Besides units stuff, now I'm looking into AI modification~~
There was a mod I played long time ago, the ai difficulty setting in that mod was quite interesting. Instead of having easy,normal, and
hard It features defensive, normal, and offensive ais. Somewhat similar to cnc3 and ra3's ai fighting style. Although it wasn't properly
implemented in the mod. I could still tell the difference in style how ai behave. For ex the defensive ai does build tons of towers and the
offensive ai attacks much more frequently and has the lab out very early.(Well, there were no other distinguishable patterns than
these..I felt like it could use some improvement and the result will be much better.)
The idea here is, if possibloru, mo3 can somewhat make use of this AI concept and elaborate it to a degree. Difference in not only
attack frequency and tower count, but also in army composition too.(And not limiting to just offensive and defensive, we can also have
styles like Guerilla, Rusher etc )
If impossibloru, then, nvm~!
Edited by Toveena, 08 February 2014 - 05:57 AM.