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changing global modifiers, fast/slow gameplay


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#1 shoak1

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Posted 15 December 2013 - 09:20 PM

How can you activate _fast gameplay command?  I changed the code in the attributemodifier ini file (line 2433) using final big to this:

Modifier = SPEED 50%
Modifier = DAMAGE_MULT 100%
Modifier = EXPERIENCE 100%
Modifier = RECHARGE_TIME 200%
Modifier = HEALTH_MULT 200%
Modifier = PRODUCTION 200%
Modifier = RATE_OF_FIRE 100%
Duration = 0
so that I can actually slow the game down.  My understanding is that adding -fastgameplay to the "target" section of the shortcut to my exe (in this case I am using the unofficial patch 2.02) activates that code.
 
I am also wondering if there is another way of setting global modifiers, like adding 50% to all damage, etc, to all units.


#2 Ridder Geel

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Posted 23 December 2013 - 02:23 AM

Isn't this somewhat the same question as you asked in the other topic? :p


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#3 Valheru

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Posted 23 December 2013 - 03:11 AM

You havent stated if what you did actually works. My understanding is that its not possible to change gameplay speed via attribute modifier at all.

 

If you want shit to go really fast tho, refer to gamedata.ini and change

 

FramesPerSecondLimit =

 

30 is default, setting it to 60 etc makes the game go crazy.

 

However the second part of your question, pretty simple, Darkness and such is global modifier, if you want it to effect Heroes and Structures aswell, just change the filter in weapon.ini. ACtually rotwk might have it in system.ini


Edited by Valheru, 23 December 2013 - 03:13 AM.

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#4 shoak1

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Posted 29 December 2013 - 11:46 PM

You havent stated if what you did actually works. My understanding is that its not possible to change gameplay speed via attribute modifier at all.

 

If you want shit to go really fast tho, refer to gamedata.ini and change

 

FramesPerSecondLimit =

 

30 is default, setting it to 60 etc makes the game go crazy.

 

However the second part of your question, pretty simple, Darkness and such is global modifier, if you want it to effect Heroes and Structures aswell, just change the filter in weapon.ini. ACtually rotwk might have it in system.ini

No, the fastgameplay does not work.

 

I changed the frames persecond as you suggested, but it only slowed down the load screens, not the actual game.

 

And I dont think I was clear re global modifiers.  I want to subtract 50% damage from EVERYTHING.  Is there a way to do that globally?



#5 Valheru

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Posted 30 December 2013 - 03:09 AM

Well yeah just dont have a filter at all and make the attribute modifier like this, for example.

 

You could add some sort of passive spell to each races spellbook & playertemplate so that they inherit a global debuff of 50% damage. That would be the easiest way I think, otherwise you have to go through every single weapon/attributemod in the game

 

 

;ModifierList RainDebuff
;      Category                    = DEBUFF
;      Modifier                    = DAMAGE_MULT 50%    // Multiplicative.  Should make you do less damage
;      FX                            = FX_RainDebuff ; ;FX_GenericDebuff
;    Duration                    = SPELL_FREEZINGRAIN_DURATION
;    ReplaceInCategoryIfLongest    = Yes      
;EndFX = FX_StopDebuff ; ;
;MultiLevelFX = Yes ; ;
;End

 

 

AttributeModifierNugget
        AttributeModifier = SpellBookDarkness
        Radius             = 999999
        SpecialObjectFilter = ANY +INFANTRY +CAVALRY +MONSTER -HERO -HORDE ALLIES -WildMountainGiant     <-------delete this filter
        ;AffectHordeMembers      = Yes
        DamageFXType = SWORD_SLASH
    End


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