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BCD - Mission Pack

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#1 Lexx2k

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Posted 02 March 2014 - 12:43 PM

Hej Folks,

just wanted to mention that I've released my Commandos: Beyond the Call of Duty Mission Pack today. It adds 6 new missions to the game, set in various fictitious locations in Germany, 1943.

The pack can be found on ModDB and weights around 55mb.

http://www.moddb.com...cd-mission-pack

To get it running, follow the installation instructions mentioned on the ModDB profile or in the readme.
 

STEP ONE: You will have to extract your "war_mp.dir" file in the Commandos: BCD game path (usually the “coman_mp” folder, but not necessarily). To do this, you can use the DirExtractor. After all files have been extracted into your Commandos: BCD game folder, the war_mp.dir must be removed or renamed to something else.

STEP TWO: Run the Mission Pack Installer and chose your Commandos: BCD game path. The installer will patch the MISIONES.DAT file in DATOS\MISIONES\ so that the new missions will always be played first on a new game start. If you have finished the mission pack, the game will continue with the next available mission, which is usually the main games content.

STEP THREE: Use the High-Resolution Hack and play the game in a higher resolution! My personal suggestion for widescreen users: 1280x720px



############## UPDATE 28.04.2014

Version 2.149 is available on ModDB now.

The changelog has grown quite big over the time:


UPDATE #2: 28.04.2014
Mission Cold Landing:
- Tweaked soldier placement.

Mission Panzerzug:
- Added: All tents are accessible now.
- Fixed: Object and sector issues.
- Upgraded map visuals and
- Tweaked soldier placement.

Mission Heavy Hands:
- Added: Telephone to the north and south of the map.
- Added: All tents are accessible now.
- Minor graphic tweaks and
- Tweaked soldier placement.

Mission Hammerfall:
- Added: Destructible buildings.
- Added: Rain weather effect
- Fixed: The train now stops at the station now every turn
- Upgraded map visuals and layout.
- Tweaked soldier placement.

Mission Lights Out:
- Fixed: A small, but annoying sector issue.
- Fixed: A tiny graphic issue.
- Upgraded map visuals and layout.
- Tweaked soldier placement.

Generic changes:
- Added: Tool-tips for mission objectives in all maps.
- Added: Music tracks from Commandos 2 and 3.
- Added: New SDKFZ 3 vehicle graphic.
- Added: New bonus mission.
- Added: New character hotkey system.
- Adjusted the inventory set of the Commandos (only the Driver and Sapper have handcuffs now).


Some previews of the map changes:
screen03.thumb.png screen05.thumb.png screen06.thumb.png

I actually really like the rain effect. It looks good and gives the map a special unique touch. Also I think that the detail changes in the other maps are for good too. By now I feel like most of them are pretty much finished in a final kind of way. I've got a new map in the works too, but I am not sure when and if it will see the light of the day as well... really depends on my motivation in the future. In any case I wouldn't bet on it anytime soon.

Oh, and I've also worked a little bit on the installer while I had the time, made it more pretty and stuff...

ur8HnH.png

Edited by Lexx2k, 28 April 2014 - 07:50 PM.


#2 mimi89

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Posted 02 March 2014 - 02:39 PM

Thanks new mission, god job.



#3 wyel2000

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Posted 02 March 2014 - 04:41 PM

:thumbsupcool:

 

But

MISIONES.DAT not content add the list ?

 

        [ .FICHEROMISION LEXX0000.MIS .HTIT LM00 ]
        [ .FICHEROMISION LEXX000B.MIS .HTIT LM01 ]
        [ .FICHEROMISION LEXX002B.MIS .HTIT LM02 ]
        [ .FICHEROMISION LEXX0003.MIS .HTIT LM03 ]
        [ .FICHEROMISION LEXX0004.MIS .HTIT LM04 ]
        [ .FICHEROMISION LEXX0005.MIS .HTIT LM05 ]
        [ .FICHEROMISION LEXX0006.MIS .HTIT LM06 ]

 

LEXX0004.MIS not complete and not minimap (LIBLEXX004.RLE) 

LEXX0005.MIS  not complete and not wad file (LEXX0005.WAD)


Edited by wyel2000, 02 March 2014 - 06:08 PM.


#4 Salvadorc17

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Posted 02 March 2014 - 08:07 PM

The mission pack looks interesting, but i cannot get downlaod in moddb, there is another link?



#5 Lexx2k

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Posted 02 March 2014 - 08:13 PM

The mission "4" and "5" aren't completed and in the pack. I was just too lazy to delete the files. This is what should be in your misiones.dat file after the installation:
 

[ .FICHEROMISION LEXX0000.MIS .HTIT LM00 ]
[ .FICHEROMISION LEXX000B.MIS .HTIT LM01 ]
[ .FICHEROMISION LEXX0001.MIS .HTIT LM02 ]
[ .FICHEROMISION LEXX0002.MIS .HTIT LM03 ]
[ .FICHEROMISION LEXX002B.MIS .HTIT LM04 ]
[ .FICHEROMISION LEXX0003.MIS .HTIT LM05 ]


@Salvadorc17: I am adding another mirror at a later time.

Edited by Lexx2k, 02 March 2014 - 08:20 PM.


#6 wyel2000

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Posted 03 March 2014 - 05:37 AM

@Lexx2k

thanks!



#7 LWD5099

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Posted 04 March 2014 - 06:56 AM

add edit mission tutorial



#8 Lexx2k

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Posted 04 March 2014 - 07:14 AM

Sorry, I don't understand what you mean. Add tutorials to the pack?

#9 LWD5099

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Posted 04 March 2014 - 07:31 AM

tutorial how to edit mission



#10 Salvadorc17

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Posted 05 March 2014 - 02:22 AM

Anyone of you want to help me with The Escapist, my mod for commandos, i ask becuase i have noticed you made good progress and knowledge for modding


Edited by Salvadorc17, 05 March 2014 - 02:22 AM.


#11 Lexx2k

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Posted 14 March 2014 - 09:10 PM

I've updated the pack to version 1.1 - a new installer which will automatically extract & rename the WAR_MP.DIR file. This update also comes with a new bonus mission.

The new version is up on ModDB already. You can also grab it here.

If you have the mission pack 1.0 installed, use the uninstaller to remove all files. Then run the new v1.1 installer. You can also simply open the misiones.dat file, remove the first 6 entries, save the file and then run the v1.1 installer.


I decided to create the bonus mission, because I still have some unused graphics here and there... For example, my armored BR-52 locomotive. I spend many hours on it and IMO it turned out super awesome. There was no reason not to throw it out into the public, so here it is. Actually, I kinda hope that someone someday will make a new mission, which features it as well in some kind of way. :>

lX9v3r.jpg

Edited by Lexx2k, 14 March 2014 - 09:32 PM.


#12 Salvadorc17

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Posted 15 March 2014 - 12:03 AM

Who is that girl, new srpite??? interesting the new mission



#13 Lexx2k

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Posted 15 March 2014 - 08:10 AM

It's the dutch contact from the last mission in BtCoD. She is a "spy light" - can distract soldiers, but not knocking out or carrying them away.

/Edit: I just noticed that under some circumstances the automatic extraction doesn't seem to work. Bleh. Need to investigate that.

/Edit2: Fixed it. The new ModDB download is still awaiting authorisation, though.

Edited by Lexx2k, 15 March 2014 - 05:12 PM.


#14 mimi89

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Posted 15 March 2014 - 05:28 PM

Thanks new mision.



#15 mimi89

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Posted 16 March 2014 - 05:52 PM

I miss the conductor.

Attached Thumbnails

  • Capture_2014_03_16_18_47_08_500.jpg

Edited by mimi89, 16 March 2014 - 05:56 PM.


#16 Lexx2k

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Posted 16 March 2014 - 06:29 PM

He walks into the house every once in a while. Wait for him to come out again.


There is a bug though: If he sees you, sounds alarm and then runs into the house, he won't come out again and there won't be any "mission failed"-note. I couldn't fix this and I have no idea if I will ever be able to fix this. Many things in the game are hardcodet. Some of the limitations can be workarounded with tricks, but not all...

Edited by Lexx2k, 16 March 2014 - 06:32 PM.


#17 mimi89

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Posted 16 March 2014 - 07:41 PM

No longer at the beginning of the mission, but thanks for the reply, good the missions.


Edited by mimi89, 16 March 2014 - 07:41 PM.


#18 malik_cjm

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Posted 16 March 2014 - 07:45 PM

Hi Lexx2k. Do you have some kind of list of hardcoded stuff in the game? If not could you give some examples?



#19 Lexx2k

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Posted 16 March 2014 - 08:45 PM

Sure. The mission endings, for example, are mostly hardcodet. Some examples:

- intendencia 1: This is the normal "get everyone into a vehicle and drive to the exit point"- ending. It works with all vehicles and will end the mission after all objectives are completed.

- intendencia 2: (Thor's Hammer)
After all mission objectives are completed, Green Beret, Sapper and Sniper have to be in "TREN_HUIDA_FANTASMAx". Then the DEMO event gets triggrered and vehicle "TREN_HUIDA" starts driving into the mission end trigger. This doesn't work with any other character. It must be these three in order to trigger the ending.

- intendencia 7: (Dangerous Friendships)
After all mission objectives are completed, all current commandos enter the exit vehicle and a cutscene starts. The screen will focus on the vehicle, and the vehicle starts driving the defined route, while playing the *boat sounds* and nothing else. It doesn't matter what motor sound you define for the vehicle, it will always be the boat sound.

- If you want to make a "kidnap person X" mission, the escape vehicle must be named "PANZER2" and the person to kidnap must be named "GENERAL". Also use intendencia 1.


That's all I can remember right now.

Edited by Lexx2k, 16 March 2014 - 08:45 PM.


#20 Salvadorc17

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Posted 16 March 2014 - 08:50 PM

Finally i can get play your mod and i have some things to say:

-Good snow effect, how you make it works????

-Hard difficulty in some missions, so much patrols guys, but excellent maps.

-How do you capture the general in the 4 mission? What to do to give it to vehicle???

 

Also good work doing custom rle maps, and briefings...







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