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Making a custom map for MO


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#1 Sergeek

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Posted 05 February 2014 - 07:00 PM

Greetings!
Enjoying your mod since v. 2, but decided to try mapmaking for it just now.

Already having some questions, the most important one - how to use MO objects in your map?
I know the trick with opening mapfile through notepad and putting MO ID's of objects from previous builds, but you can't really extract rulesmd nowadays, can you?

Will it even work in current version anyway? Because I couldn't make this simple house changing script for neutral buildings to work.

If it will - can someone provide an ID for Tech SAM Bunker?

I'm sorry if someone already asked about it, couldn't find much info myself.


Edited by Sergeek, 06 February 2014 - 10:07 AM.


#2 Speeder

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Posted 05 February 2014 - 07:31 PM

The ID for Sam Bunker is CASAM.

 

You can't use MO3 objects and features until FinalOmega is out and I don't really know when that happens. We'll keep you posted.


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#3 Sergeek

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Posted 06 February 2014 - 10:08 AM

Thanks for the ID - it worked just fine!

I understand, keeping your resources to yourself is a must, giving how much of new content there is.






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