Poll: New Imperial Ships (also again)
Posted 08 February 2014 - 06:42 PM
A good comparison here would be ATAT and Juggernaut.
Posted 26 February 2014 - 09:46 PM
Another FYI: The Tartan has updated stats on Wook. 250 meters, 20 laser cannons. 70 crew. 4.2 million credits.
At least it's a lot better than before.
(Classes are really pathetic this term.)
Edited by Kitkun, 26 February 2014 - 09:54 PM.
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Posted 26 February 2014 - 10:06 PM
It has waaay too much overlap with existing craft in PR to have much use in the mod. We already have plenty of appropriate anti-fighter corvettes/frigates for the Empire. Plus it was basically meant to be the Carrack-class anyway...
Edited by evilbobthebob, 26 February 2014 - 10:06 PM.
Posted 26 February 2014 - 10:43 PM
Well to be fair the Lancer-class arrived later than when EaW was set, so in some ways it's more canonical to use their own design; however, a Carrack-class would probably have been better, since their disregard for actual ship weaponry could just mean stripping the turbolasers off.
Posted 27 February 2014 - 07:14 PM
Here's another probable no, bu I'll trying to prompt conversation. Gladiator-class Star Destroyer?
There is no passion, there is serenity. There is no death, there is the Force.
Posted 27 February 2014 - 08:52 PM
In theory you can have any unit perform a bombing run, because the bombing run unit is set as a separate land unit linked to the space unit. However, they will always perform the same kind of run I believe.
Posted 27 February 2014 - 09:29 PM
I was asking because I'm not very satisfied with PRs guided torpedo runs, they just tend to fire at unworthy enemy units instead of the real target, hence not very useful. It's not a bad idea, but I miss the actual bombing runs (although I hated that there was no friendly fire). It would be cool if there would be more air support options like in C&C generals. And friendly fire to orb.str. and bombing run.
Posted 28 February 2014 - 10:21 AM
Land battle maps in EAW are really not suited for controllable air units. They're just too small, and PRs AA weapons are a bit weak. If I could build LAATs in PR, I'd only use them with infantry, if there would be floating/flying fighters/bombers with laser guns and launchers, who would use tanks? Only a narrow cradle of rts games implemented air units correctly, sadly EAW is no amongst them. I'd rather see more directly uncontrollable air support systems (fighter missile strafing run against armored units, bombing runs against large clusters of enemies/buildings, LAAT/strormtr. transport combat drop/gunship strike etc), and focus gameplay on actual land battle, with more emphasis on mobilized infantry units.
Posted 28 February 2014 - 10:32 AM
That's pretty much how we envision land combat in PR, megabalta. Starfighters taking part in land battles would be nice, but it's impractical at the current scale. You really need maps like Supreme Commander to pull that off.
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