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MO3.0 Feedback // SUGGESTIONS


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#861 Toveena

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Posted 08 February 2014 - 05:44 AM

Besides units stuff, now I'm looking into AI modification~~

    There was a mod I played long time ago, the ai difficulty setting in that mod was quite interesting. Instead of having easy,normal, and 

    hard It features defensive, normal, and offensive ais. Somewhat similar to cnc3 and ra3's ai fighting style. Although it wasn't properly

    implemented in the mod. I could still tell the difference in style how ai behave. For ex the defensive ai does build tons of towers and the

    offensive ai attacks much more frequently and has the lab out very early.(Well, there were no other distinguishable patterns than

    these..I felt like it could use some improvement and the result will be much better.)

 

    The idea here is, if possibloru, mo3 can somewhat make use of this AI concept and elaborate it to a degree. Difference in not only

    attack frequency and  tower count, but also in army composition too.(And not limiting to just offensive and defensive, we can also have

    styles like Guerilla, Rusher etc )

   

    If impossibloru, then, nvm~!


Edited by Toveena, 08 February 2014 - 05:57 AM.


#862 switchblade16

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Posted 08 February 2014 - 10:06 AM

Maybe bring back the Tech time machine from Mo 2.0 for skirmish? It was really funny to spam t-rex against AI :p
Also, what about a super unit that you can unlock if you manage to infiltrate all sides lab and con yard?

" a super unit that you can unlock if you manage to infiltrate all sides lab and con yard"

Clue: Tiberian Sun ;).  I've seen this unit :))

I unlocked it today, it looks pretty good...maybe a little buf on RoF? xD

Spoiler
[/size]

Edited by switchblade16, 08 February 2014 - 10:07 AM.

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#863 I_Download_Stuff

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Posted 13 February 2014 - 09:34 AM

IF you players in MO think that Eradicator, Battle Fortress and Charon Tank needs a new voiceset. I can provide the voice not unless my throat gets hurt or that I don't have a quality voice recorder.
 

I might as well make a list of the voices

- Eradicator

> For China! (Select)

> Eradicator ready (Select)

> I will melt them (Select)

> HAHAHAHAHA! (Select)

> They shall see wasteland (Move)

> Bringing death (Move)

> The earth will melt (Move)

> I love the color orange (Move)

> Let them come closer (Attack)

> Liquefy Them! (Attack)

> Death is nigh (Attack)

> They won't last (Attack)

> Not the suit... NOT THE SUIT!! (Life at 50%)

> I'm MELTING, I'm MELTING!! ARGHHH! (Life at 15%)

> URAAGGHHH! (Death)

- Battle Fortress

> Pretty much all the dialogues re-voiced more japanesy

 

- Charon Tank

> Charon Tank (Select)

> Must I go? (Select)

> Neutron Cannon charged (Select)

> Guten Tag (Select)

> To nowhere (Move)

> Assuming position (Move)

> To the light... (Move)

> ... I go (Move)

> Oblivion awaits them! (Attack)

> They don't belong here (Attack)

> Going nowhere? (Attack)

> No one will remember you (Attack)

*I'm completely open to feedback and suggestions


Edited by I_Download_Stuff, 13 February 2014 - 09:35 AM.


#864 Protozoan

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Posted 13 February 2014 - 03:20 PM

The Battle Fortress voice is awesome the way it is imo, despite not making much sense having a Scottish accent when Pacific Front is mostly Japanese & Korean and other Eastern Asian countries.

 

What confuses me the most is the Hailstorm having an Asian kind of voice (???) yet being previously used for dealing with Forest fires in Australia, it's not like any of the countries in East Asia have a good standing relationship (Likely the exact opposite) to the point where they would idiotically just give their Hailstorms and their experienced crew to the Australians, and there is no way that Australia would even be able to afford that kind of advanced technology lol, especially for the sole purpose of dealing with bush fires.

 

Nvm, apparently the Hailstorm is voiced by an Australian... >.>

 

Doesn't sound like any Australian I've ever heard of :p


Edited by Protozoan, 13 February 2014 - 03:42 PM.

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#865 Sven Co. Op

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Posted 14 February 2014 - 03:00 AM

The Battle Fortress voice is awesome the way it is imo, despite not making much sense having a Scottish accent when Pacific Front is mostly Japanese & Korean and other Eastern Asian countries.

 

What confuses me the most is the Hailstorm having an Asian kind of voice (???) yet being previously used for dealing with Forest fires in Australia, it's not like any of the countries in East Asia have a good standing relationship (Likely the exact opposite) to the point where they would idiotically just give their Hailstorms and their experienced crew to the Australians, and there is no way that Australia would even be able to afford that kind of advanced technology lol, especially for the sole purpose of dealing with bush fires.

 

Nvm, apparently the Hailstorm is voiced by an Australian... >.>

 

Doesn't sound like any Australian I've ever heard of :p

 

I bet they did this instead:

 

1. The Australians gave the blueprints of the Hailstorm to the Japanese to build them in their War Factories

2. Gave them these to train the Hailstorm drivers and pilots:

 a. 101 Ways to Operate the Hailstorm Platform

 b. How to Fly a Hailstorm Jet for Dummies

 c. How to Outfit the Hailstorm Payload with Liquid Nitrogen

 d. How to Not Attack Units without an Order


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#866 Atomic_Noodles

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Posted 14 February 2014 - 04:46 AM

Suddenly the placeholder voice of the Hailstorm being the Tiberium Twilight Juggernaut makes more sense now. (As that thing was Australian...) Anyway it would have been better IMO if the Hailstorm at least sounded like the Blizzard Tank or actually they had reversed VA's since the Blizzard Tank was Japanese and the Hailstorm Australian...


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#867 Sven Co. Op

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Posted 14 February 2014 - 09:51 AM

IF you players in MO think that Eradicator, Battle Fortress and Charon Tank needs a new voiceset. I can provide the voice not unless my throat gets hurt or that I don't have a quality voice recorder.
 

I might as well make a list of the voices

- Eradicator

> For China! (Select)

> Eradicator ready (Select)

> I will melt them (Select)

> HAHAHAHAHA! (Select)

> They shall see wasteland (Move)

> Bringing death (Move)

> The earth will melt (Move)

> I love the color orange (Move)

> Let them come closer (Attack)

> Liquefy Them! (Attack)

> Death is nigh (Attack)

> They won't last (Attack)

> Not the suit... NOT THE SUIT!! (Life at 50%)

> I'm MELTING, I'm MELTING!! ARGHHH! (Life at 15%)

> URAAGGHHH! (Death)

- Battle Fortress

> Pretty much all the dialogues re-voiced more japanesy

 

- Charon Tank

> Charon Tank (Select)

> Must I go? (Select)

> Neutron Cannon charged (Select)

> Guten Tag (Select)

> To nowhere (Move)

> Assuming position (Move)

> To the light... (Move)

> ... I go (Move)

> Oblivion awaits them! (Attack)

> They don't belong here (Attack)

> Going nowhere? (Attack)

> No one will remember you (Attack)

*I'm completely open to feedback and suggestions

 

Battle Fortress on the alert. Select

The enemy will tremble before us. Moving

Wipe them out. Attacking

Jūden (charge)! Attacking

Taking it close. Moving

Nothing can stop us. Moving

Kotai bōei no hyaku-ton (one hundred tons of solid defense). Moving/Select

Hai, shirei-kan (yes, commander). Select

 

many more to add.


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#868 delulytric

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Posted 14 February 2014 - 10:05 AM

Not sure if SEALs have been talked about already, but I think its role in infantry suppression is heavily limited to one at a time. I mean, for $700 it's a great anti-infantry but if you compare it to Pyros for $400, they are on par with each other though the seal will emerge victorious but heavily injured. Now, seals can be amphibious and can set C4, but so do Crazy Ivans do. If you mix 1 pyro and 1 crazy ivan for a total cost of $1000 against 2 seals for a total cost of $1400, they can do way more things than seals though anti-infantry wise they will win, but the utility for a crazy ivan and a pyro is much more than 2 seals (though it may be unfair by just comparing seals with 2 soviet infantries that are specialised in different causes)

 

I just feel that for $700, it should be compensated with a higher damage output on anti-infantry or have the ability to set C4 on multiple buildings but with lower structure damage (just like how crazy ivan performs). The most stupidest thing I realised is that when seal sets up C4, he leaves himself defenseless to any dogs attack since a seal cannot attack when he's planting a C4. Well... just my 2 cents.



#869 Tyhednus

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Posted 19 February 2014 - 11:26 AM

What would happen if the Sentinel had two extra cannons to fire on grond units? Would it not be a fantastic anti-infantry unit for China? Or would the balance be thrown out of the window?



#870 AngelFaux

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Posted 19 February 2014 - 12:11 PM

What would happen if the Sentinel had two extra cannons to fire on grond units? Would it not be a fantastic anti-infantry unit for China? Or would the balance be thrown out of the window?

 

That would make China OP, since Nuwas are already effective against infantry, you know.



#871 Martinoz

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Posted 19 February 2014 - 12:45 PM

What would happen if the Sentinel had two extra cannons to fire on grond units? Would it not be a fantastic anti-infantry unit for China? Or would the balance be thrown out of the window?

Nuwa, Eradicator, Gyros.


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#872 Tyhednus

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Posted 19 February 2014 - 12:51 PM

Aha. 



#873 I_Download_Stuff

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Posted 19 February 2014 - 01:50 PM

Why don't you guys give a Shilka Tank for Russia or maybe to the Confederation. Though IDK what balance this new unit would do the game, or probably a campaign unit. Yeah, why not?



#874 Tyhednus

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Posted 19 February 2014 - 03:02 PM

Why don't you guys give a Shilka Tank for Russia or maybe to the Confederation. Though IDK what balance this new unit would do the game, or probably a campaign unit. Yeah, why not?


What kind of tank is that?

#875 Black/Brunez

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Posted 19 February 2014 - 06:29 PM

Why don't you guys give a Shilka Tank for Russia or maybe to the Confederation. Though IDK what balance this new unit would do the game, or probably a campaign unit. Yeah, why not?


The Tsivil basicaly fills the hole for Russia.

#876 Petya

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Posted 19 February 2014 - 07:42 PM

I think Russia already has everything it needs. To be more accurate it has more than it needs.



#877 Seth

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Posted 20 February 2014 - 09:29 AM

 

Why don't you guys give a Shilka Tank for Russia or maybe to the Confederation. Though IDK what balance this new unit would do the game, or probably a campaign unit. Yeah, why not?


What kind of tank is that?

 

shilka.JPG

Also Russia already has Tsivils and Wolfhounds(+ Seawolf) so why need any more AA?



#878 I_Download_Stuff

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Posted 20 February 2014 - 10:34 AM

 

 

Why don't you guys give a Shilka Tank for Russia or maybe to the Confederation. Though IDK what balance this new unit would do the game, or probably a campaign unit. Yeah, why not?


What kind of tank is that?

 

shilka.JPG

Also Russia already has Tsivils and Wolfhounds(+ Seawolf) so why need any more AA?

 

 

Well, maybe just for campaign purposes except that the Shilka Tank can't be produced even if you have a WF and a BL but I'll leave that decision to the MentalMeisters.



#879 Atomic_Noodles

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Posted 20 February 2014 - 10:51 AM

Isn't the Tsivil already a glorified APC (Heavily Armored Box - AKA a Tank) with Auto-Flak Cannons?


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#880 AngelFaux

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Posted 20 February 2014 - 01:45 PM

Isn't the Tsivil already a glorified APC (Heavily Armored Box - AKA a Tank) with Auto-Flak Cannons?

 

Plus MG to defend against infantry units.






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