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Poll: new ATRTR/NR ships (again)


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Poll: New ATRTR/NR ships

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Which ships would you want added to a future edition (again)

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#1 johnchm.10

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Posted 28 January 2014 - 05:51 PM

Right. so

Rules

 

1: for write ins, try to keep the ships from between 20BBY and 20ABY (clone wars to end of GCW). this means no Scythe's or Hammerheads, or Pallaeons or Leviathans. ships like that are FAR outside the scope of the mod.

 

2. also for write-ins, if the ship has a model then thats all the better

 

Choice Specific

1. Clone Wars Holdovers. I don't want these to be buildable. this isn't a Clone Wars mod. but since the base GFFA campaign takes place immediately following the end of the Clone Wars, i kinda have to put them. that and most of the CW era craft have models for them.

 

2. I am using the YT-2400 because it is the next step in the Barloz/YT line. if you've a different choice, by all means, list it. i am certain there is a model for this, and since there is a Hero who uses it, i think it works

 

3. the Assassin-class kinda reminds me of a poor-man's Acclamator, in that it is a fast ship mounting Turbolasers and Torpedoes, and is designed to run into an area as quickly as possible, fire off a few volleys and leave without stopping. and it would help make the Yard-2 a more viable option, as now you can build a better anti-capital ship.

 

4. the New-Class. there are models for this in a few places. namely the Thrawn's Revenge and Yuzzhan Vong at War Mods. included here are also ships that have been retconned into the NCMP like the MC90

 

5. Mon Remonda. same as above. the Vong-mod-models are particularly nice, imo.

 

6: Dauntless-class. this would help spice up the level 4 yards with a non-Mon Cal design

 

7. Liberator-class. this i feel would serve as a decent Medium Carrier or Fleet Carrier. good compliment and a respectable weapons package. again, there exist models

 

8. Neutron Star/Battle-Horn class. this i feel would be a great Super-Freighter. slow, lightly armed for a ship of its size, and can carry a lot of cargo. the upgrades could be engine and weapon specific as opposed to general upgrades to all systems

 

9. the Viscount. i am very Hesitant about this. basically an Executor but with a better fighter compliment. i put it here primarily because she was designed over the course of almost 20 years from Endor onto the end of the GCW.

 

10: captured Imperial Craft. the "Build cost" might be more of a 'repair and resupply' cost, where the money is going to things like cleaning off bloody and shot up bulkheads from the Boarding op that led to the capture of the ship, as well as some restock, repairs, and assigning crew to her. this would apply mainly to the Victory and Imperial 1 and 2, as well as possibly the Dominator-3, as those were really the 



#2 a.fake.name

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Posted 29 January 2014 - 12:07 AM

Add all of those that you can.

Primary focus I think needs to be on the capitol ships, as the Rebels are missing most of their heavy hitters.
Mon Remoda typa and new class ships are the main thing there.

If you can get Hapan cap ship models from another mod, perhaps add them buildable by whoever controls Hapes.

Also, could we get transports/shuttles playable on the ground maps too ?

Just have them fly like LAATs.


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#3 megabalta

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Posted 29 January 2014 - 12:07 AM

My wishlist:

 

Tie Phantom (dependencies: Maw research station, Aeten II mining facility, Tie Adv.x1; looong research time, high cost)

Arc Hammer (resized as 9600m factory ship, I think it was a great idea to have it produce darktroopers)

Assassin class could be a great Corellian Corvette cr90 class final research.

Nebulon B2 could be a Nebulon B final research.

Assault Frigate Mk2 could be back as an Assault Frigate Mk1 final research.

Some Zann ships could be back as unbuildable pirate fleets or Mandalore's neutral defense fleet. 

maybe C-3 Passenger Liner, Starspeeders, luxury liners, hutt ships, various freighters (unbuildable unarmed eyecandy, I'd love to see some variety near merchant docks, I know it's a lot of work for just eyecandy)

 

I'd really like to see less statistical and more actual improvements in researched ships (if I heard correctly, PR team is cutting research levels). All models are available except for the civilian crafts.


Edited by megabalta, 29 January 2014 - 12:16 AM.


#4 johnchm.10

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Posted 29 January 2014 - 05:00 PM

Mega, i am working on an Imperial Poll, so when that's done, you can vote on it there.

 

but to answer your stuff here,

 

I dont remember if the Phantom was in an EAW mod, or Vanilla. Cloaked ships I also have an issue with, unless some units are equipped with anti-cloaking systems, then Phantoms and late model T4's would be spammed because they'd have no counter

 

Arc Hammer: that is not a bad idea, but it'd have to be a one-off. and im not sure if there exists a lot of stats for her

 

Assassin: honestly, since the normal CR-90 can carry fighters when maxed out, i'd like to keep them separate. kinda like how the Sacheen and Hajen have the same basic design, but are used for different purposes. otherwise, you'd get conceivably a CR90 which launches Torpedoes AND carries Fighters.

 

Neb-B2. im not sure about this one. if anything, id be for giving that one to the Imperials. figure that as time went on, their fleet would likely get to the point where the'd need the extra firepower.

 

I don't like the Assault Frigate mk.2 because of its looks. it looks like a Kitbash of a Nebulon-B

 

Zann stuff im also not sure about

 

the liners you could use as a Counter or alternative to the Bulk Cruiser with regards to income generation

 

speaking of, im thinking that the Bulk Cruiser and Liner should be built at the XQ platform and that captured Imp ships be being 'built' at their own station, perhaps in orbit over certain planets like Dac or Kuat, or any other world with a large shipyard complex. I know that seems rather limited, but it would conceivably help balance the concept


Edited by johnchm.10, 29 January 2014 - 05:15 PM.


#5 megabalta

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Posted 29 January 2014 - 06:55 PM

Oops, I missed the part of this beeing a rebel ships poll, sorry.

Tie Phantom was present in FOC. Cloaking ability has time limits, and if the craft shoots its decloaked. Of course it's a bit too powerful, hence the looong research time, high costs and AetenII as dep. etc.

Arc hammer: wookiepedia got stats :-)

Assassin: fine by me.

NebulonB2: yep that's what I meant, goo imps.

Zann stuff: well, if they're already made and stuff, why not use them? (with modded stats of course)


Edited by megabalta, 30 January 2014 - 09:26 AM.


#6 Hazardous012

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Posted 30 January 2014 - 12:21 AM

It would be pretty beneficial adding clone wars holdovers since most ships would still be active among the Imperial period but not buildable.



#7 a.fake.name

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Posted 31 January 2014 - 05:56 PM

For the Nebulon B2, I gotta add on the gripes above and say it simply doesn't belong.
It was another case of the folks that made the game flipping off the fans of the lore and making a fugly kitbash rather than using a pre-existing ship like the Assault Frigate.

As for the clone war holdovers, on both sides, I think prehaps expand upon the number the player (especially the imperial player) gets at the start of a campaign that begins early, as the 'end stage' of the republics tech was the Empire's starting tech.

As for cluttering things up, they'll either get destroyed eventually, or the player can scrap them to fund a modern fleet, but their presence would make good sense.


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#8 johnchm.10

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Posted 31 January 2014 - 09:06 PM

Valid points all Oh, anyone notice times where the game will just pretty much stop for like 2 minutes?

#9 a.fake.name

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Posted 31 January 2014 - 10:12 PM

I notice that all the time, but I'm running it on a very old system so I expect stuff like that.

The main issue I'll see is in the GC map it'll randomly freeze for a little bit here and there, or sometimes when a new ship (IE: one not already present on the map) hypers in.


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#10 Kitkun

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Posted 01 February 2014 - 03:01 AM

Well I finally upgraded my system, so once 1.3 comes out I'll report my performance on a modern system.

 

Anyways, I'm iffy on the Assassin as the DP20 is already extremely powerful. And afaik, there's few or no good models or even images for the New Class ships.

Captured and Clone Wars ships should remain campaign starter ships.

The Dauntless and Liberty would make good replacements for the Recusant.

I'm not fond of dreadnoughts at all in their current incarnation, though I'm hoping the addition of a true population system will help rectify them.


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#11 P.O._210877

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Posted 01 February 2014 - 04:32 AM

Well I finally upgraded my system, so once 1.3 comes out I'll report my performance on a modern system.

 

Good, it'll help. :good:


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#12 johnchm.10

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Posted 01 February 2014 - 04:34 AM

im running a 3 year old laptop, and using Chih's submod for GFFA, and it seems like once you get like 20 or so weeks in, the game runs into the mud and has a hard time getting out

 

 

the Assassin gives you an Alternative IMO. it seems to me that at least early model DP's are more geared to an Anti-fighter role, as their missiles and Quads are more effective against fighters.

 

the way i see it, it breaks down like this:

CR90: Good guns, but early models (in the submod) are geared more towards other Corvettes and Freighters (Chih has the 4 lasers replaced with Turbo's). later models add additional firepower to give the ship more versatility, as well as retrofit a Hanger into the ship, turning the ship into a capable Very Light Frigate, especially if you equip the hanger with T65's. her best job would be Commerce Raiding and upgraded models would also be able to take on Light Frigates with decent chance of survival, and the hanger would make the ship a decent Escort Carrier for smaller fleets or convoys.

 

DP20: while having more guns overall, given that the DP20 has a bunch of Quad Lasers as opposed to the single mounts, and more of them starting out when compared to the CR90, as well has having Concussion Missiles that can be used against all targets, albeit with greater effectiveness against smaller Starfighters, i would classify this ship as an Anti-starfighter Frigate, with Turbolasers added on to give the ship a chance against other Corvettes and other small Capital Ships. 

 

Assassin: this ship is essentially an Up-gunned CR90, with Single Mount Turbo's replaced with Dual mounts, a pair of Quad Lasers to better deal with Fighters and Transports, and the Hanger replaced with a Heavy Torpedo Launching system (while canon lists a single Launcher, i am making it 2 Launchers.), as well as a stronger hull. these lead me to believe that the Assassin is a Corvette Killer and a Frigate Hunter.

 

at the end of the day, each ship is likely just as powerful when facing a larger target. the CR90 has a squad of fighters and at that point has additional lasers, Ions, and i think some additional Turbos. the DP20 has more Turbolaser-firepower starting out as well as missiles to help deal with longer ranged targets or fighters, but at long range, her Quad's are useless. the Assassin however, carries almost as many Dual Turbos as the DP20, but also has heavier Torpedoes,

 

 

EvileJedi has some good models. the Yuzzhan Vong at War mod uses a lot of the models, and they look great, even untextured

 

I have more gripes about the performance of the Star Dreadnoughts (i am assuming that you mean them and not the Dreadnought-class Heavy Cruiser) than their population. i rarely build anything other than Vader's Immortal and Ackbar's Home One in that scale. everything else is ISD-size or smaller. i mainly put the Viscount for completion purposes.

 

the Clone Wars craft i am with you on, but the Captured ones, well i like the idea of having a few more ISD's than just Rebel Dream, Moonshadow, Allegiance, Bail Organa, and Elgos A'Kla.

 

as it stands, the NR has 4 Destroyer-class vessels, Recuscant, Liberty, Reef Home, and Republic, and 2 Battlecruisers, Independence and Bulwark. the Empire has 6 Destroyers, Venator, Modular Taskforce Cruiser, Victory, Imperial, Tector, and Dominator, 1 Battlecruiser, Praetor, and 2 Star Dreadnoughts, Executor and Sovereign, you could have the ISD 1 and/or 2, and Victory 1 and/or 2 be buildable at Yard 5 and the Empire would still have much more firepower, even if you add the Dominator-3 and ISD-3. and you wouldn't have to do more than a few lines of code i would imagine.


Edited by johnchm.10, 01 February 2014 - 04:37 AM.


#13 megabalta

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Posted 02 February 2014 - 12:42 AM

Why exactly has the upgraded CR90 a fighter complement? It sounded odd for a 150m slender ship to carry twelve 12.5m craft, so I just read trough wookiepedia and it says there were a total of two cr90s with fighter complement at the cost of heavily reduced weaponry. (It also says assassing class is basically a cr90 combat uprgrade) So having a space cavalry ship carrying fighters seems a bit weird and overpowered for me. So why have this this strange uncanon upgrade? Just asking.



#14 a.fake.name

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Posted 02 February 2014 - 02:20 AM

The Assasian class dates back to the old X-Wing series, which is where quite a few of the ships PR adds come from.

That said, I do agree the CR90 with a complement is a tad strange, it was supposed to not be a common thing.


Edited by a.fake.name, 02 February 2014 - 02:21 AM.

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#15 Kitkun

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Posted 02 February 2014 - 03:58 PM

The complement is intended to represent a Far Star like upgrade. Mainly because even with that, the CR90 sucks.

 

Iirc, PR has a complement of 5 fighters, which is still very generous for it's size.


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#16 evilbobthebob

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Posted 02 February 2014 - 04:10 PM

You also have to remember that a lot of the high-level upgrades for specific ship lines in PR are extrapolations based on either PR's ideas or the direction upgrades to lines seemed to take in canon. Sure, the NR never upgraded all their CR90s to carry fighters...but what if they did? You can say the same about pretty much any ship line, except for some of the iconic fighters like the X-Wing which were used for a very, very long time in the canon.


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#17 a.fake.name

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Posted 02 February 2014 - 08:06 PM

Personally I'd rather give the CR90 less guns, but go the route of having the upgrade process slowly replace it's two main turrets with two heavy turbo lasers and giving it a few quad lasers to replace the regular lasers, and removing the compliment except for hero/unique versions.


Do it that way, the CR90 STAYS relevant to the end, but is not over powered
The quads would have a limited enough range to make it able to defend itself against snubcraft, while not allowing it to do too much except in numbers, and the heavy turbos would allow it to support fleet actions, even if they couldn't really survive medium fleet actions.

Also, do that and the Assassin class (used by both the Rebels and Empire) also suddenly fits in even better as it serves as the perfect corvette hunter (and frigate hunter in small groups).

This is why I say if it's been in the stuff worth copying from (such as the X-Wing series of games) might as well import EVERYTHING.

Anyway to add pictures..... here's some ships I think need adding.
http://www.xwaupgrad...screenshots.php

The Assasian class

http://www.xwaupgrad...shots.php?id=48

Honestly, this would fill the role of the fully upgraded CR90 currently ingame

The Star Gallieon
http://www.xwaupgrad...shots.php?id=56

A lower priority model to import, if merchant and civ ships were moved to the trade station, it'd add more varriety and clear up the build list further.

Lady Luck
http://www.xwaupgrad...shots.php?id=98
Since Lando is allready ingame, it'd make sense to add his ship.
Give it the A-Wing sensor jammer and minimal armament.

Escort Shuttle
http://www.xwaupgrad...shots.php?id=94

Another one that NEEDS to be added I think, and I'm sure fans of the old TIE Fighter game will enjoy it's return to the Empire.
Have it buildable once the Lambda class gets upgraded to a certain point prehaps.

 

 Muurian Transport
http://www.xwaupgrad...hots.php?id=101

Another civilian craft to add to both factions, and would also be useable for fleshing out neutral world fleets.

Liner
http://www.xwaupgrad...hots.php?id=102
Another civilian craft to add, and prehaps have the Emporer's starting ship be one of these named Excalibur (another TIE Fighter refrence).


Also, the gun platforms from the series would be an interesting addition to the game.

 

They could be far cheaper than Golan stations and still serve a purpose.



Past the ones with XWAUP  pics to post....

The Hapan Battle Dragon would be an awesome addition to the game, if made buildable only on Hapes (and prehaps in limited numbers). I know other mods for the game have added it, so it may be avalible if they wana share (the ones I remember didn't use subsystems, so should make adding easier).

Past that, the generic bulk cruiser from the XW series would also make an exellent addition, especially for giving the Rebels a light cruiser early as well as for adding to pirate/neutral systems as a capital ship.


Edited by a.fake.name, 02 February 2014 - 08:14 PM.

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#18 evilbobthebob

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Posted 02 February 2014 - 08:11 PM

We're not in a hurry to add unarmed civilian craft, but pretty much all of those military ships are already on our list. It depends on if PR can get the models from XWAUP or other sources.


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#19 a.fake.name

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Posted 02 February 2014 - 08:16 PM

Sounds good to me.

Also pretty much none of those civilian craft are unarmed.
As for the liner, it'd be easy to add an armed variant for neutral worlds and pirate fleets, if only to add variety to their fleets.
Plus it's a ship the Emporer was known to use, so it'd be a great addition if only as a precursor upgrade to the Majestic.
Prehaps have him get a group of escort shuttles as well to escort the liner (once again, XW series refrence).


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#20 johnchm.10

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Posted 07 February 2014 - 04:12 AM

i basically see the CR90 and Assassin as a rough analogue to the Hajen/Sacheen combo. TECHNICALLY, the first appearance of the Assassin, in X-wing, when it was known as a Modified Corvette, used the same model as the standard CR90 (prototypes perhaps). however, the Assassin sacrificed versatility (likely from the cargo hold and some of the modularity (diplomatic quarters, labs, etc) ) for firepower and a reinforced hull, as well as likely a stronger power plant for the new systems.

again, the late model CR90 is more versatile, having a hanger and additional anti-fighter weapons, but the Assassin is better against capital ships





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