Heya!
First of all I would like to say that your mod is AWESOME regardless the save\load issue but I mean come on some missions are so F-ing hard (even on medium) that its gets way to annoying and boring to play like 30-45 minutes and then fail and restart it all over again just because you can't save or load the game :\
I don't understand much about the technical aspect of this stuff etc. but I remember that in version 2.0 of MO the save\load feature worked since it was using Npatch and not ARES.
Any reason why you didn't keep sticking to good ol' Npatch?
Hopefully the next release will include a fixed version of ARES that will re-enable the save\load feature.
Overall like I said at the beginning your mod rocks and so far its the best mod for YR I have ever played
Peace
To add on to what has been mentioned earlier, Save-load function may be available for NPatch, but it is not perfect. We have heard instances of errors and crashes on loading a savegame in NPatch, which you won't notice unless you exit the current game. Then it'll still be another 30-40 minutes all over again.
I don't know the technical aspects of saving-loading, but I can at least shed some light on why we chose Ares over NPatch for MO3.0.
Staffing
Ares is currently being worked on mainly by one person (with contributions by others like GD). For contrast, NPatch is currently being worked on by... no one. We like sticking to the program that is still in development.... and with support staff to debug our except.txts.
Approaches
NPatch had a focus of features before bugtesting, which led to many wonderful but broken toys. This meant many modders could implement a greater variety of modding, but had to face increasing bug-reports that they could not solve on their end. Ares had the opposite focus. The pace is much more moderated. You will still see several logics in NPatch that Ares had not implemented yet, but at the very least those available are more stable than their NPatch counterparts.
Why we used NPatch for MO2.0
MO2.0 used NPatch because Ares was not created then. While NPatch is still available, many of the newer features in MO3.0 (like AttachEffect) are only supported by Ares.
If you want a more detailed and technical comparison (in terms of game features), check out this https://github.com/A...cks-and-Patches
If you want a little fun read, here's a summary of the history of NPatch (like how the evil Deezire and his henchmen make this sound like a cartoon ) : http://modenc.renega...s.com/RockPatch
We understand that a Save-load feature is in high demand. I want it as much as you do. But a one-member team (that supports several mods by the way) is not godlike ;P. That's why I hope MO3.0 (and other Ares mods too) can bring in some people to help out in development. MO3.0 recruitment is open. Ares recruitment is open (in a way ). Note that Ares is a different project from MO3.0.
Anyway, it's great you enjoy the mod nonetheless.
--------
Graion, just inquisitive, did VK release his source code for any of his RockPatches? I wonder if his code could be of any use for Ares, even if it's a different way of injecting code into the executable.