Exactly. Plus I wouldn't want Crazy Ivans to become obsolete... Actually, they hardly harm ships as is in comparison to SEALs. Therefore; I propose a buff for Ivans.
Idea 1: Make it so Ivan Bombs do twice as much damage. A SEAL would still probably do more damage in the given time (of an Ivan Bomb to go off) but I'd like imagine that Allied troops should better Soviet troops anyway.
Idea 2: Not sure if possible, but if so; make it so Ivans can plant multiple bombs on the same target. Maybe up to 5 bombs? The amount of bombs planted on a target can be identified to the bottom right of the Ivan Bomb icon as a number. 1 as in; 1 bomb, 2 as in; 2 bombs, and so on up to five as the limit. If an Engineer tries to defuse bombs on a target with multiple Ivan bombs attached to it, the number of bombs will just be decreased by one, as oppose to defusing them all simultaneously.
I'd like to see either Idea 1 (as a simple means) or idea 2 (If possible) be implemented as a buff for Ivans to make them more of an equivalent towards SEALs.
Here's another problem: Epsilon has no equivalent infantry unit for the SEALs and/or Crazy Ivans role(s), as in; someone to plant bombs on ships, bridge repair hunts (at Tier 2), & structures.
As for the planting bombs on ships part: You could just make it so Dune Riders do slightly more damage towards Ships, considering that they already fill the amphibious role.
As for the bridge & structure demolition: How about a Hacker Infantry (of course being tier 2) that can capture structures in a delayed "mind control" fashion (essentially C4, right?), and is able to plant bombs on bridge repair hunts?
This of course, means that the Infiltrator's bridge demolition now becomes redundant, though :/ so he may need to be repurposed...
Tell me what you think.
Edited by BlackAbsence, 30 October 2015 - 06:22 PM.