How can you activate _fast gameplay command? I changed the code in the attributemodifier ini file (line 2433) using final big to this:
changing global modifiers, fast/slow gameplay
#1
Posted 15 December 2013 - 09:20 PM
#2
Posted 23 December 2013 - 02:23 AM
Isn't this somewhat the same question as you asked in the other topic?
#3
Posted 23 December 2013 - 03:11 AM
You havent stated if what you did actually works. My understanding is that its not possible to change gameplay speed via attribute modifier at all.
If you want shit to go really fast tho, refer to gamedata.ini and change
FramesPerSecondLimit =
30 is default, setting it to 60 etc makes the game go crazy.
However the second part of your question, pretty simple, Darkness and such is global modifier, if you want it to effect Heroes and Structures aswell, just change the filter in weapon.ini. ACtually rotwk might have it in system.ini
Edited by Valheru, 23 December 2013 - 03:13 AM.
#4
Posted 29 December 2013 - 11:46 PM
You havent stated if what you did actually works. My understanding is that its not possible to change gameplay speed via attribute modifier at all.
If you want shit to go really fast tho, refer to gamedata.ini and change
FramesPerSecondLimit =
30 is default, setting it to 60 etc makes the game go crazy.
However the second part of your question, pretty simple, Darkness and such is global modifier, if you want it to effect Heroes and Structures aswell, just change the filter in weapon.ini. ACtually rotwk might have it in system.ini
No, the fastgameplay does not work.
I changed the frames persecond as you suggested, but it only slowed down the load screens, not the actual game.
And I dont think I was clear re global modifiers. I want to subtract 50% damage from EVERYTHING. Is there a way to do that globally?
#5
Posted 30 December 2013 - 03:09 AM
Well yeah just dont have a filter at all and make the attribute modifier like this, for example.
You could add some sort of passive spell to each races spellbook & playertemplate so that they inherit a global debuff of 50% damage. That would be the easiest way I think, otherwise you have to go through every single weapon/attributemod in the game
;ModifierList RainDebuff
; Category = DEBUFF
; Modifier = DAMAGE_MULT 50% // Multiplicative. Should make you do less damage
; FX = FX_RainDebuff ; ;FX_GenericDebuff
; Duration = SPELL_FREEZINGRAIN_DURATION
; ReplaceInCategoryIfLongest = Yes
;EndFX = FX_StopDebuff ; ;
;MultiLevelFX = Yes ; ;
;End
AttributeModifierNugget
AttributeModifier = SpellBookDarkness
Radius = 999999
SpecialObjectFilter = ANY +INFANTRY +CAVALRY +MONSTER -HERO -HORDE ALLIES -WildMountainGiant <-------delete this filter
;AffectHordeMembers = Yes
DamageFXType = SWORD_SLASH
End
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users