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#261 Solais

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Posted 21 January 2014 - 06:24 PM

Ah no, Starcraft 2 IS damn amazing. I'm pretty sure it is one of their "main concerns", seeing that its custom map database, the Arcade just went completely free today. It's just, besides that game, there's barely any RTS games out there. There's Planetary Annihilation (or whatsitsname) coming, but that's it.


Edited by Solais, 21 January 2014 - 06:25 PM.


#262 thesolidpedant

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Posted 21 January 2014 - 07:59 PM

Ah no, Starcraft 2 IS damn amazing. I'm pretty sure it is one of their "main concerns", seeing that its custom map database, the Arcade just went completely free today. It's just, besides that game, there's barely any RTS games out there. There's Planetary Annihilation (or whatsitsname) coming, but that's it.

 

Very true. I agree that Starcraft 2 is an amazing game, but it simply didn't captivate my attention for very long. My reason for stating that it probably wasn't Blizzard's "main concerns" was that it took them more than a decade to release Starcraft 2 after the first game, although at the time I forgot to take into consideration the immense amount of work they probably had to put in for Diablo or WoW. 



#263 Solais

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Posted 21 January 2014 - 11:36 PM

Well, there was also Warcraft 3 between the two, and the RTS team of Blizz is a single team.

 

Anyways [/offtopic]



#264 Martinoz

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Posted 22 January 2014 - 11:28 AM

The upcoming version of the Heaven & Hell, it has been reworked to that extent it might be a completely different mission. No longer SEALs at start, a lot of changes on map, we use Tanya with Medic and an Engineer which is needed to capture Port Authority :). Mission can be done in 20 to 40 minutes without any problem, there is no more bug that made this mission impossible to complete.


Edited by Martinoz, 22 January 2014 - 11:31 AM.

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#265 thesolidpedant

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Posted 22 January 2014 - 03:03 PM

The upcoming version of the Heaven & Hell, it has been reworked to that extent it might be a completely different mission. No longer SEALs at start, a lot of changes on map, we use Tanya with Medic and an Engineer which is needed to capture Port Authority :). Mission can be done in 20 to 40 minutes without any problem, there is no more bug that made this mission impossible to complete.

 

I like it. With Tanya, the mission becomes immensely easier even with higher numbers of units. Now I just have to worry about the Rocketeers.



#266 Petya

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Posted 22 January 2014 - 04:26 PM

Rocketeers won't autoheal. Furthermore Tanya will take more damage from subs than SEALs so you will have to use those SEALs you get at the helipads.



#267 Solais

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Posted 22 January 2014 - 08:22 PM

Definitely feels a lot better. Having Tanya, who is a dog killer against an army of one-hit-ko dogs seems like a more fairer battle than anti-infantry Seals against anti-infantry vehicles.



#268 Tyhednus

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Posted 23 January 2014 - 05:53 PM

The upcoming version of the Heaven & Hell, it has been reworked to that extent it might be a completely different mission. No longer SEALs at start, a lot of changes on map, we use Tanya with Medic and an Engineer which is needed to capture Port Authority :). Mission can be done in 20 to 40 minutes without any problem, there is no more bug that made this mission impossible to complete.

This is going to be fun. I am really looking forward to this. I can finally complete this mission. Is there some kind of idea when the next revision will be released?



#269 X1Destroy

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Posted 26 January 2014 - 08:28 AM

The Lunatic is one crazy mission. Too much tesla troopers, and drones hiding between trees at the airfield doesn't make the mission harder, just plain more frustrating as it forces the player to restart and redo everything again when they're almost already completed the task. I've finally cleared it after restarting 6 times.

Whoever designed it must be a sadist bastard. But still it's no way comparable to Unshakeble, Singularity and Heaven and Hell though. The 2 former ones are just impossible.


Edited by X1Destroy, 26 January 2014 - 08:32 AM.

"Protecting the land of the Free."
efXH1rz.png
 


#270 UprisingJC

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Posted 26 January 2014 - 08:45 AM

The Lunatic is one crazy mission. Too much tesla troopers, and drones hiding between trees at the airfield doesn't make the mission harder, just plain more frustrating as it forces the player to restart and redo everything again when they're almost already completed the task. I've finally cleared it after restarting 6 times.

Whoever designed it must be a sadist bastard. But still it's no way comparable to Unshakeble, Singularity and Heaven and Hell though. The 2 former ones are just impossible.

Still possible...you just need to give them a lot of tries. o.0



#271 Martinoz

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Posted 26 January 2014 - 07:28 PM


Ego Ergo Hax, WIP version, don't take anything here as 100% finished. It will be reworked because atm we were dying easily together with Petya. So many hard attacks, controllable Yunru, Thors and rocketeers. Just watch it, we failed miserably few times.


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#272 Tyhednus

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Posted 26 January 2014 - 07:59 PM

Wait Ego will be made harder?

#273 Martinoz

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Posted 26 January 2014 - 08:03 PM

Reworked, it's still WIP - don't worry it won't be that hard like on the video :D


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#274 Petya

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Posted 26 January 2014 - 08:35 PM

It isn't the final. There will be further improvements, because it is impossible.



#275 Tyhednus

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Posted 27 January 2014 - 01:51 PM

It looks awesome though.

#276 Martinoz

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Posted 27 January 2014 - 08:01 PM

Whole 19m long preview for test version of Ego Ergo Hax for Beta Revision 2 - as I mentioned earlier, mission will be reworked.


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#277 Tyhednus

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Posted 31 January 2014 - 07:52 PM

I have one other thing to comment about the missions: the amount of airdrops the AI sends towards you. It is not that annoying, but it repeats itself everytime and then it becomes annoying. I can understand that the enemy sends paradrops towards at the start, but it gets too much later on, especially against Russia and US.


Edited by Tyhednus, 31 January 2014 - 07:52 PM.


#278 Martinoz

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Posted 31 January 2014 - 08:30 PM

In some missions AI has always got a Tech Airport, that's why paradrops might be so often in other missions like Peace Treaty they are scripted.


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#279 Tyhednus

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Posted 07 February 2014 - 11:37 AM

Yet another comment about the campaign. I hope it is not annoying. It is about Warrantly Void. I never make it to the bridge, because of two things. The first being that the Qilins attack each other when hijacked. I get damaged tanks then. Why are they not neutral? Second the infantry you need to plow through top the bridge. You only can overrun them to kill them quickly, but the Qilins are slow. Maybe some Halftracks could help. This is just my opinion about the part to the bridge. I do not know the rest of the mission.



#280 Martinoz

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Posted 07 February 2014 - 12:22 PM

Yet another comment about the campaign. I hope it is not annoying. It is about Warrantly Void. I never make it to the bridge, because of two things. The first being that the Qilins attack each other when hijacked. I get damaged tanks then. Why are they not neutral? Second the infantry you need to plow through top the bridge. You only can overrun them to kill them quickly, but the Qilins are slow. Maybe some Halftracks could help. This is just my opinion about the part to the bridge. I do not know the rest of the mission.


1-6 the hijackers to have Qilins lightly damaged when under control, place the infantry into the buildings near bridge, watch out for Crazy Ivan, then the mission is much easier, preserve Eradicators.


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