yeah. Just an idea
Edited by I_Download_Stuff, 24 February 2014 - 03:45 PM.
- LusiGoosi likes this
#886
Posted 25 February 2014 - 04:00 AM
Cool Idea I'd like to see some of the other perspectives on some events.
#888
Posted 26 February 2014 - 07:08 PM
(◉ ᗝ ◉)
#889
Posted 26 February 2014 - 08:46 PM
I have a very good idea. Adding other 7 Hero Tanks with thier unique sets. I there a hero tanks without Centurion and the Gotter ( irkalla).
Although this looks nice, think of the balancing of the factions "if" this gets implemented, which it would most likely not. China is meant to have a powerful ground force while the Irkalla is supposed to intimidate the enemy that a flying fortress has just entered the game. Guess what:
Counters to Centurion:
Chrono Legionnaire
GGI spam
Any aircraft that is meant to destroy vehicles
Terror Drone (ironic)
Norio
Volkov and his metal dog
Charon Tank
Counters to Irkalla:
Aeroblaze
GGI spam
Blizzard Tank
Wolfhound spam
Aegis Cruiser
Thor spam
"I had normal life, till the day our thoughts got clouded in a dark shroud. My home was destroyed, then they found me, or rather, I found them.
#890
Posted 27 February 2014 - 08:49 AM
Uh........Charon cannot attack Centurion actually.
The Epic units isn't a problem, it is theirs escort forces that will ruin your day.
"Protecting the land of the Free."
#891
Posted 27 February 2014 - 09:39 AM
Epic units give me cancer
#892
Posted 28 February 2014 - 11:50 AM
We won't add "epic" units to all subfactions only because 2 of them have such.
3 if you add the Stalin's Fist and 4 if you add the USA Hero IFV (since USA is the only subfaction that can have it)
Streamer of Rise of the Reds, Mental Omega and other mods
#893
Posted 28 February 2014 - 06:40 PM
You know, mass halftracks and maybe IFVs could do the deed too since they can actually pursue fleeing Irkallas that aren't protected. While Tsivils and Archons are slower, they have extra armor and can withstand more hits. Regardless, both classes of halftrack and Archons can fire on the go, making their pursuing potential that much better.
Blizzard Tanks aren't too great against air targets last I heard; it's just an added feature. Now if a BF with GGIs can reach an Irkalla, then that's the way to beat em easier, provided they're not protected.
#894
Posted 28 February 2014 - 07:17 PM
I am thinking of 're-enabling' classic units from the RA1 timeline for use in Act Two, or even in skirmish. Hey, our lore directly follows RA1, right? RIGHT?
(in before MO4.0 replacing RA1)
Anyway, here are some of the more workable suggestions that has yet to be used:
- RA1 Destroyer -> some kind of Missile Frigate for the allies (better range than RA2's Destroyer, but weak against sea targets. No sensors, like in RA1.)
- Chrono Tank -> I forget if Ares has worked out the teleporting logic for the RA1 chrono tank. If it has... good, we can use it.
- APC -> No. Not the fricking Borillo.
From Tiberium Dawn...
- Surface-to-surface missile (SSM) launcher -> just-okay damage for the best range in the game. (might be great for the light factions such as Latin Confed or Scorpion Cell)... maybe the Plague Splatter already counts, but SCUDs beat it anyday.
#895
Posted 28 February 2014 - 10:49 PM
Guys, is it possible to have more than 5 different UI menus. What I was trying to mention is that the Allied, Soviets and Epsilon have their own ingame UI menus I was hoping of the possibilty of having 5 or even more. (This question should be in the CnC Disscussion but this place would have a better chance of being replied to)
#896
Posted 01 March 2014 - 01:23 AM
A-10 "Warthogs" as a Airstrike Support Power for one of the Allies. (USA maybe)
APC is meh... all that does is basically make the Archon with a Permanent Machine Gun and less Infantry Space.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#897
Posted 01 March 2014 - 01:37 AM
Mine Layer maybe?
#898
Posted 01 March 2014 - 08:26 AM
The Helicarrier from RA1 Aftermatch, with the same logic, only used for storing jets (not helicopters) of course. Maybe using the Helicarrier design from The Avengers movie (you know, that flying carrier that's cool as heck and imo would fit in RA2 perfectly).
Edited by Solais, 01 March 2014 - 08:28 AM.
#899
Posted 01 March 2014 - 11:16 PM
New unit: Soviet Quake
A mobile siege station, imagine a blend of a MCV and the Soviet Hammer.
It is an expensive and rather slow unit which has first to deploy itself before it can unleash its weapon.
Hhowever, when deployed it causes seismic waves to great massive damage to buildings.
Naturally, it's area of effect and anti vehicle useage is noticeable weaker than it's stationary counterpart.
Because the process requires the vehicle drilling into the ground, it will sensor all hostile activities, revealing cloaked units (in a small area around).
I could imagine it being an alternative stolen tech for a soviet faction, maybe for China?
A somewhat different artillery unit. No long range dps monster but a more tanky approach.
I just love the concept :3
Btw. the Vulture seems so unpopular, what if it got aa capabilities? The big gun already points towards the air and the smoke bombs look kinda similar to flak (at least the last time I saw it).
I just think it would be a nice twist and couldn't hurt.
#900
Posted 01 March 2014 - 11:51 PM
Its a Good idea to use Unit deploys into a building! I will use that logics for Aliens Comeback!
Vanilla Yuri for EVERYONE!!!
Edited by Zenothist, 03 March 2014 - 09:53 AM.
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