Mapping for SEE-dc has been going ahead with NJM and MattTheLegoman.
I would like to showcase the map that has been my project ever since I joined Revora and the team here.
Minas Morgul, the Tower of Sorcery
Gondor has recaptured Minas Morgul and has stationed a garrison to keep watch over the Morgai.
A patrol finds orcs, and further, three large hosts of Mordor.
The gate is destroyed.
Reinforcements from Ithilien and the dispatchment from Rhovanion are killed.
The defenders are holding their position in the last level. Will reinforcements from Osgiliath arrive and break the siege?
But from within the wall themselves start the screams.
The screaming cries of the Nazgul! Amplified by the walls of Minas Morgul.
The defenders abandon their posts and flee the wretched noises surrounding them.
They pass the gate, oblivious to the armies waiting for them outside.
Driven mad by the reek that fumes from the vale, the Captain of Gondor fights an illusional opponent, while his army continues fighting to get out.
The Nazgul pick off the survivors on the bridge. They have come to reclaim their city.
The Captain must reach Osgiliath and warn the city of Minas Morgul's recapture.
Future Map Features for Minas Morgul
AI Bases for the AI
Special Powers for Minas Morgul including armouries, torture chambers, gate watchers, silent watchers, corpse light and Ithil flowers.