Allies 01 - Red Dawn Rising
There are 3 hotspots to defend, control them at all costs till Soviet attacks are massive and hard to beat. When Kirovs are on their way towards buildings, take out the infantry from occupied buildings and all units near them. There are also attacks to the backdoor of the Pentagon.
Allies 02 - Eagles Fly Free
Quite easy mission if you know how to approach, you must also stay focused to don't let Tanya killed. Soft a bit the Soviet base using the infantry on hills and rush inside with a Bulldog spam, there is no other option to finish that mission.
Allies 03 - Road Trippin'
One word - hotkeys. Use your Stormchilds wisely and the mission is not a problem at all.
Allies 04 - Heaven and Hell (no mission accomplished in Beta Revision 1)
Might get really hard - and it's hard, the key to win is to abuse autoheal of your units to maximum and be caucious all the time. Micro your rocketeers to use them at the max efficiency - when the base building part starts, be ready for the first attack wave of Rhinos, infantry and especially Borillos which can decimate you very fast. Use the backdoor to destroy Soviet CY.
Allies 05 - Bad Apple
Micro your units carefully and don't lose the Engineers + Abrams at all costs - look at them all the time to avoid losing them by accident. Create 3-4 groups to fill your Voyager transports and send them to occupy some civilian buildings. Scouting is the key to win here. Remember that timer starts just after your units are deployed from transports.
Allies 06 - Beautiful Mind
Very hard for newcomers, it is the first really tough mission in Mental Omega 3.0 Allied campaign. Hotkey your naval units, when on ground, look on your minimap all the time and be ready for Borillo attacks - they carry some infantry like Tesla Troopers and Ivans. One Borillo attack is spawned just near your base to the south, so be ready! You can destroy Iron Curtain either using ground, air or naval units but you must have both Aircraft Carriers alive.
Allies 07 - Hammer To Fall (rather Hate To Fail)
Allies 08 - Wrong Side
Allies 09 - Zero Signal
Be aggressive. Control 2 of the Artillery Bunkers, take the derrick and move your mirages with Cavaliers to the point in the east of map to destroy Stalin's Fist and a pack of 9 Qilin Tanks - with luck and positioning you will be able to take out Qilins in 2-3 seconds. There are also Rhino drops right in the center of your base so few GGIs will take care of them. Control the hill near Soviet base, Enforcers and Snipers are excellent for this mission, don't let them killed. Remember that first you must take out the Nuke Silo, then eliminate Soviets and take control of Radar Domes. SCUDs are your the worst problem here, Artillery bunkers and some infantry might help.
Allies 10 - The Gardener
Allies 11 - Panic Cycle
It was the most hated Allied mission during the closed beta stages, this time it's affordable to accomplish. Hotkeys are your main friend here, also it would be handy to defend these barracks near your base because it's a some sort of outpost to destroy Chinese units faster. Gather your army and finish both of the bases, and don't let the spies enter your base at all costs.
Allies 12 - Sunlight
WALL YOUR GLADIUS AT START - Borillos won't hurt them because they can't shoot over the walls. There are several waves to destroy, your biggest issues are to deal with Kirovs and Dreadnoughts which are going straight to destroy your Gladius systems. After several waves (and paradrops near your base, look at the Chitzkoi and Volkov!) the mission will get much easier.
Allies 01 - Good Old Times
Allies 02 - Impersonal War
Allies 03 - Enforcers
Allies 04 - Attack On Buggy
Allies 05 - Blut Royale
Allies 06 - Monster Madness
Edited by Martinoz, 01 January 2014 - 01:24 PM.