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MO3.0 Feedback // MISSIONS/CO-OP


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#281 Tyhednus

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Posted 07 February 2014 - 05:14 PM

Thanks again for the help, Martinoz. I finished the mission. This mission is quite fun actually. 

In the mission there was something rather interesting. Right from the burning Hammer blockade stand a woman, man and a truck. When I scouted with a conscript, the woman suddenly said: 'Are you from the army? Are you here for the girl?' At that moment you could hear a faint laugh of a little girl and the truck moved a little in a energy field. I was like: 'Ah, I see what you did there, Mental Meisters.'


Edited by Tyhednus, 07 February 2014 - 05:35 PM.


#282 Seth

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Posted 07 February 2014 - 07:13 PM

You know you can take each Hijacker near a tank and use waypoint the send them all at the same time?

You will not get any damage, or just 1 tank slightly damaged. Rest is pice of cake :D



#283 Tyhednus

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Posted 07 February 2014 - 07:37 PM

You know you can take each Hijacker near a tank and use waypoint the send them all at the same time?
You will not get any damage, or just 1 tank slightly damaged. Rest is pice of cake :D


I noticed that. I had 6 tanks today thanks to that tip.

#284 GhostNemesis

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Posted 08 February 2014 - 09:09 AM

the one that I request for is,how about to make the co-op mission into single player version for somebody prefer offline play?Because it was alway lag during online play and some mission need a quite long time to complete it

Edited by GhostNemesis, 08 February 2014 - 09:11 AM.


#285 thesolidpedant

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Posted 27 February 2014 - 02:38 AM

I noticed a possible trivial error in Epsilon 05, Human Shield. The mission takes place in Primorsky Krai, of Russia, which is located in the far east of the country, and the briefing mentions that you will be mind-controlling Pacific Front spies to infiltrate the Soviet War Factories, thus implying the Allied base in the map is a Pacific Front base. But the Allied tank shown in the beginning is a Cavalier Tank, from the European Alliance. Is that supposed to be intended?



#286 Psionic Psychic

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Posted 01 March 2014 - 05:10 AM

Thanks again for the help, Martinoz. I finished the mission. This mission is quite fun actually. 

In the mission there was something rather interesting. Right from the burning Hammer blockade stand a woman, man and a truck. When I scouted with a conscript, the woman suddenly said: 'Are you from the army? Are you here for the girl?' At that moment you could hear a faint laugh of a little girl and the truck moved a little in a energy field. I was like: 'Ah, I see what you did there, Mental Meisters.'

What do you basically mean about this easter egg?


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#287 Tyhednus

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Posted 01 March 2014 - 08:24 AM

It's Libra.

#288 Martinoz

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Posted 18 March 2014 - 08:53 AM

Some sneak peaks of incoming Beta Revision 2 changes for single player missions:

 

 


Edited by Martinoz, 18 March 2014 - 08:53 AM.

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#289 Solais

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Posted 19 March 2014 - 07:11 AM

Maybe it's just me, but they seem to be a lot more manageable than before.



#290 Tyhednus

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Posted 19 March 2014 - 07:17 AM

Looks interesting, but I did not see a lot of changes in Red Dawn Rising, except the Humvees and that heroic Abrams.

#291 Martinoz

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Posted 21 March 2014 - 07:53 AM

New short previews
 

 

 

 


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#292 Tyhednus

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Posted 21 March 2014 - 10:53 AM

Too bad you did not show off the Hailfoxes . :(

I am so thrilled for BR2 now!



#293 Martinoz

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Posted 22 March 2014 - 10:33 PM


Welcome back Boris, at least you won't die during a first minute because of a script :p


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#294 Martinoz

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Posted 24 March 2014 - 05:48 PM

Too bad you did not show off the Hailfoxes . :(

I am so thrilled for BR2 now!

Here is the Hailfox showcase :) - watch out with using these aircrafts, they are armed with napalm missiles that are damaging over time everything they touch.


Edited by Martinoz, 24 March 2014 - 05:51 PM.

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#295 Tyhednus

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Posted 24 March 2014 - 06:29 PM

Wow, you are right about the napalm. :) Too bad that that airfield stands between those explosive barrels. Are the Foxes able to destroy armor with ease?

#296 Martinoz

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Posted 24 March 2014 - 06:45 PM

Yes, they are very useful against all types targets.


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#297 SeriousToni

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Posted 28 March 2014 - 12:21 PM

Dear developers,

 

as I am currently trying out your modification (especially the campaign you've built) I first want to say that it's a great effort and I really like what you're doing here!

On the other side I noticed the campaign missions in which you don't have a base (only a number of units) are very hard even on easy mode. While the mission in Texas (Allies03) was pretty easy on easy (which is fine), the missions Allies02, 04 and 05 are pretty hard as you always have to figure out which way to go and what you can fight and what not. Mostly important units get roasted by tesla coils within seconds or are eaten by dogs. This results in many restarts of the missions where you have to start all over again.

 

My reccomendation for this would be to try to stop punishing the player if he or she doesn't do exactly what you intended him / her to do. Maybe some less enemy forces (at least on easy) and of course more tips and hints on how to deal with different situations, as the all new units have to be mastered first by new players.

 

Thank you for developing a great modification!



#298 Martinoz

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Posted 28 March 2014 - 01:17 PM

Check for BR2 in some time, these commando type missions will be considerably easier. They are at least in closed tests.


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#299 SeriousToni

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Posted 30 March 2014 - 08:22 PM

Dear Martinoz. Thank you for your great walkthrough videos! What do you mean with BR2?



#300 Martinoz

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Posted 30 March 2014 - 08:35 PM

Beta Revision 2, upcoming version of MO 3.0.


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