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#1 Lusta

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Posted 14 January 2014 - 11:23 PM

Hello there people of 3rdage,

 

I thought, I share some of my models with you. I attached them in that post.

I am not a skinner, so all of them are EA quality.

Skeleton info in the skeleton.txt.

 

It contains (in order):

Gandalf on Gwahair (one wiith sitting and one with laying)

My Denethor

on foot Rohirrim with sword (my Erkenbrand)

Elven rider

Elven Farm

Gimli (with hobbit animation for horse join)

Grima (on foot, on horse)

Tower Guard with sword (My Beregond)

Aragorn on horse (whit shield, without shield)

Gondor Soldier (Easterling animation for defend)

Rohan Lance Porter (cart wheels need fixing, they are not turning, don't know how)

Legolas on horse

Rhun soldier with sword

Rhun Banner Carrier on horse

Gothmog on warg

Haradrim Archer

variety of orc archer

orc pikemans

Ringwraith on horse

Nazgul on horse

Rohan peasant lance throwers

Rohan peasant whit axe

on foot Rohirrim (my Dor Warden)

on foot Rohan Bannercarrier Rider (My Theodred)

Witchking on horse

Aragorn whit shield

Strider bow model, sword model

Boromir on horse

Gondor Captain

Ranger (faramir skl, sword model, second greenish skin)

on foot warg rider (My Sharku)

Haradrim Archer

on foot Nazgul

variety of Rohan archers

Ringwraith

 

You can use them, just mention me in the credits.

 

some sample off gameplay: https://www.youtube....L1zkrgg9yKXLwLI

Attached Thumbnails

  • Lw3d.jpg

Attached Files

  • Attached File  Lw3d.zip   2.55MB   187 downloads

Edited by Lusta, 26 September 2014 - 04:13 PM.

(Lusta means Lazy)

my mod beta is linked here


#2 Rider of Rohan

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Posted 14 January 2014 - 11:44 PM

A very nice model set here, some models like the Nazgul looks like it could use a binding fix, I also noticed your Rohirrim Archer (ruarcher_skn2) model needs an arrownock as well :p. Still overall is pretty good  :thumbsupcool: !


99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

No parent should have to bury their child - King Theoden


#3 Lusta

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Posted 12 September 2014 - 03:55 PM

Updated the attachments.


(Lusta means Lazy)

my mod beta is linked here


#4 Mathijs

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Posted 12 September 2014 - 03:57 PM

This is an impressive list. Great work.

 

Have you considered using the 1.06 HD textures for some of these?


No fuel left for the pilgrims


#5 Lusta

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Posted 13 September 2014 - 07:01 AM

The old skins will be updated  when you use the hd pack, the new ones that I made won't.
I didn't ask for permission from RoR to use them.
And some firearrow still missing, will be fixed sometime.


(Lusta means Lazy)

my mod beta is linked here


#6 Rider of Rohan

Rider of Rohan

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Posted 13 September 2014 - 12:17 PM

You have our permission to use them if you want ;).

99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

No parent should have to bury their child - King Theoden


#7 Lusta

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Posted 23 September 2014 - 07:48 PM

Added a youtube channel for some showoff video.


(Lusta means Lazy)

my mod beta is linked here


#8 Mathijs

Mathijs

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Posted 23 September 2014 - 08:07 PM

That spreading fire looks cool as hell.


No fuel left for the pilgrims


#9 Lusta

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Posted 04 October 2014 - 12:20 PM

uploaded some video


(Lusta means Lazy)

my mod beta is linked here


#10 Lusta

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Posted 25 October 2021 - 07:23 PM

I had some fun with Renx, I made some animation copy from one skeleton to an other.

I found 3 group that can exchange animation.

For some reason some models binding deside to do wierd things and on self even and can't be copied or made new animations.

I managed to make some nigthmarefuel that way. Horses, wargs, bear, and some simple models just doesn't want to cooperate.

Edit: Most of it can be solved if you choose BFME2 skeletons instead of BFME1's.

Even if the skeleton looks similar, it's not alwyas works rigth, some neck, spine, legs, hands bend the wrong ways.

 

I will attach some usable ones, to have fun with them.

 

So far the following skeleton's animations are easily exchangable:

 Group 1:

   gutowntrch_skl rupsnt_1_skl rupsnt_3_skl rupsnt_4_skl mueastern_skl guworker_skl gutownsmn_skl guranger_skl

   gutowergrd_skl rulegolas_skl rueomer_skl rutheoden_skl ruelfwar_skl guarcher_skl guboromir_skl gufaramir_skl

   iuovrseer_skl muharalnc_skl muharovr_skl 

 extras: guaragorn_skl - when copying ignore the B_WAIST B_CLAVR B_CLAVL

             gugandalfg_skl - you have to delete the skirt bones, robe bones, hat bones, beard bones, and ignore B_CLAVR B_CLAVL

 

Group 2: MuDrmTroll_SKL MUMntTroll_SKL

 

Group 3: cudog2_skl cuwolf_skl

 

Steps to do it:

1. When you open  an animation, you select the bones, then check the Utilities->W3d Tools->Export Transform (Bones)

2. Delete the unlinked bones that you don't need, rename some bones if needed

    There can't be extra bones with Export Transform (Bones),

    so if you need the linked bones so that it won't fall appart then unchek Export Transform (Bones) on them

    some animation need resizeing

3. When done, export as a pure animation to the rigth skeleton, if done rigth then it is saved,

    if not, then see the error, it can be extra bone with Export Transform (Bones) or same named bone with Export Transform (Bones)

4. Look at the animation in w3dwiever, if you are lucky its purfect and you are done

5.a. if unlucky, some part of the animation or the hole can do wierd things, some bones migth want to spin, or jump,

       or not follow the original path, mostly fixable

5.b. migth fall apart then you need to redo the hole thing

6.a. Some bones are not part of the animation so either add them and animate them after

       if cape needed, then you can copy from another animation

6.b. if it is hard to make animation for the missing bones, then either rebind the model, or detach the item and clone it,

       then make one follow the bone and the other bind to the skeleton, then you you can hide one with a script if needed

7.    repeat from step 4. until it is good

Steps:

1. When you open  an animation, you select the bones, then check the Utilities->W3d Tools->Export Transform (Bones)

2. Delete the unlinked bones that you don't need, rename some bones if needed

    There can't be extra bones with Export Transform (Bones),

    so if you need the linked bones so that it won't fall appart then unchek Export Transform (Bones) on them

3. When done, export as a pure animation to the rigth skeleton, if done rigth then it is saved,

    if not, then see the error, it can be extra bone with Export Transform (Bones) or same named bone with Export Transform (Bones)

4. Look at the animation in w3dwiever, if you are lucky its purfect and you are done

5.a. if unlucky, some part of the animation or the hole can do wierd things, some bones migth want to spin, or jump,

       or not follow the original path, mostly fixable

5.b. migth fall apart then you need to redo the hole thing

6.a. Some bones are not part of the animation so either add them and animate them after

       if cape needed, then you can copy from another animation

6.b. if it is hard to make animation for the missing bones, then either rebind the model, or detach the item and clone it,

       then make one follow the bone and the other bind to the skeleton, then you you can hide one with a script if needed

7.    repeat from step 4. until it is good

Attached Files


Edited by Lusta, 04 March 2022 - 09:48 PM.

(Lusta means Lazy)

my mod beta is linked here


#11 Lusta

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Posted 25 October 2021 - 07:33 PM

Will add more if it allows to upload it, for some reason i can't upload the 2. part.


(Lusta means Lazy)

my mod beta is linked here


#12 Lusta

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Posted 20 November 2021 - 11:42 PM

Aragorn on Faramir skeleton:

 

Attached Files


Edited by Lusta, 31 March 2022 - 02:09 PM.

(Lusta means Lazy)

my mod beta is linked here


#13 Lusta

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Posted 17 January 2022 - 12:30 PM

Uploaded some some animation video to the youtube channel:
https://www.youtube....L1zkrgg9yKXLwLI


(Lusta means Lazy)

my mod beta is linked here


#14 Mathijs

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Posted 17 January 2022 - 11:23 PM

Impressive stuff!


No fuel left for the pilgrims


#15 Lusta

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Posted 03 March 2022 - 11:27 AM

I have made a huorn skeleton and animation.

Anyone know how to bind a tree as a model and not mess up the skin/model?

https://youtu.be/YGHu86UYkXY


(Lusta means Lazy)

my mod beta is linked here


#16 Mathijs

Mathijs

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Posted 08 March 2022 - 11:38 PM

That's really impressive. Are these Huorn animations publically available anywhere?


No fuel left for the pilgrims


#17 Lusta

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Posted 09 March 2022 - 06:23 AM

I uploaded it as an attachment, base tree is Ptree23, but it is rotated a little.

Attached Files


Edited by Lusta, 09 March 2022 - 06:25 AM.

(Lusta means Lazy)

my mod beta is linked here


#18 Lusta

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Posted 22 March 2022 - 08:46 PM

I have added the link back my mod beta in my signitures.


(Lusta means Lazy)

my mod beta is linked here


#19 Lusta

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Posted 29 March 2022 - 05:30 PM

Hey look what I made

 

Attached Files


Edited by Lusta, 29 March 2022 - 05:38 PM.

(Lusta means Lazy)

my mod beta is linked here


#20 Lusta

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Posted 31 March 2022 - 11:37 AM

I finished a Tower Guard spear throw animation: https://youtu.be/5aKf-uGNxT4

Also added Boromir Shield bash, Gollum altered attack, bear attack, Balrog grab and ilde, rohirrim attack, troll transfer animation

Attached Files


Edited by Lusta, 31 March 2022 - 06:16 PM.

(Lusta means Lazy)

my mod beta is linked here





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