Jump to content


Photo

MO3.0 Feedback // SUGGESTIONS


  • This topic is locked This topic is locked
2870 replies to this topic

#881 switchblade16

switchblade16

    Just a Minion nothing to see here.

  • Members
  • 246 posts
  •  Mental Omega's unoffical promo pic artist and Colony Wars Alpha Tester

Posted 20 February 2014 - 02:03 PM

The Tsivil is badass already. Better than the HalfTrack.


DID SOMEBODY SAY DERP?

 

Libra: The Floor is Ice!
Malver: Under the guidance of Lord Yuri.
Rahn: What are we waiting for?

...

Lord Yuri: I have taught you all well, be of one mind, one vision, proselytes!

TXibgYC.gif

 

 

Spoiler

#882 Hecthor Doomhammer

Hecthor Doomhammer

    Live Streamer

  • Project Team
  • 1,282 posts
  • Location:Hecthor Doomhammer Streaming Service HQ
  • Projects:Livestreams
  •  C&C mods Livestreamer

Posted 20 February 2014 - 04:34 PM

Slightly yeavier armored, but slightly slower, but enpowered by my voice


Streamer of Rise of the Reds, Mental Omega and other mods

 
xqbQD6S.jpg

 


#883 Lord Nikademis

Lord Nikademis
  • Members
  • 113 posts
  • Location:Wilkes Barre PA

Posted 23 February 2014 - 10:08 PM

Any chance that the Original MO MP maps will be put in? There was one one I liked, it was Seattle Lights or something like that.If you guys don't have it I can extract it from the original MO files


DO NOT USE THE NPATCH WITH THIS MOD. It will not work.
As a warning, if you post a bug report that says you're using NPatch version x
or y, your post will be deleted.

#884 Zaker

Zaker
  • Members
  • 30 posts

Posted 24 February 2014 - 02:52 PM

enpowered by my voice


That's enough to make it OP.:p

Edited by Zaker, 24 February 2014 - 02:52 PM.


#885 I_Download_Stuff

I_Download_Stuff

    Creative Thinker w/ Alot of Ideas

  • Members
  • 85 posts
  • Location:Philippines
  • Projects:Red Alert: Global Revolution
  •  Some guy... IDK, WHAT can you think?!

Posted 24 February 2014 - 03:37 PM

How about Side Missions, the Side Missions are sub-faction based campaigns that are connected to the main storyline except we see and play in their viewpoint

For Example:

- The Chinese perspective of Epsilon Mission 10 Focus Shift

- The Russian perspective of Epsilon Mission 10 Focus Shift

- The Euro Alliance perspective of Soviet Mission 9 Road to Nowhere

- The Russian perspective of Epsilon Mission 2 Accelerant

- The Confederate perspective of Allied Mission 3 Road Trippin'

- The U.S.A. perspective of Soviet Mission 3 Happy Birthday

 

But these are just examples and doesn't have to be necessarily like this for every mission but this will also be half applicable to Epsilon due to the fact that Epsilon HQ isn't up and online in the South Pole, so yeah. Just an idea


Edited by I_Download_Stuff, 24 February 2014 - 03:45 PM.


#886 LusiGoosi

LusiGoosi
  • Members
  • 81 posts

Posted 25 February 2014 - 04:00 AM

Cool Idea I'd like to see some of the other perspectives on some events.



#887 Be7AMod

Be7AMod

    The Joker

  • Banned
  • 104 posts
  • Location:Egypt
  • Projects:Aliens Comeback: The First Unlimited Mod
  •  Are your voice is better than my voice?

Posted 26 February 2014 - 04:27 PM

I have a very good idea. Adding other 7 Hero Tanks with thier unique sets. I there a hero tanks without Centurion and the Gotter ( irkalla).

#888 mevitar

mevitar

    REEEEEEEEEEEEE

  • Hosted
  • 1,971 posts
  • Location:your imagination
  • Projects:Doom Desire
  •  (◉ _ ◉)

Posted 26 February 2014 - 07:08 PM

We won't add "epic" units to all subfactions only because 2 of them have such.
ded signature

(◉ ᗝ ◉)

#889 Sven Co. Op

Sven Co. Op

    Knightframe "Custom" Suit Pilot

  • Members
  • 165 posts
  • Location:CNMI, Saipan
  •  The Few, The Proud, The Foehn

Posted 26 February 2014 - 08:46 PM

I have a very good idea. Adding other 7 Hero Tanks with thier unique sets. I there a hero tanks without Centurion and the Gotter ( irkalla).

 

Although this looks nice, think of the balancing of the factions "if" this gets implemented, which it would most likely not. China is meant to have a powerful ground force while the Irkalla is supposed to intimidate the enemy that a flying fortress has just entered the game. Guess what:

 

Counters to Centurion:

Chrono Legionnaire

GGI spam

Any aircraft that is meant  to destroy vehicles

Terror Drone (ironic)

Norio

Volkov and his metal dog 

Charon Tank

 

Counters to Irkalla:

Aeroblaze

GGI spam

Blizzard Tank

Wolfhound spam

Aegis Cruiser

Thor spam 


"I had normal life, till the day our thoughts got clouded in a dark shroud. My home was destroyed, then they found me, or rather, I found them.


#890 X1Destroy

X1Destroy

    title available

  • Members
  • 660 posts
  • Location:Holy Terra

Posted 27 February 2014 - 08:49 AM

Uh........Charon cannot attack Centurion actually.

The Epic units isn't a problem, it is theirs escort forces that will ruin your day.


"Protecting the land of the Free."
efXH1rz.png
 


#891 Protozoan

Protozoan

    Big Stinky Gun

  • Members
  • 429 posts
  • Location:Australia
  •  Prepare to be emancipated from your own inferior genes!

Posted 27 February 2014 - 09:39 AM

Epic units give me cancer


2nm4ut.jpg


#892 Hecthor Doomhammer

Hecthor Doomhammer

    Live Streamer

  • Project Team
  • 1,282 posts
  • Location:Hecthor Doomhammer Streaming Service HQ
  • Projects:Livestreams
  •  C&C mods Livestreamer

Posted 28 February 2014 - 11:50 AM

We won't add "epic" units to all subfactions only because 2 of them have such.

3 if you add the Stalin's Fist and 4 if you add the USA Hero IFV (since USA is the only subfaction that can have it)


Streamer of Rise of the Reds, Mental Omega and other mods

 
xqbQD6S.jpg

 


#893 Admiral_Pit

Admiral_Pit
  • Project Team
  • 100 posts

Posted 28 February 2014 - 06:40 PM

You know, mass halftracks and maybe IFVs could do the deed too since they can actually pursue fleeing Irkallas that aren't protected.  While Tsivils and Archons are slower, they have extra armor and can withstand more hits.  Regardless, both classes of halftrack and Archons can fire on the go, making their pursuing potential that much better.

 

Blizzard Tanks aren't too great against air targets last I heard; it's just an added feature.  Now if a BF with GGIs can reach an Irkalla, then that's the way to beat em easier, provided they're not protected.


"Knowledge is Power."  -Yunru

#894 lovalmidas

lovalmidas

    Yunru Kanegawa. Go figure. Go mental.

  • Project Team
  • 1,192 posts
  • Location:Singapore
  • Projects:Mental Omega Almost Perfect Yunru's Revenge Version 3.0
  •  Why am I not in the Centurion?

Posted 28 February 2014 - 07:17 PM

I am in favour of unique units, but not the epic kind of unique units.

I am thinking of 're-enabling' classic units from the RA1 timeline for use in Act Two, or even in skirmish. Hey, our lore directly follows RA1, right? RIGHT?
(in before MO4.0 replacing RA1) :p

Anyway, here are some of the more workable suggestions that has yet to be used:

- RA1 Destroyer -> some kind of Missile Frigate for the allies (better range than RA2's Destroyer, but weak against sea targets. No sensors, like in RA1.)

- Chrono Tank -> I forget if Ares has worked out the teleporting logic for the RA1 chrono tank. If it has... good, we can use it. :p

- APC -> No. Not the fricking Borillo. :p

From Tiberium Dawn...
- Surface-to-surface missile (SSM) launcher -> just-okay damage for the best range in the game. (might be great for the light factions such as Latin Confed or Scorpion Cell)... maybe the Plague Splatter already counts, but SCUDs beat it anyday.

30m70ag.png

 

Mental Omega on the web:
fbbutton.png ytbutton.png mdbutton.png dsbutton.png
IRC: #menthosogma (Rizon)

 


#895 I_Download_Stuff

I_Download_Stuff

    Creative Thinker w/ Alot of Ideas

  • Members
  • 85 posts
  • Location:Philippines
  • Projects:Red Alert: Global Revolution
  •  Some guy... IDK, WHAT can you think?!

Posted 28 February 2014 - 10:49 PM

Guys, is it possible to have more than 5 different UI menus. What I was trying to mention is that the Allied, Soviets and Epsilon have their own ingame UI menus I was hoping of the possibilty of having 5 or even more. (This question should be in the CnC Disscussion but this place would have a better chance of being replied to)



#896 Atomic_Noodles

Atomic_Noodles

    Colony Hivemind

  • Project Team
  • 854 posts
  • Location:Planet Earth
  • Projects:Red Alert - Colony Wars
  •  Colony Wars Hive Mind

Posted 01 March 2014 - 01:23 AM

A-10 "Warthogs" as a Airstrike Support Power for one of the Allies. (USA maybe)

 

APC is meh... all that does is basically make the Archon with a Permanent Machine Gun and less Infantry Space.


~ Getting cringe reactions when you see a RAINBOW means you have issues. ~

 

"This World is an Illussion,Exile" -High Templar Dominus


#897 Protozoan

Protozoan

    Big Stinky Gun

  • Members
  • 429 posts
  • Location:Australia
  •  Prepare to be emancipated from your own inferior genes!

Posted 01 March 2014 - 01:37 AM

Mine Layer maybe?


2nm4ut.jpg


#898 Solais

Solais

    Conspiracy Theorist

  • Members
  • 1,648 posts

Posted 01 March 2014 - 08:26 AM

The Helicarrier from RA1 Aftermatch, with the same logic, only used for storing jets (not helicopters) of course. Maybe using the Helicarrier design from The Avengers movie (you know, that flying carrier that's cool as heck and imo would fit in RA2 perfectly).


Edited by Solais, 01 March 2014 - 08:28 AM.


#899 zocker4ever

zocker4ever
  • Members
  • 57 posts
  • Projects:One Vision, Reasonable Revenge

Posted 01 March 2014 - 11:16 PM

New unit: Soviet Quake

 

A mobile siege station, imagine a blend of a MCV and the Soviet Hammer.

It is an expensive and rather slow unit which has first to deploy itself before it can unleash its weapon.

 

Hhowever, when deployed it causes seismic waves to great massive damage to buildings.

Naturally, it's area of effect and anti vehicle useage is noticeable weaker than it's stationary counterpart.

 

Because the process requires the vehicle drilling into the ground, it will sensor all hostile activities, revealing cloaked units (in a small area around).

 

I could imagine it being an alternative stolen tech for a soviet faction, maybe for China?

 

A somewhat different artillery unit. No long range dps monster but a more tanky approach.

I just love the concept :3

 

 

Btw. the Vulture seems so unpopular, what if it got aa capabilities? The big gun already points towards the air and the smoke bombs look kinda similar to flak (at least the last time I saw it).

I just think it would be a nice twist and couldn't hurt.



#900 Be7AMod

Be7AMod

    The Joker

  • Banned
  • 104 posts
  • Location:Egypt
  • Projects:Aliens Comeback: The First Unlimited Mod
  •  Are your voice is better than my voice?

Posted 01 March 2014 - 11:51 PM

Its a Good idea to use Unit deploys into a building! I will use that logics for Aliens Comeback! :p

Vanilla Yuri for EVERYONE!!!
 


Edited by Zenothist, 03 March 2014 - 09:53 AM.
Merged posts. Please do not multi-post.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users